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Who's "us" exactly? And, I definitely agree with what you're saying! It also made me realize why the need for more content when the game needs a bit of balancing and create sensible synergies.
"Us" in this context is anybody who reads this post. And thanks for the reply, I am glad to see that somebody argees with my opinion
I agree with you that there are to many items to create synergys for all of them but I have two valid points for this arguement.
1) In the case of most of the current problems resulting from lack of synergys, the issue is not that they can't synergize but simply that they don't synergize. What I mean by that is that it is easy to imagine what should result from having said items but instead either nothing happens or, such as in my case, one overwrites the effect of the other. In these cases it is easily possible for the dev team to add synergys where they should be, as the problems are discovered.
2) In the case that two or more items have effects that either cannot conceivably create a synergy or where creating a synergy for them is to difficult, I believe that in these cases it would be best to make the items mutually exclusive. In the original binding of isaac there were items that removed other items from the item pool when you pick them up. For example the dead cat removed all items that could increase your heath. The same method could be used to prevent items that don't work together from being found in the same run.
I think that both of these methods being employed would make the game more enjoyable, but even so I would prefer more item synergys rather then lots of mutually exclusive items.
2. Ed & ty have stated that a large amount of synergies had to be hardcoded. Remember how many didn't work in the original isaac?
I don't know if in the original Isaac they actually worked on synergies, though. Or maybe due to the engine of the game it was impossible to code.
I see.
Yeah, I remember, haha! That was weird.
I remember the original Isaac. Synergys did naturaly happen with some items but they were only expanded into a full on game mechanic with isaac rebirth.
Also I have seen the latest patch notes and if they continue to work on synergys like they have with most of the ones that I saw then I will be happy. The only exeption that I saw being ipecac becuse adding +4 damage when ipecac is overwriten is not as powerful or as much fun as ipecac on its own. Maybe this was a quick fix and with be altered again in future.
Yeah, it's like they were limited in the original and finally been worked right on Rebirth - in any possible way. I don't know if synergies are based on imagination or logic because it's just a game, but it's possible to make the most bizzare synergy in the game if the developers will work on something; like Brimstone bombs - the actual pickup bombs (maybe good as an item instead), or Little Planet with Tech X, having small little lasers floating around you. Crazy s*it like that.