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having played antibirth before definitely gave me an advantage and so did playing the daily runs competitively (you need to hit boss rush and hush on every single run to get the high score, its brutal)
I'm a full clear kinda guy though, so I hate going fast for boss rush and hush.
I think it speaks for itself that many big isaac streamers like tear cheated. Hutts and sinvicta co-op with one carrying the run on the non-trash character. Dunno what nl's been doing haven't been watching him.
Oh boy, you are gonna LOVE grey once you see it...
I feel like Rep incentivises this even more than previous DLC's. If you think about it, unless you do streaks, the game gives you no other reason not to abuse holding R, 'til you get a good item.
Yup, tankier enemies, boss armor, worse trap rooms, rooms where you kill enemies fast or take damage, angel being the new meta so you get damage later in a run, etc
The game has never been more "hold R" than it is now. And nerfed lost devil deals, half power tainted laz, etc made it way worse.
In any case, i just wish i've been given a good reason not to "R". Other rogue-lite games have solved this problem by granting you some kind of bonus on the first floor, if you've at least killed the first boss in a previous run.
I dunno, the innate satisfaction of clearing a run with what RNGesus has deemed fit to give me, is enough for me. I feel like that's kind of the spirit of the roguelike anyway, but to each his own.
what that means is that a bit less than 12.5% of angel runs are going to end up with no dps upgrades except for the ones you get in boss rooms and treasure pool items, in essence youre sacrificing consistency for the potential of more broken runs
Their balance is complete whack right now, no matter the character.
Angel Rooms have overall less items in the pool and overall higher quality items now. And again have very powerful defensive items (which as The Lost are kind of a big deal) next to auto-win DPS items (Star of Bethlehem, Spirit Sword, Sacred Heart) or other game-winning items (The Stairway, The Orb, Revelation, Godhead, Soul Locket which if you ask me should work on The Lost).
And the best part: They don't cost any HP on other characters, which is extra important in Rep. Also taking Angel Items won't lock you out of Devil Rooms. So if you get one and it's not the first Devil Room, you can at least peek it to see if the item's worth it, which often is not the case. Why on earth would you put the Quarter back into the Devil Room pool? kilburn and his fascination with vanilla Isaac.
- godhead's aura always deals 15 dps, no more, no less. This means it's no longer a damage multiplier, just an upgrade.
- homing is significantly more accurate which means curving shots around an enemy with godhead is no longer possible.
It's still extremely powerful, about as strong as post-nerf brimstone, but i miss the old godhead
also, am i alone in saying i've never recieved any sort of major benefit from soul locket or candy heart? i hear people hype them up constantly in forums and on discord but you really have to start with them for them to be good, not to mention the myriad of situations that negate their effects. After 20 spirit hearts picked up you would only have +0.3 tears and +0.6 damage on average. It just seems like a worse deaths list