The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

I've found a pattern to secret/super secret rooms
It seems like secret rooms and super secret rooms will almost always have a room adjacent to it in which the entrance of the secret room is the only place to bomb, with all of the other possibilities covered by either rocks, doors, or a pit.

here's some examples.
http://steamcommunity.com/sharedfiles/filedetails/?id=890854257
http://steamcommunity.com/sharedfiles/filedetails/?id=890854728
http://steamcommunity.com/sharedfiles/filedetails/?id=890854905
http://steamcommunity.com/sharedfiles/filedetails/?id=890855121
http://steamcommunity.com/sharedfiles/filedetails/?id=890856197

Other then the exception here and there it seems like a surefire way to always find the secret/super secret rooms.
What do you think?

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Showing 1-8 of 8 comments
SakuraKoi Mar 25, 2017 @ 7:22am 
Originally posted by ѕριcувυllfrog:
What do you think?

Coincidence and confirmation bias.

It is but a fact that some many rooms will be that way but nope, "almost always" is certainly not the case. Rather what is "almost always" the case is that super secret rooms are as close to the boss room as possible... or the furthest away because Murphy's Law. :steammocking:

There are by the by indeed quite many rooms that when lacking a door at a certain location, it is literary always the case that one secret room is there. This might be because of the map generation having those or all normal (not special) rooms require all the doors that set in the room editor (hence why also many rooms may be super ducklings rare).

On a side note, my personal favorite are those rooms with blue fires and a hidden door~
Spicybullfrog Mar 25, 2017 @ 8:12am 
Originally posted by SakuraKoi:
Originally posted by ѕριcувυllfrog:
What do you think?

Coincidence and confirmation bias.

It is but a fact that some many rooms will be that way but nope, "almost always" is certainly not the case. Rather what is "almost always" the case is that super secret rooms are as close to the boss room as possible... or the furthest away because Murphy's Law. :steammocking:

There are by the by indeed quite many rooms that when lacking a door at a certain location, it is literary always the case that one secret room is there. This might be because of the map generation having those or all normal (not special) rooms require all the doors that set in the room editor (hence why also many rooms may be super ducklings rare).

On a side note, my personal favorite are those rooms with blue fires and a hidden door~
k thats just like, your opinion man
i'm gonna chill over here guessing it right 12 times in a row despite there being multiple possible secret rooms
Jinn-Gon Qui Mar 25, 2017 @ 8:16am 
Don't forget about the Fragmented Card trinket, as the second secret room could be exactly in the listed pictures as well from what I recall finding two secret rooms.
Spicybullfrog Mar 25, 2017 @ 8:56am 
Originally posted by DЁFTOЙЁS:
Don't forget about the Fragmented Card trinket, as the second secret room could be exactly in the listed pictures as well from what I recall finding two secret rooms.
i didn't have the fragmented card trinket. what are you talking about?
Jinn-Gon Qui Mar 25, 2017 @ 4:05pm 
Originally posted by ѕριcувυllfrog:
Originally posted by DЁFTOЙЁS:
Don't forget about the Fragmented Card trinket, as the second secret room could be exactly in the listed pictures as well from what I recall finding two secret rooms.
i didn't have the fragmented card trinket. what are you talking about?

I'm generally speaking. Didn't you know about the trinket?
Spicybullfrog Mar 26, 2017 @ 12:58am 
Originally posted by DЁFTOЙЁS:
Originally posted by ѕριcувυllfrog:
i didn't have the fragmented card trinket. what are you talking about?

I'm generally speaking. Didn't you know about the trinket?
yes? i have 1.000.000%?
Last edited by Spicybullfrog; Mar 26, 2017 @ 12:58am
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Date Posted: Mar 25, 2017 @ 5:43am
Posts: 8