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I want to ask, would you know the details on the weight of the Bible? I have seen that item appear more than 4 times in one playthrough. Is it coded with a high weight, or possibly appears so many times due to being found in multiple item pools?
Does finding an item via one item pool decrease its weight as calculated in a different item pool?
"<Pool Name="shop">
<Item DecreaseBy="0.5" Id="63" RemoveOn="0.1" Weight="1" />
//Same numbers for every item in this pool. But their weight decreases by 0.5, not 1! It is possible to <<<<see>>>> those items twice in shops, in the same run! Same values for the Challenge pool and beggars amongst others."
Is the weight reduced again when you pick an item up as opposed to just seeing it. Or rather, with regards to the coding, how are items made unable to appear after being picked up? Is it through the same weight reduction mechanic?
Shop. Can appear twice.
Angel. Can appear once.
Library. Can appear... 10 times?!
I'll check right away if item pools are effectively considered separately or not (testing with the treasure and boss pools). I'll edit this post with the result. Results down there.
(I always thought they are separated. But yeah, I can check that, just to be sure.)
Seeing the item is enough. I didn't pck any in my tests and the pool got depleted.
And yeah, I think that's how the game prevents generation. When the actual weight becomes lower than the "remove on" value, this specific item won't be generated anymore from that pool. And this occurs as soon as the item is generated (= when you see it).
I am also curious about this.
The Isaac conventional wisdom is 'pick up an item so it won't show up again', so I'd like to know if that's true.
@googlee: The Bible shows up in three (Treasure, Angel, Shop) item pools. Shops have a lower weight decrease, and libraries have more total items + a smaller total pool, so it's not surprising.
There's also the forced spawn of Pandora's Box on Womb II.
<Edit: just saw your follow up post :)>
So in your original post you said that Blood of the martyr got generated twice. If you were to pick it up the first time you saw it, would you then be able to see it in a future treasure room?
Does picking an item up automatically make it unable to appear from the same item pool again?
Questions:
Are item pools independant?
If you take an item, will it ever be generated again? In the same pool? Other pools?
___
Test setup 1:
Some passive items are left in the treasure pool. Only one spacebar item is kept there, its weight reduction changed to 0.2 (other items are kept at 1).
The boss pool is changed to be an exact copy of this one.
Test 1: is generation working as expected?
Action: item is rerolled until the pool is depleted. Done for both treasure and boss items.
Result: the spacebar item was generated 5 times (sometimes in a row, funny to see). Other items only once. Both times. As expected.
Test 2: what if you take the item, put it back on the pedestal, then reroll it again?
Action: as in the question. Then, rerolled until the pool is depleted. The boss item was immediately rerolled until breakfast.
Result: the spacebar item did not appear another time. From any pool.
___
Test setup 2:
Same, but with a passive item.
Tests: same as above.
Results: same as above.
___
Conclusions:
- Item pools are mostly independant. Items seen in one pool won't affect generation for other pools, they will only affect their own pool.
- An item can be generated multiple times from the same item pool as long as you don't pick it up (if its data doesn't prevent it of course).
- If you pick up an item (spacebar or passive), it will be removed from every item pool. Its remaining weight is irrelevant.
Not meaning to send you on a detective case :) just thought you might like the info
Thanks again
Theory: maybe the forced generations are considered as hard coded, one item pools? From what we know, Chaos first chooses a pool, and then an item within them. Could Chaos choose this "hidden pool", then generate its only item while not depleting it? Or maybe Chaos generation doesn't make the item disappear from other pools?
No idea. Chaos is a really special item, and the way we see it work may be different from the way it really works... I won't look any further about that one, haha. x)
Well, if you're not into coding, it makes sense. x)
This only refers to items generated from an item pool, yes?
I have also noticed the Bible anomaly.
Since it does have a 'force drop', and it's likely that every other item with a forced drop has odd functions, it's possible that is the common element.
It would depend on whether the game considers 'pools' with only one item or mandatory drops as pools.
Forced drops are hard coded, so it's pretty hard to say anything precisely about them (except "this generates it" of course). :-/
It could be possible to test some things with them... It would require heavily modified pools, but it may be possible... Mmh... I won't do those tests until a few hours though (01:00 am here, brain isn't fully responding right now). xD
You're welcome. :P
1. How does Chaos work with the 'weight' of items? Especially the items that exsist in multiple item pools and items that were picked once.
2. Seeing and picking does affect item weight, but what if I didn't 'see' items during the run, by not going in Treasure rooms, Shops, Devil rooms, Angel rooms, Black market, Crawlspace, etc? Will skipping rooms with item affect future item appearances in further floors?
3. What I know from in-game experience is, the items that appear in a floor is fixed, basically. When you play the same floor over and over with same sequences, every item appears in the same place(including chests). If you change the sequence, the items are changed(for example, using Joker before/after the bossfight will show you different items in Devil/Angel room.) but another sequence will show another fixed items. I think the system 'rerolls' the item, but it seems not. What is happening?
4. What is the weight of Bob's Rotten Head? I think I see many of them in one run..
Actually, the third one is not related to this thread, so it's ok if you can't answer to that question.