Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On a different subject, I thought the room generation mechanics of that challenge were kind of fun and refreshing. They're sort of like a Binding of Isaac randomizer, if that makes sense for a game that's already so heavily randomized. If it weren't for the potential for having several Esaus after you at once I wouldn't mind playing it as a game mode. Sure, you need some kind of pressure to push you not to just map out the whole floor, and a simple time limit would be boring, but the combination of planning and praying needed to get that challenge right was kind of exasperating after a while, even if the trailblazing sort of game play was enjoyable.
Additionally if I'm correct, before Jacob and Esau got some overhaul and changes.
Where T. Esau no longer can be removed by an Eraser spacebar item or just killed on floor but would get more health per floor. When those were the days, Dad's key would mostly be even more useless I presume? But same deal. It's just back then I'd pretty much see no one using Dad's Key and instead try to maintain and control T. Esau(s) or remove him temporarily on the floor so you can freely explore.
That could be it. You can get error rooms and I've heard that rarely you can get an error room without a path down and be stuck.
I know normally you can't get back out of error rooms but normally you are teleported into them, in this case you can use the red key to get into it so I was thinking dad's key could open the path back up but I really don't know for sure either. The one time I got one during the challenge I was low on charges so I just took the path down. If it doesn't work the key remains mostly useless.
Huh, that's so, isn't it? I know I was softlocked, so I must've teleported into it with Undefined or Telepills or something.
Perhaps it's just a failsafe, because the dev thought, that there's softlock potential, without any specific softlock encountered during playtesting.
Or maybe it was just added as a gimmick, "because key".