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Yes, it makes no sense—it feels like punishing the players who invest the most time in the game. I hope the devs remove it.
if someone wants to play 2 hours at week, or 10- 20 , let them ,-
there will always be hard core grinders , basement dwelling humans .- and the random cheaters ..
so , any attempt of so called " balanced " is already out the window and helps no one , with limiting what you earn ..
make your game better, more engaging to get us to come back -. and dont do this , for that would push many away , give a bad taste
On the contrary, it's to force you to keep playing the game over a long period of time
it does no benefits ..
humans will play this game non stop or not .. - sometimes in between regardless of this ..but for the sake of all of us .. remove the limit
also, example, say someone wants to train , do better in the game ..and as a bonus , he will also get some exp by doing so .. great ..
now with this .. limit " surprised its not on weapon to or some " .. he can then train . all he wants , - with out gaining really anything except maybe skills.. that really sucks to ..
if its normal to do this in most games.. okay .. my bad - but it really have reason to be enable at all..
No benefits for the player, that's for sure. For the company ? Big benefits. It allows to extend player retention even when the game has problems. If the game is great ( cf : Old MW2 for exemple ), player keep playing even when everything is unlocked. If it's not so great, player will leave once they unlocked everything and wait for next content drop. Some won't come back even when new content is out ( cause other games are released and players only have limited time to play their whole library). Hence why a company want to keep player captive of the game for the whole season duration.
a shooting game like cod or battlefield
while also having tarkov ..
and who knows what else to comes ..
Halo infinite did the same thing and look how that game failed.