The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Dead Rift Jun 17, 2021 @ 10:41pm
how did you guys get dead god so quick?
still playing at 800 hours and beyond, its brutal.
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Showing 1-15 of 21 comments
Spicybullfrog Jun 17, 2021 @ 11:28pm 
i got dead god about a month after the dlc's launch without using tainted cain to cheese anything and i'd say it was a mix of knowing what to expect plus a heavy heaping of game knowledge and skill. stuff like knowing where every super secret room will be, trinket effects, knowing how to finish the postcard in as few runs as possible, etc etc
having played antibirth before definitely gave me an advantage and so did playing the daily runs competitively (you need to hit boss rush and hush on every single run to get the high score, its brutal)
inkbiegel Jun 18, 2021 @ 3:23am 
870 and counting here and a long way to go..
I'm a full clear kinda guy though, so I hate going fast for boss rush and hush.
Rio Jun 18, 2021 @ 5:45am 
They either play a ton. Get the TERRIBLE unlocks via co-op, cheat, or mods

I think it speaks for itself that many big isaac streamers like tear cheated. Hutts and sinvicta co-op with one carrying the run on the non-trash character. Dunno what nl's been doing haven't been watching him.
UwU Jun 18, 2021 @ 6:47am 
Originally posted by MindBlown:
They either play a ton. Get the TERRIBLE unlocks via co-op, cheat, or mods

I think it speaks for itself that many big isaac streamers like tear cheated. Hutts and sinvicta co-op with one carrying the run on the non-trash character. Dunno what nl's been doing haven't been watching him.
NL accepts suffering.
HeraldOfOpera Jun 18, 2021 @ 7:39am 
Originally posted by inkbiegel:
870 and counting here and a long way to go..
I'm a full clear kinda guy though, so I hate going fast for boss rush and hush.
Oh boy, you must LOVE Tainted Cain. Pickups become pedestal items so you have a better incentive than most, and you can consistently get Mama Mega twice in every run if you care enough to.
inkbiegel Jun 18, 2021 @ 7:55am 
Originally posted by HeraldOfOpera:
Originally posted by inkbiegel:
870 and counting here and a long way to go..
I'm a full clear kinda guy though, so I hate going fast for boss rush and hush.
Oh boy, you must LOVE Tainted Cain. Pickups become pedestal items so you have a better incentive than most, and you can consistently get Mama Mega twice in every run if you care enough to.

Oh boy, you are gonna LOVE grey once you see it...
JellyPuff Jun 18, 2021 @ 8:36am 
The all mighty power, known as "R".

I feel like Rep incentivises this even more than previous DLC's. If you think about it, unless you do streaks, the game gives you no other reason not to abuse holding R, 'til you get a good item.
Last edited by JellyPuff; Jun 18, 2021 @ 8:37am
Rio Jun 18, 2021 @ 8:51am 
Originally posted by JellyPuff:
The all mighty power, known as "R".

I feel like Rep incentivises this even more than previous DLC's. If you think about it, unless you do streaks, the game gives you no other reason not to abuse holding R, 'til you get a good item.

Yup, tankier enemies, boss armor, worse trap rooms, rooms where you kill enemies fast or take damage, angel being the new meta so you get damage later in a run, etc

The game has never been more "hold R" than it is now. And nerfed lost devil deals, half power tainted laz, etc made it way worse.
JellyPuff Jun 18, 2021 @ 11:32am 
Originally posted by MindBlown:

Yup, tankier enemies, boss armor, worse trap rooms, rooms where you kill enemies fast or take damage, angel being the new meta so you get damage later in a run, etc

The game has never been more "hold R" than it is now. And nerfed lost devil deals, half power tainted laz, etc made it way worse.
Even if they didn't nerfed Lost devil deals, i'd still go angel room only. It's just that much better, especially since that's where not only top-tier offensive items are, but defensive ones as well.

In any case, i just wish i've been given a good reason not to "R". Other rogue-lite games have solved this problem by granting you some kind of bonus on the first floor, if you've at least killed the first boss in a previous run.
Last edited by JellyPuff; Jun 18, 2021 @ 11:33am
inkbiegel Jun 18, 2021 @ 11:49am 
Originally posted by JellyPuff:
Originally posted by MindBlown:

Yup, tankier enemies, boss armor, worse trap rooms, rooms where you kill enemies fast or take damage, angel being the new meta so you get damage later in a run, etc

The game has never been more "hold R" than it is now. And nerfed lost devil deals, half power tainted laz, etc made it way worse.
Even if they didn't nerfed Lost devil deals, i'd still go angel room only. It's just that much better, especially since that's where not only top-tier offensive items are, but defensive ones as well.

In any case, i just wish i've been given a good reason not to "R". Other rogue-lite games have solved this problem by granting you some kind of bonus on the first floor, if you've at least killed the first boss in a previous run.


