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+ Better music
+ Simpler gameplay (less power creep)
+ A LOT more difficult
+ More skill based than RNG based
+ Sweet and slick looking vector graphics (love ya adobe flash player)
- Runs extremely choppy because of flash and you won't ever get more than ~20 fps
- Less items so arguably less replayability
- Eternal Edition killed mods for it, making all of them outdated, so RIP cheat engine to do custom challenges
* Rebirth
+ More items, achievements, more floors and bosses, just overall, more stuff to do and unlock
+ Mods and console commands so you can do custom challenges and play around with it without using cheat engine
+ Runs better (but still lags when you kill It Lives because...?)
- Worse music (subjective of course)
- Less atmospherical and moody than the original
- Power creep (ridiculously easy to get a OP build and just 1 shot everything)
- Too easy, even a The Lost run is easier than a Blue Baby run on the original Isaac imho
- Annoying room layouts and enemies added by Afterbirth+ (you can use mods to take those out though)
- Generic pixel graphics (again, subjective, but I hate the generic pixel BS every indie developer does to cut down on work, because why bother spending time making things look good when you can just make uninspiring pixel art, right?)
Well those are my two cents about it. Rebirth is basically the original Isaac but with more stuff, easier and without the atmosphere and feeling the original had. It's more video-gamey, so to speak.
So Afterbirth is overall a more fleshed out game with more content and a lot more stuff to do but lacks some of the charm of the original?
To make it clear, I was talking about how the original Binding of Isaac + DLC stacks up against Rebirth + DLC, not specifically about the Afterbirth+ expansion but I get why it could cause confusion by the way I put it.