The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Elmasta Nov 20, 2015 @ 3:21am
So the broken stopwatch is better than the stopwatch now?
WTF devs the stopwatch was annoying to unlock + was super rare and now you say that the one which is available without any ♥♥♥♥♥♥ grinding should be better?!
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Showing 1-7 of 7 comments
Kyukyu Nov 20, 2015 @ 3:24am 
Broken stopwatch has a chance of actually increasing the speed of enemies and their bullets while stopwatch still procs after taking a hit. So apart for the Lost I'd say stopwatch is still superior.
Elmasta Nov 20, 2015 @ 3:26am 
I disagree just because you need to take a ♥♥♥♥♥♥♥ hit. Yes the broken stopwatch can also speed up the rooms but it's rare.
I agree with the fact that the stopwatch needed a nerf but what about making it workingevery 2 or 3 rooms or even better making it an active item with 4 charges?
Last edited by Elmasta; Nov 20, 2015 @ 3:28am
Mallix Nov 20, 2015 @ 4:35am 
Broken Stopwatch only rarely sped up the enemies. I find Broken Stopwatch to be surprisingly useful on boss fights and it activates more often than it should on bosses such as Isaac (at least for me)
BrickbirckBrick Nov 20, 2015 @ 12:24pm 
Last I checked broken stopwatch is somewhere around 60-30-10 for doing nothing, slowing down and speeding up, so it has a 60% chance to do nothing, a 30% chance to trivialize a room and a 10% chance to just kill you if it procs on hush/mega satan.

The stopwatch has a 100% proc rate on rooms where you need it, it's like a reverse holy mantle. After you get hit once, it becomes nearly impossible to be hit again. It means that you can always kill mega satan or hush as long as you can tank one hit. It's also being made not special, which means it will show up MUCH more often.

Stop overreacting. Stopwatch is still s tier, broken stopwatch is still not worth taking in most situations. Boohoo if you don't get to instantly win the entire game for 15c anymore.
Elmasta Nov 20, 2015 @ 12:36pm 
I'm not overreacting, the stop watch as it is now is a piece of crap. You could argue that taking a hit per room is not a big deal but for me it is when you playing the lost, the keeper or if you are in womb 1 or below.

If I want to win the game I just take Isaac/Cain/Judas, that's not a problem. What's the problem for me is the fact that another item goes in the list of "do not take it's junk" and not in the list of "nerfed but still worth it".
Last edited by Elmasta; Nov 20, 2015 @ 12:39pm
Madelyn Nov 20, 2015 @ 1:39pm 
♥♥♥♥♥♥♥♥♥, all that time grinding.... and I never even got to try the easy victory the un-nerfed version gave. ♥♥♥♥♥♥♥ aterbirth, worst £7 I ever spent on a game
Ice Nov 20, 2015 @ 1:59pm 
Originally posted by SSGmaster:
I'm not overreacting, the stop watch as it is now is a piece of crap. You could argue that taking a hit per room is not a big deal but for me it is when you playing the lost, the keeper or if you are in womb 1 or below.

If I want to win the game I just take Isaac/Cain/Judas, that's not a problem. What's the problem for me is the fact that another item goes in the list of "do not take it's junk" and not in the list of "nerfed but still worth it".

No, you're overreacting. Stop, take a deep breath, and just get over it. The Lost and Keeper don't NEED this item, especially The Lost now that he has Holy Mantle. Keeper can still enjoy the item if you have Swallowed Penny to go with it anyway.
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Date Posted: Nov 20, 2015 @ 3:21am
Posts: 7