Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not a bad list, I will still counter point 2 with the fact that, 200 is NOT that much of a boost(all attack boosts are ADDITIVE, not multiplicative, thus any boost to them is flat, and at max level in stats, your attack power is going to be in the thousands. BTW, this applies to bonuses from fairies as well.
Anyway, point 2 is good, but honestly, due to Unite Blitz being your only counter move against most red attacks(some can hit through it), you're going to need them more regularly than normal, or most especially slow, will allow in a lot of boss fights. Many can even be locked down in the first bit.
Spirit Elemental choice list is nice, and can allow you to skip to the next level up at the end of some conversations for their affection, there are 10 levels for those still getting to them. Mind, they aren't that hard to raise, and other than Water, most Elementals have levels that will regularly drop an item they like. Do NOT give items for other Elementals to anyone, you will LOSE progress to the next level.
Also, slight/minor correction. They do still have levels after you max them out. The sad part is, they give Stardust, a useful item for Research unlocks...that can eventually be bought instead, for cheaper than some of their gifts are worth. No further scenes or story with them unlock.
Oh, and just to add to the first point here, the final 'level up' candy will not max your monster's level to 99 until they have 99 in every stat, so you can't permanently make them weaker or screw them up or anything. However, given you only unlock the final candy by beating the post game's final boss refight, the last and hardest challenge in the game, it's a moot point by that event.
And one final note, I can't post video or screens, but my completely automated farm, with all the stuff maxed, gives about 300,000 every other day, with my only involvement being Tilling the land. It involves 4 lamps, 4 composters, 4 weed cutters, 2 water pumps, and 4 seed spreaders(Ribbhet's as they give the most money by a small margin).
The most you can buy something for is 15,000 so once setup, this is able to keep you in the money forever. And due to how the seed spreaders work(they only work at the END of a day, sewing in every free slot, so it's every other day you'll get the benefit of them), you can still raise any seeds you find on adventures and stuff, or if you want to replace some losses of monsters from other things than the seed spreaders.
What do you mean by this? It's worded weirdly so I don't understand what you mean. Are you say that you should only level up the musical note stats?
The other stats might be useful in their own way, but the unite forms are what you really want for most monsters.
There are two fairy skills that are a must for seed farming: Hawkeye and Hand of Fortune.
Hawkeye increases item drop rate based on the percentage of level you've increased from research, while Hand of Fortune guarantees double drops. This will easily make the 3 seed research requirement less of a hassle from especially hard to get monster seeds for Research Buddies.
It's still luck based as you need to pick them from the All category, which is guaranteed to come up in your seed selection if you have 1 or 2 groups of monsters with you. Just pick other fairies that are there as cancelling out will nix you from getting other fairies, especially in those multi-red houses. There's a low risk using your green fairy rooms for All, as most skills in All are tier 1, including the aforementioned Hawkeye and Hand of Fortune.
Oh, for those still having trouble with Motley Champ in Part 2 like I did? They appear mostly in the very first room of Sacred Woods. This means you can't really benefit from getting the fairy skills to ease up the grind, but instead you can reload until you find one, take its seed, and then exit the maze (the blue return portal is just before the boss room). Should save a lot of grind.