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Сообщить о проблеме с переводом
To me, the "overpoweredness" was the charm of the game. You don't always get outright busted but when you do it's beautiful, which was why I'd imagine a lot of people getting it (most TBOI YouTubers you see get crazy OP so I can see that as a selling point). So you take away what gave the game a large sum of its charm...well you can see why some people might criticize that choice.
>There was nothing but pick to win, press to win.
I feel that's disingenuous, 70% of my runs never got that far. And the ones that did usually happened during the chest. You get really strong yes but not always overpowered.
New pill meta? Got me there, not sure what that's all about.
Yeah it's only a matter of time before a mod comes along that changes the balance to something a bit more enjoyable.
Considering roaster of items are increasing further, I was hoping some of them would be simplified instead.
FINALLY, I CAN UPDATE THIS LIST. Beautiful. I'll tackle that tomorrow probably. I've got alot of additional points to add to this list. Especially in regards to some of the specifics of nerfed items too. And to clarify the list.
Someone said that people exaggerate the effects of nerfs and I agree, I haven't played in a while and when I started with dlc I quickly adapted to new meta and have no problem with it. Though I would also add that there are still some weak items that could've been made more interesting if buffed, but I am ok with what we have.