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Gnawed Leaf actually gets BETTER for the fact that it's keyed entirely off of the bone pile's actions. The Soul still gets the invincibility, but movement won't cancel it. Not even if you're holding the bone pile, because that's treated as like when enemies are pushing your statue form around.
I've never played True Co-Op. What are the benefits of which you speak?
As for the Gnawed Leaf... That's always the go-to in times of complete BS. It says a lot about this game that so many strategies revolve around 1 super rare invincibility item out of over 700 items. It's nice that it works well for Tainted Forgotten, I guess, but the fact that you can't even get Gnawed Leaf as Tainted Lost is insult to injury.
It's not just in "some rooms" - it's a lot of the boss achievements, which is the real problem. Bullet hell bosses like Hush, Delirium, Mother, and Dogma don't leave enough space for two people to dodge effectively, and neither does Isaac's Holy Light attack. The whole "every attack is dodgeable" thing goes right out the window with two hit boxes.
That may be. I already beat Isaac as J&E and I'm never doing that to myself again. But there's still the issue of all the other bullet hell bosses. As I said, this game was never meant for a double character like this.
You are statistically correct that T Laz and T Jaco are marginally harder, but calling T Lost and T Forg "so easy" is an insult to over 99% of players. Literally over 99%.
Only 0.85% of players have beaten Mother and Beast with T Lost and/or T Forg.
For T Laz and/or T Jaco, it's only 0.6%.
Hell, 4 years after AB+, only 5.8% of the players have their 1,000,000% (myself included, for the record). This extreme difficulty is only "so easy" for a small portion of the player base.
It's totally ok for that difficulty to be too much for the average player.
If I were to do anything, I would give him a sympathy mechanic for guaranteed holy cards if the player is unlucky enough (eg, one per 3 floors if none are seen). Just because most runs as him use every card the player finds, and currently that can make it a bit too luck based.
Again, the whole reason Lost got Holy Mantle in AB was because Rebirth Lost was unplayable for the vast majority of players. Even with the Mantle, only 5.8% of players have 1,000,000% in AB+. The "average player" would be the 50%, not the 6%. The "git gud" crowd is very vocal, but also very very small.
It would be nice if y'all would stop trying to shut down legitimate complaints from the vast majority of players, who are also fans of the game.
I got my 3,000,000%. I got gud. But Repentance is full of BS.
I wouldn't use completion percents to say something is hard, there is the same percent of people that beat satan, lamb, isaac, and blue baby with tainted blue baby than people who beat satan, lamb, isaac, and blue baby with the tainted lost.
Also it's opposite for the "git gud" and "rep is bad" crowd, dk where you've got this info.
And I wouldn't call your complaints "legitimate" (especially for T Lost), more like it's your opinion, as anyone else can also have their different opinion, so don't be so angry if somebody doesn't agree with you.
Never understood guys like you. You're angry that we don't want a game to be changed this or that way so you can have your own "fun", without thinking and caring at the same time about players who like those things right now and if everything was changed the way you want, sides would've changed and "git gud" crowd became "rep is bad". It's one thing to talk about Holy Mantle, devil deals and other staff like this. Most of the players can agree that it should be changed. But yours solutions are more "complicated" and not something everyone wants.
Don't really care about J&E and T Forgotten. Maybe something should be done with J&E to make them less unfair in some rooms/fights. Should keep everything else tho. Never had problems with T Forgotten, even without birthright effect, so dk how he's not working with the game mechanics.
But T lost should stay as he is. Holy mantle/card frames should be buffed soon, some missed items should be removed (like rotten heart). Yes, rebirth Lost was garbage and ended up being (hold R until dead cat) and T Lost is the one of his reworks, where his "hold R" mechanic was removed (and I bet thats what the devs wanted) but he's got more offensive with a little bit of defense from holy cards. Holy card chances can be buffed for him, cause right now you can rarely get even one in a whole run. Nothing else should be done about him. He's the ultimate glass cannon character right now.