Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
XXXXXXXXL
Ultra hard (was that the name?)
Solar System
Cat got your tongue
Guardian angel
Family man
THEY'RE NOT FUN
At least they mostly just give dumb runes, I already got Perthro and Jera so I don't wanna bloat the rune pool.
Now it seems as if they just turned the difficulty of the challenge to normal mode and did away with some room types that spawn an unholy amount of enemies.
That repetition is tantamount to rouge-like or rouge-lite games. You already look for runs over and over. The challenges are simply that - CHALLENGES! Anybody complaining so much about this needs to realize that fact. It is meant to be hard. Maybe you need to focus better. Maybe you just won't be able to beat it. That's life.
Every time you play you are training your brain. You get better with each attempt. Will you succeed and surpass the challenges, or falter and whine on Steam discussion forums?
Isaac's problem is that it's completely boring if you're underpowered, the game is only fun if you have fun items, that's why I reset Basement I a lot even though I can get somewhat good streaks
Seeing Double amplifies this problem, firstly, the enemies overpower you more easily, the threshold for being fun rises so there's less fun in that, lastly, the worst offender, you get less items, there's just not much fun playing Isaac with few items, at least not with "average and maybe somewhat above luck", those two problems synergize in the worst way to offer a boring and painfull experience.
Good games have sky-high highs and inferno-low lows, this is not it, this challenge is not-even-high highs and panfully-low lows.
You are glorifying mediocre game design.