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Continuum tears, while extremely easy to avoid once you've played the fight out a few times and know where all the safe spots are, lack clarity and move a bit too fast and erratically to be twitch-dodgable by somebody unfamiliar with the move.
The laser beams. The lasers themselves are easy enough to dodge (though the first couple times you fight him they're pretty much a cheap shot from the boss, since it's the first, and only, move in Hush's arsenal that's a hitscan attack rather than a projectile or enemy), but he also spits out a bunch of erractically moving, hard-to-see tears, making running near Hush risky and mostly luck-based on whether you get hit or not. This one mostly just lacks visual clarity more than anything, if the tears contrasted with the floor better it wouldn't be quite so bad.
Going underground and moving around the room. Not really unfair, but not being able to damage him for long periods of time tilts the hell out of me.
Overall though, I definitely feel he's mostly well-designed, though there are a few items that make him a bit too easy (mostly orbitals/The Soul, since he relies so heavily on projectiles, and Maw of the Void/Athame/Serpent's Kiss giving you a nearly guaranteed 3+ black hearts every time he spawns flies/walkers), and his health scaling gives certain items really wonky damage curves (never, ever fight him with Dr Fetus). He's definitely the most fun out of all the guaranteed boss fights though (Mega Satan is nearly as fun, but without the health scaling he goes down way too fast most of the time.)
Hush is down to really low health, goes underground, and runs towards me. I can't dodge, and i can't run away. I can only wait while he kills me.
"Fair"