I dunno, the innate satisfaction of clearing a run with what RNGesus has deemed fit to give me, is enough for me. I feel like that's kind of the spirit of the roguelike anyway, but to each his own.
Spicybullfrog Jun 18, 2021 @ 12:03pm 
Originally posted by JellyPuff:
Originally posted by MindBlown:

Yup, tankier enemies, boss armor, worse trap rooms, rooms where you kill enemies fast or take damage, angel being the new meta so you get damage later in a run, etc

The game has never been more "hold R" than it is now. And nerfed lost devil deals, half power tainted laz, etc made it way worse.
Even if they didn't nerfed Lost devil deals, i'd still go angel room only. It's just that much better, especially since that's where not only top-tier offensive items are, but defensive ones as well.
honestly imo devil deals are still better since you'll get 2-3 angel deals per run and 50% of that pool is strictly hp and def upgrades (worthless once you get to a high enough skill level)
what that means is that a bit less than 12.5% of angel runs are going to end up with no dps upgrades except for the ones you get in boss rooms and treasure pool items, in essence youre sacrificing consistency for the potential of more broken runs
JellyPuff Jun 18, 2021 @ 12:36pm 
Originally posted by Spicybullfrog:
in essence youre sacrificing consistency
I'm strictly going Angel Room because they are more consistent currently, the more you unlock for them. They have tons of DPS items now. While Devil Rooms become less and less consistent, the more you unlock.

Their balance is complete whack right now, no matter the character.
Spicybullfrog Jun 18, 2021 @ 1:06pm 
Originally posted by JellyPuff:
Originally posted by Spicybullfrog:
in essence youre sacrificing consistency
I'm strictly going Angel Room because they are more consistent currently, the more you unlock for them. They have tons of DPS items now. While Devil Rooms become less and less consistent, the more you unlock.

Their balance is complete whack right now, no matter the character.
azazels rage, blood oath, hungry soul, heartbreak, vengeful spirit, purgatory, bloody gust, and twisted pair are all really nice items and weaker items like 7 seals and multidimensional baby were heavily buffed so i dont see how you would lose consistency with more unlocks
JellyPuff Jun 18, 2021 @ 1:58pm 
Yes, those items are (mostly) nice. Some of which are in the Angel Room-pool as well. I was also in denial for a while, but my winrate went up the roof as soon as i've prioritized Angel Rooms.

Angel Rooms have overall less items in the pool and overall higher quality items now. And again have very powerful defensive items (which as The Lost are kind of a big deal) next to auto-win DPS items (Star of Bethlehem, Spirit Sword, Sacred Heart) or other game-winning items (The Stairway, The Orb, Revelation, Godhead, Soul Locket which if you ask me should work on The Lost).

And the best part: They don't cost any HP on other characters, which is extra important in Rep. Also taking Angel Items won't lock you out of Devil Rooms. So if you get one and it's not the first Devil Room, you can at least peek it to see if the item's worth it, which often is not the case. Why on earth would you put the Quarter back into the Devil Room pool? kilburn and his fascination with vanilla Isaac. :meaty:
Spicybullfrog Jun 18, 2021 @ 2:17pm 
Originally posted by JellyPuff:
Yes, those items are (mostly) nice. Some of which are in the Angel Room-pool as well. I was also in denial for a while, but my winrate went up the roof as soon as i've prioritized Angel Rooms.

Angel Rooms have overall less items in the pool and overall higher quality items now. And again have very powerful defensive items (which as The Lost are kind of a big deal) next to auto-win DPS items (Star of Bethlehem, Spirit Sword, Sacred Heart) or other game-winning items (The Stairway, The Orb, Revelation, Godhead, Soul Locket which if you ask me should work on The Lost).

And the best part: They don't cost any HP on other characters, which is extra important in Rep. Also taking Angel Items won't lock you out of Devil Rooms. So if you get one and it's not the first Devil Room, you can at least peek it to see if the item's worth it, which often is not the case. Why on earth would you put the Quarter back into the Devil Room pool? kilburn and his fascination with vanilla Isaac. :meaty:
i wouldn't call godhead game-winning since they made 2 extremely significant changes to it:
- godhead's aura always deals 15 dps, no more, no less. This means it's no longer a damage multiplier, just an upgrade.
- homing is significantly more accurate which means curving shots around an enemy with godhead is no longer possible.
It's still extremely powerful, about as strong as post-nerf brimstone, but i miss the old godhead

also, am i alone in saying i've never recieved any sort of major benefit from soul locket or candy heart? i hear people hype them up constantly in forums and on discord but you really have to start with them for them to be good, not to mention the myriad of situations that negate their effects. After 20 spirit hearts picked up you would only have +0.3 tears and +0.6 damage on average. It just seems like a worse deaths list
Last edited by Spicybullfrog; Jun 18, 2021 @ 2:18pm
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Date Posted: Jun 17, 2021 @ 10:41pm
Posts: 21