Delta Force

Delta Force

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Helicopter menace
seriously nerf them. make ther counters actually useful.. anything. because an attack helicopter can outrange and outdamage their counters, they can use CM to prevent targeting, they can manouver way to easily to get into cover and magically repait to full health again.

nerf these things please. they kill the mood of any game they are in because they are untouchbale and unkillable.
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Showing 1-15 of 49 comments
There needs to be a counter to flares like there is a counter to IR smoke on ground vehicles (AT4). Like a wire guided missile launcher with a proximity fuze or something.

Javelin should 1-hit kill any helicopter.

Should be able to upgrade ground vehicles with tokens like you can upgrade weapons. A lot of vehicles have AA unlocks but unless you play vehicles all the time, they're a long time to unlock.
Soren Jan 14 @ 8:10pm 
Only real way to try and take them out is the LAV-AA (better hope you have the 30mm ammo unlocked too). The AA missiles and stingers that lock on are a waste of your time because the signal jammer is too strong of a counter. The Helis could use two nerfs.

First off, that signal jammer skill should have it's cooldown increased by 33% or even around 100%. ♥♥♥♥ is insane considering ground infantry pretty much only have stingers. Or buff the laser designator so it goes through the signal jammer. Heck, increase the laser designator's range while you're at it, as it's a laughable 450m.

The second nerf, buff it so aerial vehicles can be locked on further ranges to match the ranges they can fight at. I'm talking Stingers and AA-missiles getting range increases. Or, inversely, nerf the Heli's weapon ranges to match the AA weapons in the game. Not sure if anyone here has their Assault Vehicle at lvl 9 so they could unlock the AA mounted turret. I do. The thing is a joke. Does tickle damage to a Helicopter. Where as the Heli can kill you in about 1-2 seconds. It has roughly 450m of range just like the stingers or AA-missiles. The ammo just explodes in the sky after it travels roughly 450-500m. Why not nerf Helicopters so their ammo explodes after 450-500m of travelling too since most AA weapons only seem to travel or lock-on to about 450m?

The developers seriously seem to think anti-air weapons being hard countered by aircrafts is acceptable. It should be the other way around. Aerial vehicles should fear anti-air, not hard counter them.
Last edited by Soren; Jan 14 @ 8:15pm
Korva Jan 14 @ 9:20pm 
Originally posted by Noodlesocks:
Should be able to upgrade ground vehicles with tokens like you can upgrade weapons. A lot of vehicles have AA unlocks but unless you play vehicles all the time, they're a long time to unlock.

Complaining about helos is pretty much just a skill issue and those AA unlocks are utterly useless.
Soren Jan 14 @ 9:23pm 
Originally posted by Korva:
Complaining about helos is pretty much just a skill issue and those AA unlocks are utterly useless.
I'm guessing you just don't play KotH and have never had to contend with squads of 4 going on both the helicopters then? It's pretty rare, but when it happens there is nothing you can do as a lone player to get out of that situation.
Nonaloth Jan 15 @ 12:37am 
Originally posted by Hampamatta:
seriously nerf them. make ther counters actually useful.. anything. because an attack helicopter can outrange and outdamage their counters, they can use CM to prevent targeting, they can manouver way to easily to get into cover and magically repait to full health again.

nerf these things please. they kill the mood of any game they are in because they are untouchbale and unkillable.
Agree, had 2 matches in a row with helicopters from the start...dude was firing from 900m while the stinger/javelin need to be in 450/250m in range to be able to fire.

What happens is:
You lock (IF EVER), fire at them... they use the jammer missiles.
you lock them again they simply manouver out of range...spray the ♥♥♥♥ out of you.
You simply can't beat them.

My nerf suggestion is:
Limited ammo use
Limited time/gas use
Limited jammer use
Limited repair use
Need more ammo/repair? go down and fetch like any other vehicle.
No spawn for allies (or max squad members)


I know it is a futuristic game where they have biometal and whatever...
But they regen too fast too often and have simply infinite ammo and range.
Just look at the scores.

