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The "Better Items" part of the character desription is a complete lie. A deliberate troll, because implemented bad features is apparently funny. It's the sort of thing that's really going to make the community happy. It supposedly works by only giving you high-tier "offensive" items, yet Tainted Lost's Birthright, which is effectively a 1-Up that respawns you in the current room, is apparently offensive, while Dead Cat and the actual 1-Up are defensive? Blanket is apparently also an offensive item, but Holy Mantle is strictly defensive, and going by the character description, a bad item. And not, you know, an absolute necessity for the character to be even remotely playable.
You cannot win as Tainted Lost unless you manage to cheese an absurdly rare combo of 4.5 Volt, Book of Shadows and Panic Button. Tainted Lost's gimmick is that you hold R until you spawn next to library, and then hold R again if Book of Shadows isn't in there. Because you cannot outskill him. That's simply not how the game works. Even if you get instant room-clear from the first floor, there are rooms designed to punish that.
Tainted Lost is a broken mess of a character. It's not designed to be fun or challenging, it's designed to be unwinnable. I have spent more than 40 hours on this character, with close to if not more than 100 serious attempts. While some have certainly been lost to mistakes, many have been lost to factors entirely out of my control.
It's a deliberate troll. A big middle-finger to the game's audience from devs who apparently find it funny to demand your beat impossible odds to progress, because they got annoyed that streamers with thousands of hours in the game sometimes got high win streaks.
Or, as you put it, a cruel joke. A condemnation of long-time fans of the IP. Enjoy getting bobbed forever.
"Just outplay the unavoidable damage" - Insightful.
Criticism is not the same hostility. Yes, I'm frustrated that the game is significantly worse now. Yes, it bothers me that it has deliberately been made to be this way. No, this was not an angry outburst.
I mean... I don't entirely disagree with the general sentiment there man, but it's not THAT impossible. Heck my Mother run I managed without a single defensive item or holy card shield aside from a lone meat nugget. Was it exhilarating? Sure. Was it worth the near heart attack? Probably not. Obsessive foreknowledge of what to expect from each floor is the best bet. Like not walking into new rooms in Gehenna with your tear button held because of those eyeball obstacle things that move when you shoot.
Hush's continuum attack is honestly an easy dodge. It fires into a triple lane of branching 'lanes' The safest place to be is right in front of Hush's face. The only attacks that really rankle me are Mother's attack where she sucks in bullets from behind you before spitting out a chaotic bouncy bullet (particularly with J+E as the suction bullets spawn in based on Jacob's position and can unfairly spawn directly on Esau) as well as... well... all of Delirium.
you do have decent arguments, but the amount of hyperboles mixed in don't do them any justice. in fact, as seen with the "just play better" comment you got, they make you unconvincing and silly looking.
which is why I think you're just having an angry outburst. I'm not saying this to humiliate you, but you definitely need a break.
Not to mention that he personally designed many of the items most infamous for doing more damage than harm to whoever picks them up.
I'm not making any of that up. Yes, they're deliberately trolling. My problem with it is that they're doing it a lot harder than they used to. But it's always been core to the design of Isaac. Why that would seem outrageous to you I don't understand.
As for being malicious in their approach to design: The original Lost needed Holy Mantle because it frankly wasn't a lot of fun to try and beat the game on a character that would randomly die at any moment. Taking that away, and stripping a number of other powerful items out of the item pool, to recreate that issue, but at a point in time where unavoidable or random damage is far more prevalent, is malicious design. The character is, by design, going to fail the vast majority of his attempts, and that's the intent. Either that, or the team has suddenly become ignorant of the reasons why The Lost needed the Holy Mantle buff to begin with. If you'd rather go with that explanation, you may. I don't know which is worse though. Lastly, removing Holy Mantle is one thing, but stripping out a lot of other items generally associated with powerful Lost builds, such as Nine Lives, just further proves that the character is intended to be a severely nerfed version of The Lost. A nerf that's hidden behind the clearly absurd claim that it's actually a buff, as the "Better Items" character description is a blatant lie.
Compare Birthright or Missing Poster, which are allowed, to 1-Up, and you will find that there is really no rhyme or reason behind these design decisions except that the team felt like removing items The Lost relies on to be playable.
Not to mention that consumables are unaffected. You will still get loads of Full Health and Health Up pills. You will still have plenty of Lover's or Temperance cards.
As for the "Git Gud"-comment.. Yeah, that was not triggered by my post. That is what people just post when they want to claim that you're wrong but don't feel like substantiating their arguments. You will get those if you criticize any aspect of the game, regardless of how collected you are.
And please do refrain from telling me what I need, thank you. I'm perfectly capable of stating my opinions without you looking after my emotional state. If you want to argue that I'm wrong, please, go ahead. If you want to refute me on the basis that: "U mad bro" then I'm not interested. It's extremely crass and belittling. I'm here to discuss the character, not for therapy.
But in general it's way harder than AB+ Lost.
But I miss playing as T. Lost now that I'm done with him for now. When I've completed all of the post-it notes finally, I actually feel like I would like to go back and try to go Dark Room streaking with him or something. Even though he's stressful, it's been a fun sort of stress for the most part.
He's very much a love him or hate him kind of character, and I love him. And I understand why people would hate him. He's deliberately designed to be much more fragile than the other characters, than even the real Lost, and is very easy to lose with. And there's some things like Blanket which is not at all an offensive item that seem weird and should be fixed. But there are some 'grievances' about him that just come across as kind of silly to me. "Better Items" is worded fine; not having access to Dead Cat doesn't invalidate the rest of the effect of T. Lost's gimmick, which encapsulates what 'better items' is supposed to mean just fine. Birthright is by design supposed to give powerful effects related to a character's gimmick. It being one of very few hardcoded exceptions to the 'no 1-Ups' part of Tainted Lost's schtick seems perfectly and simply reasonable to me. Trinkets I'm not really sure of my opinion on, really. Missing Poster and Wooden Cross are powerful and defensive, but I just don't feel as though trinkets themselves are really worth treating the same as items for the purpose of limiting what T. Lost can pick up, since the majority of them are so odd and varied and not necessarily either offensive or defensive in a lot of cases. I don't think it's a bad thing that T. Lost has a bone or two that can be thrown to him every so often.
Which, of course, also happens constantly in regular play, so I don't see why Greedier would be worse.
The effects of T. Lost's gimmick is not invalidated by him missing out on Dead Cat, not. It's invalidated by the impossibility of avoiding situations that will straight-up end your run at any given moment. He's invalidated by the fact that you need luck more than anything to get anywhere with him.
And that's not to say that luck isn't generally a major factor in Isaac. Of course it is. You need luck to beat Delirium with any character. But T. Lost needs luck to do everything. You can't even consistently clear up to Mom on chapter 3 because of the random chance that your run ends immediately upon walking through any given door. Again, my favorite personal example: I walk through a door, a Boom Fly is spawned right next to me. Before it's possible to dodge, a fly of my own slams into it and boom. Run over. That's what invalidates the character. You have to rely on the game allowing you to proceed, and then skill becomes a factor.
Well, in my experience it only took a couple of hours to beat Greedier, but I have made it to the Dark Room once, and that's the furthest I've ever gotten in regular play, with the vast majority fo runs ending somewhere around Depths 2 and Womb 1.