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You did kind of just take it to the Dark Souls level, using the word "fair" even though you don't seem to understand the literal definition of that word.
It's not "fair", that's the whole point. None of the characters are "fair". It's not a "fair skill-testing challenge", and as anyone here who has spent more than a dozen hours playing roguelites knows, skill only makes up half of your win, the other half being luck. Sure, it's probably more like 60% skill and 40% luck in Isaac because you can, to a limited extent, manufacture "luck" once you have most the game unlocked, but that doesn't mean Keeper is just a skill test. There are legitimately unwinnable situation you can encounter as the lost - entering a room that impossible to survive is not fair, nor is it a test of skill. What, it's a skill not to enter rooms?
I also find it kind of ironic that someone who indirectly claims to be skillful suggests using Clicker when that nullifies the whole point of the argument. If you turn into another character you will not get your Keeper unlocks - if you're betting on transforming into Keeper on key fights, you're essentially just cheesing them without playing him, and the what we're discussing is whether or not he's fun to play.
But go ahead and define "fair" in this context. In what way is Keeper "fair"?
I was suggesting the Clicker for people who get frustrated at Keeper.
I'm implying that when you play enough, when you've experienced enough of the mechanics, what to do with resources, how enemies move and reacting to it on the fly, a lot of the game you can end up controlling. Luck and randomness is still a central mechanic, can itself be unfair and there's nothing we can do about that, but we still have lots of leeway to apply ourselves. You get hard rooms, unlucky, but it's not overwhelmingly luck or unfairness to die at the hands of them. Champion bosses, enemies, crowded enemies, the 5 big red spiders room, Keeper's tools to deal with them are limited, but not impossible.
I did not find keeper exceptionally frustrating or unfair when I was unlocking his items, without cheese. Hard, but fun because his limitations are unique to deal with. Playing him now, not much has changed. He's still hard. I'll still think there aren't many impossible situations, so that's why I think Keeper doesn't have it that much worse than any other character. That's why I attribute Keeper as another character that brings out skill like The Lost. I don't have anything else to offer than my subjective view. I'm not going to decide what is objective about the Keeper.
As for me, I've 100% him, played him for dozens of hours across hundreds of attempts necessary to both do Greedier and full hard-mode completion, and I'm frankly just relieved that I'll never have to play him again. The Lost is an interest challenge in my opinion - it's essentially just the game on ultra-hard mode, and Keeper is a lazy replication of that, except absurdly underpowered. That is where I stand and where I will continue to stand. He's either rushed or lazy - I'm tempted to believe the latter since no attempts seem to have been made to improve him since his inclusion, and it wouldn't take anything more than starting him off with an effect similar to Greed's Gullet, but unique to him, where he gains one extra health for every 33 coins he holds, or something to that effect.
There's a lot of creative potential that's wasted on a character that ultimately comes off as an attempt at making a challenge that's as difficult as it could possibly be just for the sake of it, actively throwing outmany core elements of what makes the game great in the first place by making half the items utterly useless, if not outright run-ending. You're essentially forced down one path on each Keeper run - get the ability to mill the store or admit defeat and start over. That's not very interest, in my opinion.
I would much rather that they had tried to make Keeper a fun and unique character - something we know they can do when they want, as seen with Azazel, but also The Forgotten, which is a blast to play as it actually offers something new - a melee-focused character. Sure, he's arguably overpowered and not as challenging as The Lost or Keeper, or even a poor Eden roll, but he's fun.
We already had The Lost. We didn't, in my opinion, need another, harder character with the same gimmick. If you think he's fun, that's great - that's a net gain of positivity in the world, and I'm not a fan of going ♥♥♥♥♥♥♥ because somebody disagrees with your opinion. I'm as centrist as they come I guess! But I think he marks the low-point of the Binding of Isaac 100% experience. And that's basically what this post is about - it's me, discussing my opinion, yet I haven't seen an argument that convinced me I was wrong. I see where you're coming from, but I disagree.