Delta Force

Delta Force

Lihat Statistik:
Kosm1cznY 6 Des 2024 @ 6:16am
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Operations PvE only mode.
Would be cool to have extra mode to be PvE only.

AI is capable in this game to provide fun.
If there would be also optional tweaks to AI like how often they talk, move, run, patrol etc. Their initial aim, burst frequency/accuracy/spread, auto fire percentage etc. this would make awesome fun for people that do not want to participate in PvP for millions of reasons.

If DEV want instead force everybody to PvP then for sure I am out (also if no mag system is implemented like in ABI and EFT). But was fun to test this game for free especially to see how good game development is made in terms of performance.

I was pretty surprised to play PvE mode against 60+ AI bots with graphisc set by default to ULTRA (prefere more to reduce most to high, still nice graphics less rare drops below 60 FPS) where I only disabled DLSS, upscaling and still get solid, stable 60 FPS on my aged gaming PC where damn BSG cannot make proper game, where their EFT is damn stutter mess in PvE against more than 6 AI in SPT or on AI numbers on low setting in training mode in ♥♥♥♥♥♥♥♥ game. especially on damn streets map on top of pathetic washed out graphics where scene contrast is like picture on 1000 times washed T-shirt. No proper lighting, shadows etc.

BSG you ♥♥♥♥ so badly and such games as ABI and DF shows that BSG is nothing more but money grab and dev skill failure (cheap labor??)

BSG finally swapped to slightly younger UNITY 2022 in patch 0.16 slightly renewed engine... But it seem another of their scam! Nothing changed! Not visually even a bit! And the worst part that performance is trash as it was before!!! Seriously it seem that they lied to people that they now use 2022. What a pile of liars!

Many normal dev teams are able to swap game engines pretty fast as history shows. Even 1 dev team are able to swap from one engine to another engine (example "Road To Rostock") with not to much sweat. But BSG is special... Different... No they are just bunch of scam artists!

But ok this is offtopic a bit. Anyway I am hugely impressed by DF game performance. It would be cool to chill in single player mode in Exfil Operations.

But this to happen, lots of people would needed to ask for such mode as for this game dev team is not interested to add this mode, but at least anybody can have fun in warfare mode against AI but not to much as sadly this mode gets boring. Still good to get familliar with gameplay, test loadouts etc.

One thing also I would like to have more believable gameplay mode for character movement as by default there is zero logic in character movement. It is like controlling 1 Kg sheel that looks like human. Recoil system is also very bad, like shooting BB toys. Would be cool to have mod for this but I doubt it will be possible as this game is always online requirement. But custom mode for PvE with some sliders in game for recoil multiplier, bullet spread etc would be great. To many people have different taste so it is impossible to fit them all. So tweaking options for PvE mode would be the best way to please almost everybody.
Those who like Warfare and basic Operations would have their fun still but if there would be PvE + slider options to tweak gameplay experience that would be just a blast to have.

Othervise many players in near future will move on (me included) as by default gameplay mechanics are not my cup of tea.

Will such message, strong enought to reach DEV team of this game, be possible? Well we need more voices then they will hear us for sure.
Terakhir diedit oleh Kosm1cznY; 2 Mei @ 1:24pm
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Menampilkan 76-90 dari 104 komentar
Diposting pertama kali oleh Frost:
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Did you even read your post? Shows PvE at 31.7% and PvP at 29%. Thanks for making my point LOL. In a very short period of time PvE surpassed their flagship PvP.

Here:
You comparing PVE that was a novelty that has a 31.7% of players after 6 months playing PVE, to a Steady playerbase that has beeng going FOR YEARS that are only roughly 3% less. Now tarkov has an online base of players that is around 95k at the same time, so that would be only 2850 more players playing a mode that is new, fancy and dandy to them.
You said LARGER.
That's nothing lol.
And if you read the comments the people state the same thing that i did, that PVE for an extraction looter is just playing against an AI that get's boring after a while.
Wow that was a reach LOL. Crazy. Where do you think all those PvE players came from? Either they defected from PvP or they had no interest in PvP and we’re just waiting for PvE. You can’t spin those numbers, although you try.
Terakhir diedit oleh ♂TheBlasterMaster™✞; 8 Jan @ 11:43am
if i google "bored of tarkov" and look at YT, i think the problem is the game itself and not entirely tied to pvp or pve, but that's the nature of extraction shooters. It's not comparable to Games like The Division which you can play over 100 hours.

