Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Two is enough. On extremely rare cases, can be one (must be a tiny floor with specific room generation that leaves no other option).
Note that walls they have in common with regular rooms have restrictions: their middle spot must be accessible by foot, with no obstacle (no bomb nor flying needed to reach that spot). So if you see such an inaccessible wall, you can be sure there's no secret room behind it, even coming from other sides. Can't be connected to boss rooms either.
There are other rules, but these are enough to get started.
Super secret rooms connect to exactly 1 room. At floor generation, the furthest room away from spawn becomes the boss room, the second becomes the super secret room, and the third becomes the shop. For this reasons, super secret rooms tend to be near boss rooms or shops. If neither, you can make pretty good guesses if you know where these two are.
Same restriction regarding walls as regular secret rooms (no bomb nor flying needed to reach the would-be hidden door).
Ultra secret rooms connect to exactly 0 room. This isn't a typo. Since you're new to the game I won't go into details about those.
Secret Room: Typically attached to at least 2 other rooms
Super Secret Room: Is as close as possible to the Boss Room, but will never be attached to another room (It sticks out by itself).