Delta Force

Delta Force

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Helicopter menace
seriously nerf them. make ther counters actually useful.. anything. because an attack helicopter can outrange and outdamage their counters, they can use CM to prevent targeting, they can manouver way to easily to get into cover and magically repait to full health again.

nerf these things please. they kill the mood of any game they are in because they are untouchbale and unkillable.
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Showing 31-45 of 49 comments
Originally posted by Overloadedcasu:
LAV-AA > Helicopter
In the two map of you have an helicopter, other team have a LAV-AA, if he not bad he can beat easy any helicopter.

If I recall, the LAV-AA can't aim directly up. I usually just hover directly above and kill them with my infinite rockets and janky flight physics.
Soren Jan 15 @ 10:46am 
Originally posted by Noodlesocks:
Originally posted by Overloadedcasu:
LAV-AA > Helicopter
In the two map of you have an helicopter, other team have a LAV-AA, if he not bad he can beat easy any helicopter.

If I recall, the LAV-AA can't aim directly up. I usually just hover directly above and kill them with my infinite rockets and janky flight physics.
Yeah, that too. As the LAV-AA player, the only thing you can do is drive at full speeds and hope they have a hard time staying directly above you. Then pray you can kill them with your 30mm ammo in time once they slip up. Assuming you have the unlock.

edit: It's also particularly bad on Cracked, because the pilots can sometimes just be waiting right above where the LAV-AA spawns in. Basically spawn camping the LAV-AA from a range in which it can't fight back. Tanks will sometimes do this to the enemy tank spawns as well. Spawn camping them and shooting them as they load in. But the defense side can do it more easily than offense side (using A&D orientations for KotH sides). GTI's side can be spawn camped very easily on Cracked basically.
Last edited by Soren; Jan 15 @ 10:50am
Originally posted by Soren:
Originally posted by v^v^v^v^√\/:

So after 300 hours, you still can play in noob lobbies? Tell me how.
I have 130 hours in this game.
It's about being good enough (score wise probably) to get out of the noob lobbies. While farming up to Marshal rank, you'll have to earn a lot of score, so someone at a high rank in Warfare basically can't be in the noob lobbies. And at that skill level, you'll occasionally run across these double heli 4 man squad combos that dominate the whole server and no counter play from the entire team can stop them.

Originally posted by v^v^v^v^√\/:
Most of this in Warfare, only played in Operation to reach level 9 and then played raid to unlock weapon skin.
Also I mostly play KoH. Sometimes siege or other temporary game modes. Almost never A/D.
Helicopters are usually a problem on this sea port map where they can use buildings as cover.
That's where I'm usually playing as stationary AA to down them.
On other maps? Usually not a big problem. But I play as infantry, so if they don't bother me I mostly don't care about them. I never play in vehicles.
That's where I'm usually playing as stationary AA to down them.
It's particularly bad on Cracked KotH, because the lack of cover for AA as the helicopters can harass you from 1000+m away while keeping almost full DPS. While the heli can easily escape like they always do if you start chip damaging them. Stationary AA needs to travel about 10 seconds at 1000m+, and does chip damage at best when they're that far. If they're close and have a gunner, the gunner is just going to kill you in 1-2 seconds when you're on the stationary AA.

If the heli doesn't have a dedicated gunner, you probably aren't facing the uncounterable 4 man heli combo squad. Which it truly sounds like you've never played against that strat before as you're recommending a stationary AA of all things against them. Instead, you're recommending a strategy that only works against bad solo pilots playing by themselves who aren't used to playing against AA. Against a veteran 4 man heli squad your strategy is useless and just going to feed them free points.
Originally posted by v^v^v^v^√\/:
On other maps? Usually not a big problem. But I play as infantry, so if they don't bother me I mostly don't care about them. I never play in vehicles.
Generally, the 4 man double heli combo tends to ignore bad players who don't use any of the vehicles who leave them alone and just cap in the center of the map. Those guys are low score earners anyway (they are never getting up to Marshal). The people who use vehicles all games are the big score earners who can turn the match around. 1000+ SPM players. And you can bet the double heli combo kills all the main battle tanks, LAV-GAs, Wheeled Tank Destroyers, and AVs on top of supressing all the players who start swapping off to AA weapons/vehicles.

"It's about being good enough (score wise probably) to get out of the noob lobbies."
Lol, again those fairytales.
I guess this was also "confirmed" by developers?

"Generally, the 4 man double heli combo tends to ignore bad players who don't use any of the vehicles who leave them alone and just cap in the center of the map. Those guys are low score earners anyway (they are never getting up to Marshal). The people who use vehicles all games are the big score earners who can turn the match around. 1000+ SPM players."
So now anyone not using vehicles is a "bad player"
Your "good" players are usually totally useless in KoH game mode because they just stand near the vehicle repair stations or close to base doing nothing. Nobody cares about their "score". KoH is about capturing objectives and holding them.