But this game, DeltaForce seems to have Missions / Sidemissions, BlackSite upgrades, i think you could invest 20-40 hours into this mode with it's current Content until it gets boring, but all in PVE!
Terakhir diedit oleh TripleJay; 8 Jan @ 11:27am
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Diposting pertama kali oleh Frost:

Here:
You comparing PVE that was a novelty that has a 31.7% of players after 6 months playing PVE, to a Steady playerbase that has beeng going FOR YEARS that are only roughly 3% less. Now tarkov has an online base of players that is around 95k at the same time, so that would be only 2850 more players playing a mode that is new, fancy and dandy to them.
You said LARGER.
That's nothing lol.
And if you read the comments the people state the same thing that i did, that PVE for an extraction looter is just playing against an AI that get's boring after a while.
Wow that was a reach LOL. Crazy. Where do you think all those PvE players came from? Either they defected from PvP or they had no interest in PvP and we’re just waiting for PVE. You can’t spin those numbers, although you try.
Ok lol
Deflecting or not, there's no LARGER %
Terakhir diedit oleh Frost; 8 Jan @ 11:40am
Diposting pertama kali oleh Frost:
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Wow that was a reach LOL. Crazy. Where do you think all those PvE players came from? Either they defected from PvP or they had no interest in PvP and we’re just waiting for PVE. You can’t spin those numbers, although you try.
Ok lol
Deflecting or not, there's no LARGER %
Where did I say the Tarkov PvE community was much bigger than the Tarkov PvP community? The fact is the developers did everything they could to stop the PvE interest. They finally were forced into it and that community is clearly substantial. Tarkov is validating the popularity of PvE.
Diposting pertama kali oleh Frost:
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Wow that was a reach LOL. Crazy. Where do you think all those PvE players came from? Either they defected from PvP or they had no interest in PvP and we’re just waiting for PVE. You can’t spin those numbers, although you try.
Ok lol
Deflecting or not, there's no LARGER %

As far as i know, 31,7% is larger than 29%, mathematically.
Diposting pertama kali oleh RoohBR:
Diposting pertama kali oleh Frost:
Ok lol
Deflecting or not, there's no LARGER %

As far as i know, 31,7% is larger than 29%, mathematically.
Just did a search with AI:
"PvE (Player vs. Environment) is generally considered more popular than PvP (Player vs. Player), with estimates suggesting that around 80-95% of players engage primarily in PvE activities. However, the exact numbers can vary depending on the game and its community."
Fact is, there are more people playing PVE than PVP in Tarkov, which completely invalidates arguments that PVE is not interesting, and only reflects personal opinions.

What I can't understand is why the PVP community is generally so closed-minded and toxic against PVE, and doesn't realize that a game that embraces both styles of play attracts many more players, has a greater chance of success and longevity. I personally have seen this kind of unnecessary debate so many times, like in Sea of ​​Thieves (which ended up having a PVE mode, even against the will of the PVPlayers), in Tarkov, and many others.
Diposting pertama kali oleh RoohBR:
Fact is, there are more people playing PVE than PVP in Tarkov, which completely invalidates arguments that PVE is not interesting, and only reflects personal opinions.

What I can't understand is why the PVP community is generally so closed-minded and toxic against PVE, and doesn't realize that a game that embraces both styles of play attracts many more players, has a greater chance of success and longevity. I personally have seen this kind of unnecessary debate so many times, like in Sea of ​​Thieves (which ended up having a PVE mode, even against the will of the PVPlayers), in Tarkov, and many others.
The PvP community is generally toxic about everything. I first learned this when playing L4D2. I mostly played PvE Campaigns. Even pub games were always friendly. There was a feeling of comradery and teamwork. Then I tried PvP Verses. Awful experience. Really the opposite of Campaigns. Kicking players was very common. It remains a very split community. PvP games always have problems with cheaters. PvE games almost never include anti-cheat because there isn't any.
Terakhir diedit oleh ♂TheBlasterMaster™✞; 8 Jan @ 12:49pm
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Diposting pertama kali oleh RoohBR:
Fact is, there are more people playing PVE than PVP in Tarkov, which completely invalidates arguments that PVE is not interesting, and only reflects personal opinions.

What I can't understand is why the PVP community is generally so closed-minded and toxic against PVE, and doesn't realize that a game that embraces both styles of play attracts many more players, has a greater chance of success and longevity. I personally have seen this kind of unnecessary debate so many times, like in Sea of ​​Thieves (which ended up having a PVE mode, even against the will of the PVPlayers), in Tarkov, and many others.
The PvP community is generally toxic about everything. I first learned this when playing L4D2. I mostly played PvE Campaigns. Even pub games were always friendly. There was a feeling of commendatory and teamwork. Then I tried PvP Verses. Awful experience. Really the opposite of Campaigns. Kicking players was very common. It remains a very split community. PvP games always have problems with cheaters. PvE games almost never include anti-cheat because there isn't any.
"The PvP community is generally toxic about everything."

