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If you use a One-Time-Flight which ends when u leave the Room, in what world u thougt u still have Flying when you get out of the Crawlspace?
Game dropped from 10/10 to 0/10 in an instant!
/s
Other than that though, it was entirely your own fault. Edmund doesn't do any programming either as far as I know, so all you're doing is blaming the man behind the game's ideas on your (quite frankly embarrassing) mistake. With a game this large, you can't expect it to be flawless with such niche issues.
>uses one time use consumable to fly over and get inside
>no more flight
>leave crawl space
>cant get back because no flight
>♥♥♥♥ game edmund cant code 0/10
Regardless of whether or not it was smart to do it, if you design a game in way that you CAN be stuck like that, it's bad game design.
But could it be possible that you got yourself in that situation? On your own? Like floating to a place you can't escape?
Frankly, if that happened to me I would be mad at myself, not at the developer
Wow, thats like not the same, at all.
If you can get stuck without escape, and not even able to die, only to restart, yes, it IS bad game design. If something kills you, thats a whole different story. Being hard stuck is never supposed to happen. When you die you are NOT hard stuck. Make sense?
In your example, the TNT would have to send you flying to some place you cannot escape from ever.