Cool story, bro.
As I said - learn to play.
Last edited by v^v^v^v^√\/; Jan 15 @ 10:58am
Soren Jan 15 @ 11:09am 
Originally posted by v^v^v^v^√\/:

"It's about being good enough (score wise probably) to get out of the noob lobbies."
Lol, again those fairytales.
I guess this was also "confirmed" by developers?

"Generally, the 4 man double heli combo tends to ignore bad players who don't use any of the vehicles who leave them alone and just cap in the center of the map. Those guys are low score earners anyway (they are never getting up to Marshal). The people who use vehicles all games are the big score earners who can turn the match around. 1000+ SPM players."
So now anyone not using vehicles is a "bad player"
Your "good" players are usually totally useless in KoH game mode because they just stand near the vehicle repair stations or close to base doing nothing. Nobody cares about their "score". KoH is about capturing objectives and holding them.

Cool story, bro.
Definitely sounds like you're a low ranked player off doing your own thing and not having much influence over which side wins. You can prove me wrong and screenshot your w/l ratio in your history details.

Killing the enemy power vehicles stops them from capturing points more easily, and getting kills more easily. You know, something that also affects the points in KotH? If the entire enemy team has no vehicles, they are almost always the losing team. Vehicle supremacy is how that mode often goes. The fact that you're now admitting to not playing or engaging with vehicles that much in KotH, but still wanting to say helicopters are easily countered is a big tell. Not sure why'd you admit to having very little experience with the subject. But you do you man.
Last edited by Soren; Jan 15 @ 11:10am
Originally posted by Soren:
Originally posted by v^v^v^v^√\/:

"It's about being good enough (score wise probably) to get out of the noob lobbies."
Lol, again those fairytales.
I guess this was also "confirmed" by developers?

"Generally, the 4 man double heli combo tends to ignore bad players who don't use any of the vehicles who leave them alone and just cap in the center of the map. Those guys are low score earners anyway (they are never getting up to Marshal). The people who use vehicles all games are the big score earners who can turn the match around. 1000+ SPM players."
So now anyone not using vehicles is a "bad player"
Your "good" players are usually totally useless in KoH game mode because they just stand near the vehicle repair stations or close to base doing nothing. Nobody cares about their "score". KoH is about capturing objectives and holding them.

Cool story, bro.
Definitely sounds like you're a low ranked player off doing your own thing and not having much influence over which side wins. You can prove me wrong and screenshot your w/l ratio in your history details.

Killing the enemy power vehicles stops them from capturing points more easily, and getting kills more easily. You know, something that also affects the points in KotH? If the entire enemy team has no vehicles, they are almost always the losing team. Vehicle supremacy is how that mode often goes. The fact that you're now admitting to not playing or engaging with vehicles that much in KotH, but still wanting to say helicopters are easily countered is a big tell. Not sure why'd you admit to having very little experience with the subject. But you do you man.

Thanks for sharing your opinion about how you are supposed to win.
Unfortunately, that's not how it works in the game.
This explains your inability to deal with helis in this game.
Amateurs usually have problems with basic mechanics and weapons in the game.
Soren Jan 15 @ 11:38am 
Originally posted by v^v^v^v^√\/:

Thanks for sharing your opinion about how you are supposed to win.
Unfortunately, that's not how it works in the game.
It is literally a fact that deaths give the enemy team a score point for KotH. Both sides have this mechanic in KotH. 130 hours and you still haven't learned this very basic fact?
Last edited by Soren; Jan 15 @ 11:38am
Originally posted by Soren:
Originally posted by v^v^v^v^√\/:

Thanks for sharing your opinion about how you are supposed to win.
Unfortunately, that's not how it works in the game.
It is literally a fact that deaths give the enemy team a score point for KotH. Both sides have this mechanic in KotH. 130 hours and you still haven't learned this very basic fact?

It's literally holding more objectives gives most points to team.
300 hours and you still don't understand how conquest (KoH) mode works since BF?
Pathetic.

But it's expected from a person who can't use static AA.
Hampamatta Jan 15 @ 11:48am 
big talk from a private profile, yet you keep letting slip you dont know how the game works.

i have had multiple times held less points since start of the game but held a score lead, can you explain that? mr 130 hours elite player.
Originally posted by Hampamatta:
big talk from a private profile, yet you keep letting slip you dont know how the game works.

i have had multiple times held less points since start of the game but held a score lead, can you explain that? mr 130 hours elite player.
Many CoD noobs think that score is everything in conquest (KoH).
That's why we call them noobs.

But you can't shoot a heli from stationary AA.
So sad, your score hunting doesn't make you better at that.
Last edited by v^v^v^v^√\/; Jan 15 @ 11:51am
Soren Jan 15 @ 11:51am 
Originally posted by v^v^v^v^√\/:
Originally posted by Soren:
It is literally a fact that deaths give the enemy team a score point for KotH. Both sides have this mechanic in KotH. 130 hours and you still haven't learned this very basic fact?

