The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

esco1979 Jan 30, 2017 @ 11:20pm
I am error room in the void:
So apparently, this can happen in the void. Because I just got it. A trapdoor appeared and looped me back into the void. So basically these idiots fixed this in the dark room and chest, only to NEVER put in what is probably a single var check for the exception code here. Brilliant programming job. Really.

I love this game. But Mcmillen's programmers just suck. Straight out.
< >
Showing 1-14 of 14 comments
JellyPuff Jan 31, 2017 @ 1:54am 
So you've had access to the source code?

Anyways, I AM ERROR Rooms work the same way on any final chapter. Void, Dark Room, Chest, doesn't matter. If you get an I AM ERROR Room, you start the floor again and that's intentional.
esco1979 Jan 31, 2017 @ 4:07pm 
No, wrong. That was removed from the dark room and chest LONG ago. Because it allowed people to infinitely loop the floors.

BTW anyone with programming experience knows that IF they programmed this thing with the skill level of at least toddler it should be LITERALLY checking a single var; the one that indicates the current stageNum value (or it's equivalent)
valzyf Jan 31, 2017 @ 4:16pm 
What is so wrong about looping through I AM ERROR rooms? I mean most of the time it's just going to make you stronger. And, considering you would have to choose to take the trap door, then you did it on purpose?
esco1979 Jan 31, 2017 @ 4:23pm 
My grievance is listed above. In plain English. While not a big deal, I am just AMAZED at how many very obvious bugs there are in this release. Clearly this was one of those things where they left everything for the last moment, even going so far as to delay it because yes they probably did indeed procrastinate until the end, to then shove it out there and let us all find the bugs for them while making a quick buck off of us.

BTW: you have no choice but to take the trap door. There is no way out of the I am Error room. Other than teleporting again. :)
Last edited by esco1979; Jan 31, 2017 @ 4:24pm
valzyf Jan 31, 2017 @ 4:30pm 
The way you stated it sounded like you found a trap door that took you to the error room. So, I got that you are upset that the possibilty exists. What I don't get is, what's WRONG with that? What is so egregious? Perhaps it was overlooked, but why is that bad? Some people, myself included, were upset when they took away the ability to loop. One of the funnest things about this game is getting super strong and overpowered through several different means, and aren't things that happen every game. If you manage to find a way to the error room, then why not be able to loop and get stronger?
Last edited by valzyf; Jan 31, 2017 @ 4:42pm
burn1none Jan 31, 2017 @ 4:46pm 
what is the point of your rage? if anything its incredibly good luck as you get to fight a bunch more bosses and become even more OP before fighting Delerium. personally I always try to save a teleport card or item to exit the Delerium fight so I can clear the entire floor and get more good items. why would having another chance at like 10 boss items be bad at all? or do you just like to whine and complain about getting an awesome advantage?
JellyPuff Feb 1, 2017 @ 2:14am 
Originally posted by esco1979:

BTW: you have no choice but to take the trap door. There is no way out of the I am Error room. Other than teleporting again. :)
That's why it's intentional. Instead of simply removing them on final chapters, they've left them and to prevent you from getting stuck, made it so, that they just loop the floor. One exception is Teleport 2.0, which never could teleport you to I AM ERROR Rooms on any(*) final floor.

(*) Including runs, that end before Dark Room/The Chest. Haven't tested Teleport 2.0 on The Void, but if it works, it's more of an oversight on that particular item.


This game does have quite a few bugs and oversights, since Rebirth even, but the most severe of those are not obvious to the end user, hence they aren't fixed, because for the most time, nobody knew about them until modders discovered them.

I AM ERROR rooms on final chapters are not bugs and are still present in The Chest and Dark Room as well. Items, like Undefined and Telepills can still teleport you to them on final floors, albeit with a low chance.

Edit: Nevermind that load of nonsense above, i was under the impression, that I AM ERROR Rooms can happen on Dark Room/Chest, since "goto s.error" via the debug console on Dark Room/Chest still works. Everything, that is striked is inaccurate information. Given the nature of the new final floor, however, wether I AM ERROR Rooms on that floor is intentional or not is still debatable. /edit

If you're actually interested in the topic of TBoI bugs and don't just want to circlejerk about the incompetence of other programmers, check out this google-doc:
https://docs.google.com/document/d/1AVAvmAgN_ioU-rrvTkTTmk4wRckAb4zXho_3V0Gb2T0/edit#heading=h.2b8ho4qdyx8i

Also, check out the video about this by the user Zamiell on youtube:
https://www.youtube.com/watch?v=q2h2IpkqSo0
Last edited by JellyPuff; Feb 1, 2017 @ 9:46am
Flavorable Feb 1, 2017 @ 3:50am 
The only reason this guy keeps posting this kind of crap is to try and get people to say "Omg, you are so awesome for your knowledge, you are so much better than the people who made this game even though the only thing you have made so far are snarky posts to boost your own ego."

:)
UwU Feb 1, 2017 @ 3:54am 
Originally posted by Flavorable:
The only reason this guy keeps posting this kind of crap is to try and get people to say "Omg, you are so awesome for your knowledge, you are so much better than the people who made this game even though the only thing you have made so far are snarky posts to boost your own ego."

