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Programming it to not reset after a room ckear should be easy, some challenges already modify how an item works just for that one challenge, pokey mans comes into mind.
Make Esau invulnerable and only dealing 1 full heart of damage sound a lot of fun to me. Right now, not to mention many room you have no way to dodge without flying or whatnot. And when you become stronger, you can easily kill him without the intent to do so.
I don't criticize the use something dangerous to progress mechanic, but it's just annoying that they don't know how much the rooms design can F you right now (Thin rooms, rooms with little pins [worst enemy added], or rooms have only narrow walkways).