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I'd say Isaac sits on the lower part of difficulty spectrum when it comes to peers but that's not the main appeal. With Isaac it's more about items/characters/challenges quantity and sheer amount of built-in synergy (I am amazed how someone actually managed to code and maintain it through the years). To succeed consistently you need to know how to squeeze every nook and cranny for that little bit of advantage: an extra coin here, a bit of health there, some obscure combos/interactions for extra items/pickups. You can be a god gamer on adderall and dodge like crazy but at the end of the day you gotta know how to abuse everything you see and THAT is what attracts me the most. Difficulty is welcome of course, but it's secondary. It's also aimed at completionist dopamine junkies (I am definitely one of those) with the amount of unlocks it has.
Gungeon's difficulty went out the window once rainbow chest mode got added.