The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

curse of the blind
is pretty tilting and adds nothing to the game, doesn't let you make smart decisions with items (which is one of the main gameplay elements, e.gs: rerolling, debating devil deals, choosing synergies etc) and should not exist in the game
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Showing 1-3 of 3 comments
BaaLamba Dec 2, 2020 @ 7:15pm 
None of the curses should be in the game with this logic, it's a curse. It's bad and it's designed to make the game more challenging because it basically forces you to skip a floor or make a calculated risk. Two heart devil deal items are usually safe to grab, as well as boss items unless you're desperate to not get HP to rely on Polaroid.
Very annoying but I don't think it's run ending, just move on to the next floor.
I'm sure there's a mod that removes it anyway though, as I'm sure a lot of people agree with you. :cf_Taokaka:
stoical silence Dec 2, 2020 @ 7:57pm 
Originally posted by BaaLamba:
None of the curses should be in the game with this logic, it's a curse. It's bad and it's designed to make the game more challenging because it basically forces you to skip a floor or make a calculated risk. Two heart devil deal items are usually safe to grab, as well as boss items unless you're desperate to not get HP to rely on Polaroid.
Very annoying but I don't think it's run ending, just move on to the next floor.
I'm sure there's a mod that removes it anyway though, as I'm sure a lot of people agree with you. :cf_Taokaka:
No, I believe there is merit in stating the difference of a curse's added "challenge".

You have curses that make the floor more difficult, which can be negligible if you're good at the game. You also have curses that add new, interesting dynamics to floors which can change the way you think and go about the standard things.

And then you have the curses which simply remove player's information. This is not an added challenge. It also doesn't add an interesting dynamic to gameplay. It's merely an added nuisance, which unlike challenge, is unhealthy for enjoyment.

Of course the Curse of Blindness isn't run ending or overwhelming, but if the player reactionary countermeasure like you say is to skip the floor, and in so doing are unable to experience the game's main point and most enjoyable thing, which is collecting items, that is really poor and bad game design! You don't remove a game's key component in the name of enrichment.

Also, thank you for the suggestion, there is a mod to remove curses in general, but none to solely remove Blindness. At least on workshop. That's unfortunate.
Ykario Dec 7, 2020 @ 6:40am 
For me, the curse of Blindness is a challenge of Gamble. You can skip the floor if you feel like it, but really, you shouldn't. By knowing wich item you have unlocked, wich item pool is in each room, you can say what items you have the most chances to get, and what items you have the lowest chances to get. You can collect items if there's more items that won't change anything / will benefit you, than items that will make things worst.

That's a Gamble. That's interesting, and it makes the game a bit harder.
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Date Posted: Dec 2, 2020 @ 3:30pm
Posts: 3