Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyways, I AM ERROR Rooms work the same way on any final chapter. Void, Dark Room, Chest, doesn't matter. If you get an I AM ERROR Room, you start the floor again and that's intentional.
BTW anyone with programming experience knows that IF they programmed this thing with the skill level of at least toddler it should be LITERALLY checking a single var; the one that indicates the current stageNum value (or it's equivalent)
BTW: you have no choice but to take the trap door. There is no way out of the I am Error room. Other than teleporting again. :)
(*) Including runs, that end before Dark Room/The Chest. Haven't tested Teleport 2.0 on The Void, but if it works, it's more of an oversight on that particular item.
This game does have quite a few bugs and oversights, since Rebirth even, but the most severe of those are not obvious to the end user, hence they aren't fixed, because for the most time, nobody knew about them until modders discovered them.
I AM ERROR rooms on final chapters are not bugs and are still present in The Chest and Dark Room as well. Items, like Undefined and Telepills can still teleport you to them on final floors, albeit with a low chance.
Edit: Nevermind that load of nonsense above, i was under the impression, that I AM ERROR Rooms can happen on Dark Room/Chest, since "goto s.error" via the debug console on Dark Room/Chest still works. Everything, that is striked is inaccurate information. Given the nature of the new final floor, however, wether I AM ERROR Rooms on that floor is intentional or not is still debatable. /edit
If you're actually interested in the topic of TBoI bugs and don't just want to circlejerk about the incompetence of other programmers, check out this google-doc:
https://docs.google.com/document/d/1AVAvmAgN_ioU-rrvTkTTmk4wRckAb4zXho_3V0Gb2T0/edit#heading=h.2b8ho4qdyx8i
Also, check out the video about this by the user Zamiell on youtube:
https://www.youtube.com/watch?v=q2h2IpkqSo0
:)
If its that bothersome, you could probably make youself a LUA plugin that sends people from the Void Error room to another room if they end up there, and then publish that to the workshop. Provided you install it manually, it won't mess up your save progress.
Seems kinda unnecessary to me, given that the only way to consistently loop the final chapters that way would be Teleport 2.0 and that requires killing Blue Baby/Lamb, by which point you've already won anyways.
It fixes no problems, since none exist. Daily-high scores could be broken that way, but they could've just removed I AM ERROR Rooms from daily final floors. Oh well...they've had their reasons, i suppose.
Teleport 2.0 isn't that good a method, the optimal method existed in basic rebirth - undefined. You just found the secret/super secret rooms and then one more use basically guaranteed an IAMERROR room, regardless of whether you've cleared the floor or even so much as looked at the boss. This allowed infinite looping in rebirth but it was patched with afterbirth so you couldn't break the game using literally one item (teleport 2.0 added another method too of course, though less effective) due to the special chest mechanics on these floors.
Incidentally, they also removed the IAMERROR room from the final floors in dailies in afterbirth as well, to prevent score farming no doubt (though there are still ways to farm score to a reasonable extent via pickups). I'm not sure if that applies to later floors if you manage to skip past the final floor to the void though.
They couldn't really nerf undefined directly as the IAMERROR room teleport was the primary perk of it really - it doesn't do anything else special (well, aside from occasionally teleporting you to the black market if there is one on the floor instead of the IAMERROR room, but a few ehwaz runes or one and a blank card does that fairly well too via crawlspace spawns) that isn't done well enough already by far more common items
I always thought it only Teleports you to an unseen Treasure/Secret/Super Secret Room and randomly teleports you between them, if seen, with a low chance of going the I AM ERROR Room or a Black Market instead.
Well, you can still get an easy 25k+ exploration bonus from looping the Void, which is just insane.
If they fix it because of that, i see no reason to remove ERROR rooms outside of dailies. Remove Blank Card & co while they're at it would be also much appreciated. I wonder if last month even had a daily without a way of getting infinite pickups...Re-Roll machines at shops made every top 1% daily runner bust a nut.
And this would be the ONLY useful post in this thread. Thanks a lot! I'll be putting this to good use.
Someone should put this on the front page of the steam page for this game