Yep. The same was in Insurgency Sandstorm. In _every_ thread about PvE mode there were obligatory trolls from PvP community telling how PvE is not for real men and how everyone should play PvP instead. Funny how there were also always problem to find enough players in some PvP modes, and they were crying about it.
They don't understand the "game" part of all of it and always take it too serious.
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Diposting pertama kali oleh RoohBR:

As far as i know, 31,7% is larger than 29%, mathematically.
Just did a search with AI:
"PvE (Player vs. Environment) is generally considered more popular than PvP (Player vs. Player), with estimates suggesting that around 80-95% of players engage primarily in PvE activities. However, the exact numbers can vary depending on the game and its community."

lol did you really had to use the AI card to win an argument?
Diposting pertama kali oleh Frost:
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Just did a search with AI:
"PvE (Player vs. Environment) is generally considered more popular than PvP (Player vs. Player), with estimates suggesting that around 80-95% of players engage primarily in PvE activities. However, the exact numbers can vary depending on the game and its community."

lol did you really had to use the AI card to win an argument?
Oh no. I won that loooong before that. Don't be fearful of the facts, even if they embarrass you.
Diposting pertama kali oleh ♂TheBlasterMaster™✞:
Diposting pertama kali oleh Frost:

lol did you really had to use the AI card to win an argument?
Oh no. I won that loooong before that. Don't be fearful of the facts, even if they embarrass you.
You'll win when DF adds a PVE mode for Operations
. So for now you're just a spoiled crybaby begging for something that will never come
Terakhir diedit oleh Frost; 8 Jan @ 12:55pm
PvE in Tarkov has INSANE amount of players. Especially when it came out, over 75% of posts on reddit were tagged "PvE".

Now it may be a bit different, as there's a new wipe (season) and people will jump to the new season, do as much as they can. But eventually they will be back to PvE.
The reason Frost (and other PvPers) are so triggered by PvE requests is that they are afraid. They know that without PvEers they will have only sweaty fights against same kind of players. And because heavily PvP oriented extractor shooters has negative net satisfaction in each game the PvP (or PvEvP) mode will be in danger. This is why they so adamant to convince us that this will never happen, or that it will be boring for sure etc.

Also about us behaving like spoiled crybabies. We only said that it would be great to have PvE operations mode, we said that it is a pity that devs didn't make it having all the features implemented already. If this is spoiled crying then ok I'm a super crybaby then...

And btw, if devs are so great in supporting current PvEvP operations, then I'm wondering:

- when they ban cheater are devs return lost items to players because of this cheater?
- when devs going to add upper limits to avoid unkillable teams in easy maps?
- when devs going to increase TTK to make fights more tactical instead of stupid random?
- when devs will overhaul the armor / ammo system which requested by a lot of people?

what devs are doing rn instead of improving these things?
- they added serpentine map which is very repetitive and has only cosmetic rewards. no one will play it in a month
- they adding new hero with messed up abilities which they will spend a lot of time nerfing in future.
- they adding new game mode 3v3v3 with operations gearing system. but with broken TTK and armor systems it will not be good. with new hero it will be messed up at the beginning. with 3 teams design it will never be e-sport or something

the truth is that devs has no idea what they are doing. they just jump in different directions instead of fixing / improving existing stuff. without clear priorities.
And of cause it will be not good if they would add PvE operations before they fix existing stuff. But when they will be a little bit more free, they will be fools not to try to make PvE operations.

And lastly image how it would be if when you select easy / normal / hard map mode you would be able to select "competition" level (no other teams, few other player team, many teams, PvP hardmode with a lot of other players teams). And maybe game can calculate the budget for all spawned items on the map based on these 2 choices instead of only map mode like now.
Terakhir diedit oleh vidmich; 8 Jan @ 11:30pm
Diposting pertama kali oleh vidmich:
The reason Frost (and other PvPers) are so triggered by PvE requests is that they are afraid. They know that without PvEers they will have only sweaty fights against same kind of players. And because heavily PvP oriented extractor shooters has negative net satisfaction in each game the PvP (or PvEvP) mode will be in danger. This is why they so adamant to convince us that this will never happen, or that it will be boring for sure etc.

Also about us behaving like spoiled crybabies. We only said that it would be great to have PvE operations mode, we said that it is a pity that devs didn't make it having all the features implemented already. If this is spoiled crying then ok I'm a super crybaby then...

And btw, if devs are so great in supporting current PvEvP operations, then I'm wondering:

- when they ban cheater are devs return lost items to players because of this cheater?
- when devs going to add upper limits to avoid unkillable teams in easy maps?
- when devs going to increase TTK to make fights more tactical instead of stupid random?
- when devs will overhaul the armor / ammo system which requested by a lot of people?

what devs are doing rn instead of improving these things?
- they added serpentine map which is very repetitive and has only cosmetic rewards. no one will play it in a month
- they adding new hero with messed up abilities which they will spend a lot of time nerfing in future.
- they adding new game mode 3v3v3 with operations gearing system. but with broken TTK and armor systems it will not be good. with new hero it will be messed up at the beginning. with 3 teams design it will never be e-sport or something

the truth is that devs has no idea what they are doing. they just jump in different directions instead of fixing / improving existing stuff. without clear priorities.
And of cause it will be not good if they would add PvE operations before they fix existing stuff. But when they will be a little bit more free, they will be fools not to try to make PvE operations.

And lastly image how it would be if when you select easy / normal / hard map mode you would be able to select "competition" level (no other teams, few other player team, many teams, PvP hardmode with a lot of other players teams). And maybe game can calculate the budget for all spawned items on the map based on these 2 choices instead of only map mode like now.
tldr lol
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