It's literally holding more objectives gives most points to team.
300 hours and you still don't understand how conquest (KoH) mode works since BF?
Pathetic.

But it's expected from a person who can't use static AA.
50 kills is potentially 50 score, which is 1/20 of the total score needed for your team to win. One single person could have personally contributed 1/20 of the score just through kills. And most of those kills would be against people who want to capture an objective or will kill your team.

Also, still waiting on that w/l percentage screenshot. If it's not at least 55% win to 45% loss, I'ma be disappointed. As mine is higher than that.

edit: and oh yeah, my match history (and my friend's list) would also show I don't play this game in parties at all. So there is that too. So my w/l rate isn't boosted by playing in a party either.
Last edited by Soren; Jan 15 @ 11:54am
Originally posted by Soren:
Originally posted by v^v^v^v^√\/:

It's literally holding more objectives gives most points to team.
300 hours and you still don't understand how conquest (KoH) mode works since BF?
Pathetic.

But it's expected from a person who can't use static AA.
50 kills is potentially 50 score, which is 1/20 of the total score needed for your team to win. One single person could have personally contributed 1/20 of the score just through kills. And most of those kills would be against people who want to capture an objective or will kill your team.

Also, still waiting on that w/l percentage screenshot. If it's not at least 55% win to 45% loss, I'ma be disappointed. As mine is higher than that.
And the same 50 kills someone from the opposite team will make.
I've seen a lot of matches in Shafted where people on both team had huge score and yet the game ended without a significant advantage of any team because they were mostly holding the equal amount of objectives the whole game.
So the infantry holding and defending objectives decides the outcome, not some CoD kiddies aiming for high k/d.
But you keep on stroking your little ego, I don't mind.
Soren Jan 15 @ 12:00pm 
Originally posted by v^v^v^v^√\/:
And the same 50 kills someone from the opposite team will make.
I've seen a lot of matches in Shafted where people on both team had huge score and yet the game ended without a significant advantage of any team because they were mostly holding the equal amount of objectives the whole game.
So the infantry holding and defending objectives decides the outcome, not some CoD kiddies aiming for high k/d.
But you keep on stroking your little ego, I don't mind.
It clearly effects w/l ratio. Otherwise yours wouldn't be so low that you're refusing to post a screenshot of your stats page.

And I'm not saying k/d is everything. I'm saying vehicles easily dominate infantry and get more kills and secure most objectives more easily. They're objectively better for trying to win the game. This is why the game rewards you massively for taking out an enemy vehicle. It's a power weapon that influences the battlefield far more than your average single infantry soldier.

edit: God forbid your team just gets a dude who hops on the power vehicle slot and camps in the back of your team's spawn all game afraid to move up 2 centimeters. Your team almost always loses when you get that kind of player.
Last edited by Soren; Jan 15 @ 12:02pm
Nonaloth Jan 15 @ 12:03pm 
Originally posted by Zordiark Darkeater:
Stingers lock on range needs to be increased from 400m to 600m.
yes, please.
Originally posted by Soren:
Originally posted by v^v^v^v^√\/:
And the same 50 kills someone from the opposite team will make.
I've seen a lot of matches in Shafted where people on both team had huge score and yet the game ended without a significant advantage of any team because they were mostly holding the equal amount of objectives the whole game.
So the infantry holding and defending objectives decides the outcome, not some CoD kiddies aiming for high k/d.
But you keep on stroking your little ego, I don't mind.
It clearly effects w/l ratio. Otherwise yours wouldn't be so low that you're refusing to post a screenshot of your stats page.

And I'm not saying k/d is everything. I'm saying vehicles easily dominate infantry and get more kills and secure most objectives more easily. They're objectively better for trying to win the game. This is why the game rewards you massively for taking out an enemy vehicle. It's a power weapon that influences the battlefield far more than your average single infantry soldier.
How are they dominating infantry? Staying close to base?
Cool story, my fantasizing bro.
This whole heartbreaking story of yours is about you, little vehicle user being hurt by helicopters and wanting them nurfed because they destroy your little strong tank or apc.
Come on.
Get out of your tin can and start capturing objectives.
Nonaloth Jan 15 @ 12:06pm 
Originally posted by Noodlesocks:
Originally posted by Overloadedcasu:
LAV-AA > Helicopter
In the two map of you have an helicopter, other team have a LAV-AA, if he not bad he can beat easy any helicopter.

If I recall, the LAV-AA can't aim directly up. I usually just hover directly above and kill them with my infinite rockets and janky flight physics.
All turrets sucks, they have very bad aiming and angles, plus all of them have very exposed positions, making them very, very vunerable.
Almost nobody uses them because its very, very situal.
Helicopters and armored tanks are a menace, helicopters being the apex.
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Date Posted: Jan 14 @ 3:39pm
Posts: 49