Delta Force

Delta Force

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Black Hawk Down no ammo...
They really didn't implement any way of getting ammo if your playing solo? They can't be that dumb... can they?
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Showing 31-45 of 65 comments
Originally posted by Samz:
Originally posted by Megalodong:
You can't pick up weapons off dead enemies because it wasn't in the original game and realistically you would die to friendly fire from people on your own side. Your teammates would hear the sound of an AK-47 and fire at your location. It was in the HBO show Generation Kill where the marines took issue with the character nicknamed Captain America because he would fire an AK-47 making the rest of them uneasy but he got away with it because he was a Captain. The game is also made for CO-OP play where you work with the Support class for more ammo and the Medic for heals.

Original game had health and ammo crates.

Plus Delta Force Land Warrior *did* have using enemy weapons.
This DLC is free because it's a CO-OP game and not designed for a single player experience. Many people won't be able to play because they can't find a group of 4 friends to play with and when the campaign dies it'll be much harder to find a group of 4 to play with. They don't want someone to buy the campaign for $10 or more and not be able to play it because they can't find a team of 4 down the line. If they made it a better quality single player experience then they'll probably charge money for it instead of it being free.

That's the realistic reason why some US Soldier can't pick up an AK-47 and start firing it. Because their own teammates would hear it, fire at their location and kill them. In the military you get severely punished if you lose your rifle.

If you could just pick up guns on the battlefield in this game and there was just ammo crates scattered around then no one would pick Support ammo perk and would just pick the assault perk that gives extra grenades and smoke for both the Assault and Support class. People would just full-auto fire instead of conserving ammo with semi-auto headshots.

Edit: "not designed for a single player experience"
Last edited by Megalodong; Feb 25 @ 2:10pm
Ammo is not Enough , May be enough for experienced people but overall its not enough for most of gamer. F*** that realism logic no Delta will go with that much amount of ammo and getting 55+ kills in single mission, they hardly do 4-5 in single mission with that ammo.
"not designed for a single player experience" agree with you, for a single player Ammo is not enough
Originally posted by Weasel2005:
Ammo is not Enough , May be enough for experienced people but overall its not enough for most of gamer. F*** that realism logic no Delta will go with that much amount of ammo and getting 55+ kills in single mission, they hardly do 4-5 in single mission with that ammo.
If you choose the Support or Assault with the ammo perk you'll get like 600+ bullets and 900+ with the LMG as Support. I did the first mission solo and had 400 bullets left but on the second mission I gave up because of RPGs, getting downed and not being able to get revived by a teammate.
Originally posted by Furryslayer, The:
Originally posted by Samz:


One of the cutscenes literally shows a dude taking ammo off a casualty, something you can't do.

Lmao.

And of course, you somehow can't melee, despite having a knife in other modes *and* the original game AND the AI being able to kick you.

Or pick up weapons.

It's not even faithful to the original game, that had ammo/health pickups and rarely lockers that let you change loadout mid-mission.

Real life soldiers pick up weapons if completely out of ammo, they don't grab a second AK the instant they can like in COD but using enemy weapons if out of ammo or grabbing RPGs if you need to fight a tank and don't have any anti-tank weapons yourselves is something that actually happens.

Hell in WW2 countries would frequently use enemy weapons, Germany loved stealing M1 Garands and Mk2 frag grenades since you could carry more of them and the US literally used Panzerfausts in airborne operations and liked stick grenades since you could throw them further.
In WW2 they actually knew the status of the enemy weapons. In Mogadishu the enemy had poorly produced unmaintained AKs with ♥♥♥♥ ammo. There’s a reason why picking up their weapons was expressly prohibited.

Yeah. And the jawas that abided by that are all dead. You don't have a clue what you're yapping about. All that shavetail bureaucracy ♥♥♥♥ goes out the window when your platoon leader is dead and you're under a hail of gunfire. If guys ran out of ammo, they were picking up AKs off the dead guy that was using it to shoot at them. End of.
Last edited by ⛧ Hellhound Bitch ⛧; Feb 25 @ 9:54pm
Originally posted by Weasel2005:
"not designed for a single player experience" agree with you, for a single player Ammo is not enough
then how come there's a badge for it? it's just hard, deal with it
To guys gaslighting you with "realism".

