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Basically, The Lost requires more skill to play and most players who bother ranking the characters are good enough they can dodge 95% of all enemies in this game with relative ease.
Woudn't that still put the Lost at the bottom of the totem pole?
If most things can be dodged, then characters with HP to absorb bad spawns (large rooms with Brimstone ghosts, for example) and REALLY bad rooms (double Bloat, Daddy Long Legs, and Conquest come to mind) should all be ranked higher.
The flip side is that he can take only one hit per room.
That's not as big of a deal as you make it.
It pre-supposes that a Devil Room spawns instead of an Angel Room, the Devil Room contains items (as opposed to Krampus or Red Chests), and that the items are useful to the Lost, or are items that would be considered worth the heart containers on a 'normal' character (thinking of items like Necromonicon, Brother Bobby, The Nail, etc).
With all items unlocked, there are a total of 50 items that can be for sale in a Devil Deal.
Of those 50, 11 have no effect (or an extremely negligible effect, like Lord of the Pit's small speed up) on The Lost: Razor Blade, Satanic Bible, Atheme, Betrayal, Cambion Conception, Dark Bum, Gimpy, Missing Page 2, My Shadow, Judas' Shadow, Lord of the Pit, and Spirit of the Night.
Of the remaining 39, an additional 12 either aren't very useful in general, or just aren't very useful to the Lost: Book of Sin, Necromonicon, We Need To Go Deeper!, The Nail, Black Powder, Brother Bobby, Demon Baby (auto-firing is dangerous for the Lost), Ghost Baby, Headless Baby, Multidimensional Baby, Sister Maggy, and Maw of the Void.
Of the remaining 27, 6 of those grant health in some form, so they're 'free' normally: The Pact, Abaddon, The Mark, Empty Vessel, Dead Cat, and Ceremonial Robes.
So that's 21 items, or less than half the item pool.
The value placed on them being free also pre-supposes a player will usually not have enough health to take one normally. Given the number of health upgrades in the boss item pool, I find this very unlikely.
According to the wiki stats page, unless he has Goat Head, you're more likely to average a Devil/Angel Room every other floor.
Again, lost is good if you already have good habits and don't need extra hearts to get hit all the time. If you aren't at that point then he would suck I agree. To me though he's really fun to play and there is actually some tension when I'm fighting hush or a big room full of bosses when I know I can't tank like 10 hits.
•Start with holy mantle and d4(possible to reroll insane item combos)
•Start with flight and spectral tears
•Free curse rooms with holy mantle means higher chance of getting nine lives and becoming guppy
•Able to pause greed mode spawns for free(no health consumed)
Mom's Knife is also one of the best damage items in the game. You're basing that assertion off of being very powerful already, and having a damage-dealing contact item (I think it's the highest damage contact item in the game, aside from having BFFs). In addition, that fails to take into account large rooms, bosses with invulerable 'forms', and more dangerous champions.
Maw has a charge and requires the Lost to get close to enemies. I consider that a liability because of the damage = death mechanic.
Headless Baby is not great because the creep damage isn't all that high and it's useless against flying enemies.
The Nail's temp damage bonus is nice, but it's a six room charge for a damage boost AND it's a speed down for that room (makes dodging harder) AND you also break stuff, which makes it untenable in rooms with 'special' rocks.
I mentioned Demon Baby's auto-fire for a reason: exploding enemies.
Okay.
But the game's coding doesn't base Devil Room generation off of whether items are taken. It's based off what previous floors, if any, it spawned from.
You're right, spectral + flying as default are really good without context. When the context is a character that dies if he ever takes damage as any point, then you have to weigh that against the downside. Those bonuses don't exist in a vacuum.
I played Rebirth Lost, as did you. Spectral was necessary, and I don't want to consider a Lost without flying.
I'd also note you keep equating Devil Deal with Devil Room. You will almost certainly get Krampy at one point (which is REALLY bad), and red chest rooms are possible as well.
If you already have good habits and don't need extra hearts all the time, you can just pay those hearts for the Devil Deals on any other character. and not have the Lost's downside.
None of this was to say free Devil Deals forever isn't nice. It's to emphasize it's not nearly as good as you think it is.
Argue is more 'ur a but and ur opinion is poo'.
This is an exchange of ideas and viewpoints, and I'm open to being wrong. If I'm wrong, I get to learn something, so that's still a positive thing.
When I started another Keeper run and realized it meant literally one cent, I was not happy.
In terms of power ranking, I was thinking more in terms of which ones offer the best chance to win the run with minimal help along the way. I know people enjoy playing different characters, and that's cool.
I personally hate playing Azazel because I find him boring, and enjoy Eve and sometimes Keeper.