:)
LoL
E3kHatena Feb 1, 2017 @ 8:44am 
I mean sure, they could cut the error room out of the chance just like they did with Chest/Dark Room a while back, but if you were able to survive 8 floors and Hush, then you might as well accept the rewards that come with restarting The Void. I get that it is frustrating if you, say, had cleaned out all but one room, and were ready to fight Delerium and were trying to see if you could get into a secret room for any last second pickups and now got sucked back into the Void all over again, but on the other hand most runs that destroy Hush and make it to that point were probably ready to fight Delerium.

If its that bothersome, you could probably make youself a LUA plugin that sends people from the Void Error room to another room if they end up there, and then publish that to the workshop. Provided you install it manually, it won't mess up your save progress.
JellyPuff Feb 1, 2017 @ 10:24am 
Now that i know better, is someone kind enough to explain why Dark Room/Chest ERROR rooms were removed in the first place?

Seems kinda unnecessary to me, given that the only way to consistently loop the final chapters that way would be Teleport 2.0 and that requires killing Blue Baby/Lamb, by which point you've already won anyways.

It fixes no problems, since none exist. Daily-high scores could be broken that way, but they could've just removed I AM ERROR Rooms from daily final floors. Oh well...they've had their reasons, i suppose.
Last edited by JellyPuff; Feb 1, 2017 @ 10:24am
Daemonologist Feb 1, 2017 @ 2:26pm 
I actually found a secret room with a trapdoor in the void one playthrough - not even an IAMERROR room, literally a womb style secret room with a hole to jump down to restart the void. Seen as the void is a mishmash of all other floors I would imagine it's a sideeffect of that. I don't see any reason to prevent the IAMERROR room on the void though unless they give a significant score bonus to beating delirium.


Originally posted by Jellypuff:
Now that i know better, is someone kind enough to explain why Dark Room/Chest ERROR rooms were removed in the first place?

Seems kinda unnecessary to me, given that the only way to consistently loop the final chapters that way would be Teleport 2.0 and that requires killing Blue Baby/Lamb, by which point you've already won anyways.

It fixes no problems, since none exist. Daily-high scores could be broken that way, but they could've just removed I AM ERROR Rooms from daily final floors. Oh well...they've had their reasons, i suppose.
Teleport 2.0 isn't that good a method, the optimal method existed in basic rebirth - undefined. You just found the secret/super secret rooms and then one more use basically guaranteed an IAMERROR room, regardless of whether you've cleared the floor or even so much as looked at the boss. This allowed infinite looping in rebirth but it was patched with afterbirth so you couldn't break the game using literally one item (teleport 2.0 added another method too of course, though less effective) due to the special chest mechanics on these floors.

Incidentally, they also removed the IAMERROR room from the final floors in dailies in afterbirth as well, to prevent score farming no doubt (though there are still ways to farm score to a reasonable extent via pickups). I'm not sure if that applies to later floors if you manage to skip past the final floor to the void though.

They couldn't really nerf undefined directly as the IAMERROR room teleport was the primary perk of it really - it doesn't do anything else special (well, aside from occasionally teleporting you to the black market if there is one on the floor instead of the IAMERROR room, but a few ehwaz runes or one and a blank card does that fairly well too via crawlspace spawns) that isn't done well enough already by far more common items
JellyPuff Feb 1, 2017 @ 3:15pm 
Thanks for the explanation. I've learned something new today; Undefined > Teleport 2.0 (if you don't care about devil rooms, that is)
I always thought it only Teleports you to an unseen Treasure/Secret/Super Secret Room and randomly teleports you between them, if seen, with a low chance of going the I AM ERROR Room or a Black Market instead.

Originally posted by Daemonologist:
I actually found a secret room with a trapdoor in the void one playthrough - not even an IAMERROR room, literally a womb style secret room with a hole to jump down to restart the void. Seen as the void is a mishmash of all other floors I would imagine it's a sideeffect of that. I don't see any reason to prevent the IAMERROR room on the void though unless they give a significant score bonus to beating delirium.

Well, you can still get an easy 25k+ exploration bonus from looping the Void, which is just insane.
If they fix it because of that, i see no reason to remove ERROR rooms outside of dailies. Remove Blank Card & co while they're at it would be also much appreciated. I wonder if last month even had a daily without a way of getting infinite pickups...Re-Roll machines at shops made every top 1% daily runner bust a nut.
Last edited by JellyPuff; Feb 1, 2017 @ 3:19pm
esco1979 Feb 3, 2017 @ 1:35am 
Originally posted by Jellypuff:

If you're actually interested in the topic of TBoI bugs and don't just want to circlejerk about the incompetence of other programmers, check out this google-doc:
https://docs.google.com/document/d/1AVAvmAgN_ioU-rrvTkTTmk4wRckAb4zXho_3V0Gb2T0/edit#heading=h.2b8ho4qdyx8i

Also, check out the video about this by the user Zamiell on youtube:
https://www.youtube.com/watch?v=q2h2IpkqSo0

And this would be the ONLY useful post in this thread. Thanks a lot! I'll be putting this to good use.

Someone should put this on the front page of the steam page for this game
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 30, 2017 @ 11:20pm
Posts: 14