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And we payed money for this.
Worst of it all, I still prefer that piece of hot garbage over J and E everyday. Feelsbadman.
Without a doubt this character is not well designed for this game. It's the end all glass cannon of any character and barely survives off of min-maxing. Can't get hit, can't take risks, can't play with health. However it lends a situation where this character can land a weird consistency and gameplan that this game doesn't have. For me, getting D1, Blank Card or Book of Shadows is very relaxing but not a guaranteed win. This character then thrives off skill and knowledge that I've ditched Eden streaks for.
It doesn't exactly sacrifice variety when you aim for these items, they are always important but having a run established without them can be about as good with enough skill and damage. I do really miss being able to play with health as a resource, and the only consolation is never having to deal with a sluggish health dependant run.
I'd like to say a lot of the "gotcha" aspects of the character are still very annoying with experience. A stray troll bomb, unpredictable movement from a status'd enemy or a handful of rooms that WILL take a hit off you if you have Succubus or Toxic Shock.
T. Lost isn't a fun character to unlock things with because hold R. You're not going to enjoy any aspect of his challenge with the few times you play him or many times suffer through him. However I see a different enjoyment to this messed up character with having to be consistent enough to win. You'll be able to see a bit more variety regardless.
Yeah, that's what it always comes down to, isn't it? Playing for completion's sake is a chore and easily the worst part of Isaac in general. Because you're never thinking about "Oh, how does this synergy go?" or "Haha, this synergy just went south". No, it's always "God start? No? Hold R". When I was done with J&E, I thought to myself that if I'd never see them again, it'd be too soon. Now though, months after finishing up their marks, I gotta be honest, I kinda got a push to pick em'. When I can just take my time and not have to be so dedicated to unlocks, I can take my time and actually appreciate what characters bring.
I'm sure that Tainted Lost is probably going to be "just fine" after I'm done with him and I'll move on to hating T. Jacob or T. Blue Baby next until I get them done and the cycle repeats. You are right that, while being stuck grinding him is has made his one-track gameplan very boring, it's a spicy challenge when I roll into him on roulette. That's the kind of streaks I actually like doing, is random-streaks. I'm mostly comfortable playing any character, so I think it's fun to roll on your character and see how that shapes the run going forward. In that context, T. Lost will probably be a welcome addition, if a bit of a "Oh, I guess the streak is over" kind of character.
I guess that really gets to the core of my frustration, because he's one of the first times when I've felt a character in Isaac is genuinely lesser in every way with no meaningful benefits to him. Afterbirth Keeper was a true challenge character. He was slow, awkward and very frail. However, he also had benefits that could pay off in the right circumstances and a mechanic which changed how you approached playing him. You were encouraged to actually lean into his unique playstyle and form your strategy around it. It didn't just act as an obstacle standing between you and getting what you want.
It really is an obstacle. While I feel the character is faster than most in terms of clearing floors, the only thing going in my mind the entire run is hoping for Holy Card if I don't have one or maybe even Blank Card/D1/Glowing Hourglass/Deck of Cards for the same reason.
If you can't cheese the character by holding R, it's trying to get past that barrier of luck to cheese the next danger with security. Though I have to admit that searching for unique security in the character is still interesting for me. I've never really had more fun breaking the game with this character because of the excluded items mechanic, using Spindown Dice. To me at least, the highs are higher with this character than one who breaks so easily, like T. Keeper, T. Bethany or T. Cain.
Normally that enforces you thinking things through a different way, but the tainted lost is all about pure damage.
I take it OP is complaining caz t lost Is hard. Hate to brake it to you but he and other t characters (and rep in general) are meant to be hard mode and endgame
For me, I love t lost. He gives me old lost vibes and is my go to character now. Love doing runs with him
My motto as every other character is "No matter how bad a run looks, it always has the chance to turn around" But as Tainted Lost it's the exact opposite. "No matter how good a run looks, you're probably going to die anyways."
I go from Basement 1 to Void without getting hit only to be telefragged twice 15 seconds into the fight with Delirium, I find myself hating particular enemies and bosses more than I do the character but I think both suck.
T.Lost isn't a glass cannon, he's a glass nerf gun because of the armor final bosses get.
I do not look forward to having to re-complete all the posted notes 2 more times as him.
Personally, I would say that it is best for the players' mental health to just stop before trying to get all marks and to play some other game until the patch comes out. Or if you really want to see that Dead God achievement, maybe just get a mod.
Still, I really hope Nicalis/Edmund buff Tainted Lost a bit in the future. Personally I'd like something like a "Better Pickups" that rerolls 20% of hearts and uselss cards/pills into other things. And maybe let you unlock a "Better Beggars" that rerolls Devil Beggars and Blood Machines into other stuff sometimes.