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This is only really a problem for The Adversary; he technically has a unique visual cue like everyone else who's not The Bloat, but his own darkness will often obscure it and its homing properties mean that even your proposed solution won't really work.
It's a problem for:
-Mega Satan.
-Mother switching to phase 2.
-The Beast's screen-sized brimstone.
-Reap Creep Phase 3.
-Pretty much every other boss that uses brimstone. Even the Haunt has this problem.
I guarantee you will get hit by all of these the first time you encounter them. Sure, if you remember in future encounters you can dodge them, but you have no warning that the audio cue or animation means "giant f--- you laser" until it's too late. This can be fixed by having the area about to be hit "glow." Actually I noticed that a certain enemy in the Mausoleum already does this.
The problem is that you don’t even know that the Beast will even do a laser after sucking up the fire until after you were hit by it for the first time or seen a YouTube video of the fight beforehand. If you are fighting the Beast blind, you will be hit by the laser. If the area glowed red or something, that would be a good indicator for the player to move out of the way.
There is a difference. With projectile or charging attacks, you see it coming and can react to it. Brimstone, on the other hand, is a hit scan attack. Unlike projectiles or charging, the effect is instant.
As I said with the Beast, you don’t know that she will do a brimstone down the middle when you first fight the boss. Sure you will know for all future encounters, but the first time when you don’t know about the brimstone it feels like a cheap hit. Compare that to her phase two attack where yellow glowing lines indicate where she will shoot projectiles. A similar thing could be applied to the brimstone.
nothing to show what was happening, everything else in those fights is pretty fair in comparison and you could react based on what the game's thrown at you so far.
the double height screens for mega-satan and mother are a problem in their own right though, as you can't react to what you can't see.
Exceptions being bloat and adversary chest room.
But I completely agree that sometimes, you just can't afford to read the boss due to the room being too busy. Like boss rush, or the lamb fight, or simply dogma. Because you know about the attacks, doesn't mean you can predict them at all times.
I lost my tainted lost run against the lamb because he spawned his laser on me while I was scurrying away due to the body splashing lots of tears.
I had no real tells due to the room being busy with effects, and I feel like it wasn't fair.
Now that they've shown us it's possible to have a proper tell (the brimstone heads in gehenna, fireballs in beast fight), I feel like we should have it for most of those instant brim attacks.