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Low RNG, many skill = repetitive and boring
Many RNG, low skill = frustrating and unrewarding
Medium RNG, medium skill = Gud
This is a problem i have with many rogelikes but The binding of isaac Repentance fixed the problem of TBOI depending too much about RNG
Your post doesn't really give any examples as to why you might feel this way, as in what changes would cause this, so I can only speculate. The more time I spend on this DLC, the less I understand takes that accuse it of being unfun, tedious, too hard, too RNG heavy, etc. because they feel more like knee-jerk reactions or simply problems not unique to Repentance.
I hear what you say, but you know, this is the first time I feel like it on Isaac. I had no complains wahtsoever about the previous DLCs. I am not one of those disapoited by A+, I just loved every bit of the game since now.
I also hear what you say about the lack of examples I can give. Well, I don't think it's about examples, the way I feel is what it is, a feeling. I can't give you some examples telling I dislike this or that. The only thing I can tell you is that I used to play Isaac everyday for years, and now I'm just not spending good times on it, I am not having fun in general.
After spending thousands of hours on it, I am just so sad I have come to this conclusion. This is not a bashing post, if people are having fun on it it is great. I just feel like I lost something important today...
There is so much knowledge which still applies to Repetance and they added even more (like planetarium or getting another boss item in the mirror world). The only thing the made more difficult is the skill part and that is quite okay I think. And they countered that by adding a "?"-Item as a second option in every golden room, giving the player a chance to get a useful item if the shown item doesn't benefit you.
The biggest difference when it comes to Repentance is that in suddenly upping the difficult to such a high degree, they alienated a huge portion of players who previously loved the game (like myself) in an effort to cater specifically to the ultra hardcore diehard group, who have now come out in spades to gloat and tell everybody to "git gud" because the only way they can feel joy is by feeling superior to random strangers on the internet.
If this game was some brand new thing still in early access and development, the changes in Repentance would be understandable (they'd still suck, but they wouldn't feel like a kick in the teeth to longtime fans). But BOI:R is 7 years old, now! (even older if you count the original Flash game) and it remained laergely untouched for most of that time. To suddenly implement this huge shift in difficulty and the reliance of RNG vs game knowlege (a sentiment I agree with) has pulled the rug out from under tonnes of players.
Also? The double item rooms used to be better in the original Antibirth mod, they were nerfed - like so many other things - in Repentance, and they only show up in the (more difficult) Alt Path floors like Downpour and Mines. Normal route rooms don't give double items normally.
exactly, and it is just the thing I'm not looking for when I have spare time to play.
I'm not discovering everything about the DLC because I did enjoy a lot antibirth (I have some hundred hours on it) and it is not the deaths that annoys me, it is the fact that fun have been replaced by (moslty unfair) challenge.
I'm not saying that it's impossible, I have beaten the corpse a lot of time, I have won the challenge with the polaroid/negative door some times. It is just that even when I win, I don't spend a good time, each time is mostly grinding and hoping the game will help me in any way.
As I said before, challenge and grinding for the win is not what I liked to do on Isaac, I just played for fun since rebirth exists. Now I have a hard time finding the fun.
Each run feel like a pain, and even when I win, all that comes to my mind is : "well... that was a bad run... happy it's finally over!". And yes, for me a good run is not a winning run. For me a good run is a fun run.
And yes it is a lack in skill on my part but before the repentance dlc threre was a chance to get a item (or combo) to help you like pyromaniac and host hat for the forgotten unlock.
It just feels a bit different.
The change on Brimstone and Azazel, it's just feelable if you've relied so much and so often on the character, it's something you can notice on healthbars of things like monstro and even the common red fly feels different to kill.
Lots of patterns to learn....
Bombs just got a huge buff, and if you didn't rely on them like me, got to learn to use them....
The lost not having the D4 , while holy mantle can't get rolled away, looks like I haven't learned to value the eternal D6 yet, since I mostly just learned , that it can remove the item out of the room....
Guess that's about it.
At least the major things I see, beside the alternative paths with enemies that I already started to dislike (-: Though , to me that's a huge + in gamedesign.
To me this game is a lot about struggle and it added many things to struggle with , which is a huge upsidem except for my nerves ;)
Epic Fetus moved from the Treasure room pool, to the Secret Room Pool, is a major change, as it was one of the strongest items ingame.
Shops on floor 1 open.
Entering the first Devildeal, will lower the chance of an Angelroom.
More Characters....
+200 achievements o0....nice...
guess that sums it up for now. I might return and add things if I know them , since I've seen people write about things still locked to me.