Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That was my point. The crappy characters need OP items, which makes it easy for everyone else. This also applies to challenges, particularly Ultra Hard and Back Asswards.
The worst part is, this is completely preventable. All they have to do is change the item pool for that challenge to guarintee at least a decent start. But no. That challenge is 90% starting luck and 10% skill.
Did you read a thing I wrote?
Alternatively, you can go look up the challenge or character on the wiki where it gives strategies, and lots of suggested items to look out for to make the challenge easier. With so many items though, there's no guarantee you'll get any of them, that's just how this game works... sometimes it gives you a tough run, sometimes it gives you an easy run.
In terms of balance, just playing normally, you won't find yourself in an unwinnable run too often, and you won't be stupidly overpowered too often. It's never felt like their goal was to make every run follow the same power curve, but just not to screw you over so often you quit playing, or make every run a cakewalk.
The challenges and certain characters tip the odds against you, and that's rather the point of them, they're supposed to be challenging... Abusing the restart mechanic to make it easier is entirely optional and is done because you want to take the path of least resistance and not spend 20-30mins on a run which you were never going to win.
This is a big part of why this bugs me. I probably could have beaten Ultra Hard by now, but I don't want to sit around for a half-hour restarting until I finally find an OP item. I'd actually rather play with what I get and lose than push one key forever.
Your name sums up my point here. It's lazy engineering. They're relying on the randomness to balance the game instead of actually making the game balanced.