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Fordítási probléma jelentése
Not mentioned but totally true. I've posted before how poor the hitboxes are. Pretty much every category has an offender...
It's a problem with the game engine as it was initially built as a 1st person rogue-like. But that doesn't make it any less frustrating.
I have to be honest, I've played this game for such an unforgivable amount of hours, that the thought honestly didn't even cross my mind, because I am so used to the hitboxes being how they are. Might just be my inner fighting game player talking, but I can adjust to hitboxes being disjointed. The important part for me is that the hitboxes behave consistently.
But what if getting hit is fun? I say that jokingly, but it is honestly one of the things that contribute to T. Lost feeling so boring. Isaac has so many great ways in which it encourages you to gamble with your life-bar and use it as a resource, that a character not having access to that is actually a big hit to their enjoyment in my eyes. Blood Donors, Curse Rooms, Devil Beggars, Confessionals, Sacrifice Rooms, T. Lost doesn't really get to play with any of those mechanics. He either just doesn't interact with them or cheats them in a way that takes away all of the interesting decision making that comes with it. And that's just the surface of the iceberg. Playing Devil Deals or the new Magic Skin item, items that proc when damaged are another aspect that the character just doesn't get to have any fun with.