"American troops fire 250,000 bullets for every local they kill"
https://www.nzherald.co.nz/world/american-troops-fire-250000-bullets-for-every-local-they-kill/FJ3MGCMA7QDIIKS2STPNP6D4KI/

That's the reality of war.
Last edited by v^v^v^v^√\/; Feb 26 @ 4:56am
Originally posted by ⛧ Hellhound ♥♥♥♥♥ ⛧:
Originally posted by Furryslayer, The:
In WW2 they actually knew the status of the enemy weapons. In Mogadishu the enemy had poorly produced unmaintained AKs with ♥♥♥♥ ammo. There’s a reason why picking up their weapons was expressly prohibited.

Yeah. And the jawas that abided by that are all dead. You don't have a clue what you're yapping about. All that shavetail bureaucracy ♥♥♥♥ goes out the window when your platoon leader is dead and you're under a hail of gunfire. If guys ran out of ammo, they were picking up AKs off the dead guy that was using it to shoot at them. End of.
The reason why it’s prohibited is why they will not pick the guns up not the fact that it’s prohibited.
MASS Feb 26 @ 7:07am 
unfortunately it is a skill issue
Patchcifist Feb 26 @ 8:39am 
Originally posted by MeatyDoubleSlap:
Its a realism game. They didnt get more ammo in the field. Go back to COD kid
So realistic that it doesn't even let you pick up weapons from dead enemies? is that how it works? you run out of ammo and just wait to die?
AntonioK Feb 26 @ 9:29am 
old version of Delta force black hawk down has a supply point, But this version is for co-op and they didn't have time to differentiate between single player and multiplayer difficulty. This is a half-finished rush work DLC.
So, you can only choose equipment with 600/900 bullets in single-player games to fight the number of enemies with multiplayer difficulty.
Age Feb 26 @ 1:07pm 
Novalogic's Black Hawk Down had Health Packs and Ammo Packs in occasional spots to pick up. ♥♥♥♥ off with that realism non-sense. Even those goons have ammo stashes and most definitely some medical supplies to use.
morgat Feb 26 @ 1:39pm 
Originally posted by Nagato:
Originally posted by Sohkka:

Said by someone who has never been on a battlefield, stfu bro, you know nothing about "realism" lol

you actually have enough ammo.

plus the ammo you have in game is fairly accurate to the real world event. the rangers and deltas only packed enough ammo for a 30 minute mission and were grossly under-prepared for what happened.

This is the correct answer for every question about 'why there is not much ammo' or even why they didn't give ammo crates...
IMO thats good that the devs forced players on coop campaign to play safely and precisely in order to have feeling like in real event. You need to play smart, not in arcade way and thats good, then the gameplay is different
Originally posted by Furryslayer, The:
Originally posted by Samz:


One of the cutscenes literally shows a dude taking ammo off a casualty, something you can't do.

Lmao.

And of course, you somehow can't melee, despite having a knife in other modes *and* the original game AND the AI being able to kick you.

Or pick up weapons.

It's not even faithful to the original game, that had ammo/health pickups and rarely lockers that let you change loadout mid-mission.

Real life soldiers pick up weapons if completely out of ammo, they don't grab a second AK the instant they can like in COD but using enemy weapons if out of ammo or grabbing RPGs if you need to fight a tank and don't have any anti-tank weapons yourselves is something that actually happens.

Hell in WW2 countries would frequently use enemy weapons, Germany loved stealing M1 Garands and Mk2 frag grenades since you could carry more of them and the US literally used Panzerfausts in airborne operations and liked stick grenades since you could throw them further.
In WW2 they actually knew the status of the enemy weapons. In Mogadishu the enemy had poorly produced unmaintained AKs with ♥♥♥♥ ammo. There’s a reason why picking up their weapons was expressly prohibited.



UM WRONG they could use enemies
for all the "yOU HaVE AlL The AMmO YoU nEeD iT's ReALisTIc" guys.... Yeah, conducting an assault on a platoon sized element within a fixed structure with a fire team, then repelling another platoon sized counter attack that somehow magically slipped through the outer cordon comprised of about 48 U.S. Rangers and is flooding into the target building right as you secure the last of the guys you are there to snatch. Super realistic. If you want realism go join the Marines. It's a video game, its not too much to ask for it to be enjoyable and point out faults.
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