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报告翻译问题
The luck stat affects drops awarded when clearing a room, and can affect some random-related items.
Both effects are good, simple yet effective. Nothing wrong with this item.
I'm asking about the thematic reference.
is there something about a kid who's parents are never home that makes them "luckier" or more "spiritual"?
I'm just wondering why a "latch key kid" has more blue hearts and more luck.
I suppose some kids might consider it "lucky" if their parents are never home when they come back from school and the kid is left to their own devices an can do whatever they want?
just to make it clear
no i didn’t.
I was trying to figure out if maybe there was some sort of obscure reference I wasn’t understanding.
maybe if you were like...I dunno. . . literate and actually read past a kindergarten level, you would have seen that.
was +1 blue heart, +! luck really such a significant effect, that they had to make an expansion item just to make this effect?
Why not ?
And why not think that my answer is good, because you asked , if it is that much different an item then Mom's Key or one of the other 3 key items if my mind is right(Dads Key, Skeleton key and the + 10 keys(there is one not?)(trinkets excluded))
So pls be aware of your own decisions when creating the question and don't offend me for answering it from a point of understanding that I personally do have.
and you didn't answer my question at all.
asking the question "is it really that significant?" is not the same thing as making the statement "it is not significant at all.", as you seem to think.
if you want to discuss the possible origin and inspiration for why they created this item, your input is welcome.
To be clear,
I was inquiring about the origin of the item, not starting a discussion about the usefulness of it.
To be fair, many of the items in the DLC have lackluster effects. The latch key is not one of them.
I myself do not think it is a bad item.
I am fully aware that it drops 2 additional keys, but I chose not to focus on that effect because that effect makes thematic sense, i.e. the parents give the child keys to the house so that when the kid comes home from school and the parents are never home, they can get inside the house.
the 2 keys effect makes perfect sense.
Dad's key effect makes sense, it open all doors. (maybe Dad owns the house they live in?)
Mom's key effect makes thematic sense, the graphical sprite is the same as the "boss key" from Legend of Zelda : A Link To The Past. It improves all the contents of all the treasure chests, "unlocking" all the extra goodies that Mom (the boss) hid.
I merely wanted to know if there was a thematic connection as to why it would give +1 blue heart and +1 luck, because if there is no thematic connection there, they could have literally attached that effect to any item that could be imagined, so why a "latch key"?
why attach that particular effect to that particular item?
what is the inspiration?
yeah +2 keys, +1 blue heart,+1 luck is obviously better than just +2 keys.
You get no argument from me there. . .
These "none-op" items are necessary to keep the game in balance and the tension up.
Depending the situation they can be your lifesavers aswell.
again, I reiterate, I'm not questioning why a particular item is in the game.
I am questioning the thematic reason why it has the effect that it has.
Also, maybe better to ask the developer about it? We don't know what was going on in his head when he came up with this ideas. Edmund does AMA from time to time on twitter. Good chance to ask a question like that and get an answer)
Latch key refers to how children are given a key to the house so that they can get in after school, because their parents are at work and are unavailable at that time.
As for the effects, here are my rationales for them...
Latch key gives you keys, because the term implies that you, the child, are given a key to the house.
Some people consider having the ability to be at home without parental supervision to be good luck.
Soul Hearts represent spiritual strength. Isaac may feel a sense of trust or responsibility for being given a key to the house.
of course, I know the devs most likely don't read these forums. I thought maybe someone might know the references behind it or have some ideas or speculations.
I thought someone might want to talk about it, but I just keep getting people saying "it's a good item, stop questioning it"
or people just repeating to me what the item does.
if you guys don't want to talk about it, that's fine. ignore me.
we can end the discussion.
this is probably the best answer I'm gonna see. . .and it's pretty much what I was already envisioning in my own head as the explanation.
of course, I acknowledge the possibility that the dev might not have a thematic reason at all.
he might have just said to himself "oh, 2 keys is not really enough, ♥♥♥♥ it, I'll just add in a soul heart and a luck point, because, balance"