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Повідомити про проблему з перекладом
What's your secret? How do you manage to not fall asleep while fighting him?
He's bad because he's made of white bodily liquid
He's bad because he doesn't fit in with the void. Theres nothing voidish about him
He's bad because even if he takes a powerful form he'll right away ditch it
He's bad because your MASSIVELY OP by the time you fight him
He's bad because most other top tier bosses have boss armor, actually look cool, and are interesting
He's bad because take away the invisible tear ring spitting ghost all the bullet hell disappears.
And I could go on forever, I have no excitement at the thoughts of fighting him again. I don't enjoy it. I like the lamb, mega satan, sometimes hush, really like ultra greed gold. But White liquid head is 0/10. Not scary, not cool, lame, boring, uninteresting, its just a huge hp.
This boss is just running around a giant room for 5 minutes or less.
After fighting him a couple time, I haven't died to him, and have no desire to fight him anymore. Its not a fun fight.
I can't take him seriously at all. I can't be intmidated by him. He's just a bunch of isaac juice, theres nothing cool about that. He's like fighting muggers, evil vampires, warlocks and things then your final boss is a "scary" glass of water.
He's fun because he makes you react very quickly
He's fun because you can fight some "low tier" bosses in a bullet hell (they are a bit too fast and last a bit too short)
He's fun because it's exactly what the void does, it absorbs power on every level and send you it all to your face at once
He's fun for the wanted glitches
He's fun because he's hard to beat
But he's not perfect. Alas.
I, just like you, also think that was a terrible idea from the beginning, but that's the theme they were going for and from a lore perspective, it kinda make sense.
Anyway, you're not going to be heard by the devs around here. Reddit/Twitter is the place for this kind of threads ;)
This is his pattern
Every boss pattern (randomized choice) if you beat all bosses on the way there this shouldnt be breaking a sweat on you.
His own pattern as delirium (basicly just teleport from left to right and shoot tears that sometimes explode)
Wasnt that hard to figure out was it?
Lore should not be a priority over gameplay. I know that they were aiming for a sense of madness, but gameplay design shouldn't be sacrificed for it.
And it's possible to achieve madness without making a cluster♥♥♥♥ boss fight.
Also yeah, there's not much to the fight, I find if I'm there I can tend to easily beat him, he's not very intersting, yeah I think he needs a rework.
The events of Isaac's basement adventure not actually happening was clear from the very first time you die in the flash version.
(Hint: You don't write your last will after you die.)