Dude's getting over 60 kills carrying the game from above getting rank/points without ever getting for any objetive, saving any players, while their only value is to annoying the hell out of the opponet with this almost cheating like behaviour.
A whole 15 min match dude flying over with no real consequence, never ever dying, just flying around behind builds/weird angles. Nothing can really counter them.
Last edited by Nonaloth; Jan 15 @ 12:39am
Btw in the next season they are nerfing the helis and both nerfing and buffing some AA.

https://steamcommunity.com/app/2507950/discussions/0/592886231027752484/
Last edited by Zordiark Darkeater; Jan 15 @ 12:52am
"they are untouchbale and unkillable. " - false.
AA stationary guns are their counters.
I've yet to see a heli pilot who can effectively work in areas protected by stationary AA.
You don't know what invincible helis are - play BF2042 if you want to see those.
Just learn to use stationary AA.
Originally posted by Soren:
Originally posted by Korva:
Complaining about helos is pretty much just a skill issue and those AA unlocks are utterly useless.
I'm guessing you just don't play KotH and have never had to contend with squads of 4 going on both the helicopters then? It's pretty rare, but when it happens there is nothing you can do as a lone player to get out of that situation.
Why a lone player should counter a squad of 4? This never supposed to be a thing.
It should be 4 vs 4.
BigJ Jan 15 @ 1:04am 
AA melts them, use it.

They deny full areas and force helixs close to ground where AT and even Wolf grenades can target them easily.
Last edited by BigJ; Jan 15 @ 1:05am
Originally posted by v^v^v^v^√\/:
"they are untouchbale and unkillable. " - false.
AA stationary guns are their counters.
I've yet to see a heli pilot who can effectively work in areas protected by stationary AA.
You don't know what invincible helis are - play BF2042 if you want to see those.
Just learn to use stationary AA.

I saw helist with guners that camped so high nothing could lock on and not even the controlled rocked could reach it.

And the gunner was almost instantly took out anyone who tride to use a stationary AA gun on it same with AA vehicles at those 600m+ range its extremely easy for the to dodge then nuke. 6 of us was trying to take it out nobody could the heli stayed almost untouchable the entire match with minor damage here and there.

Players literally cant do Anything against a good pilote and good gunner on Ascension.
Originally posted by Zordiark Darkeater:
Originally posted by v^v^v^v^√\/:
"they are untouchbale and unkillable. " - false.
AA stationary guns are their counters.
I've yet to see a heli pilot who can effectively work in areas protected by stationary AA.
You don't know what invincible helis are - play BF2042 if you want to see those.
Just learn to use stationary AA.

I saw helist with guners that camped so high nothing could lock on and not even the controlled rocked could reach it.

And the gunner was almost instantly took out anyone who tride to use a stationary AA gun on it same with AA vehicles at those 600m+ range its extremely easy for the to dodge then nuke. 6 of us was trying to take it out nobody could the heli stayed almost untouchable the entire match with minor damage here and there.

Players literally cant do Anything against a good pilote and good gunner on Ascension.
Never happened to me.
As soon as I take stationary AA -> no helis around me.
If they dare to approach, I shoot them down.
It's a little bit boring, like duck hunt, but I do this for the team.
One of the reasons I always have "ranked off". Because sometimes you just do the boring stuff which doesn't give you much points.
Last edited by v^v^v^v^√\/; Jan 15 @ 1:12am
BigJ Jan 15 @ 1:12am 
Originally posted by Zordiark Darkeater:
Originally posted by v^v^v^v^√\/:
"they are untouchbale and unkillable. " - false.
AA stationary guns are their counters.
I've yet to see a heli pilot who can effectively work in areas protected by stationary AA.
You don't know what invincible helis are - play BF2042 if you want to see those.
Just learn to use stationary AA.

I saw helist with guners that camped so high nothing could lock on and not even the controlled rocked could reach it.

And the gunner was almost instantly took out anyone who tride to use a stationary AA gun on it same with AA vehicles at those 600m+ range its extremely easy for the to dodge then nuke. 6 of us was trying to take it out nobody could the heli stayed almost untouchable the entire match with minor damage here and there.

Players literally cant do Anything against a good pilote and good gunner on Ascension.
There's 3 AA emplacements there, if it's 400m+ in the air, travel time for their projectiles makes them innacurate at disrupting the objective.

It also allows Shepherd to face tank them and or use the active defense, a single player vs a group of 3 leads to a positive engagement on your part. Add in 1 or 2 for the other aa or god forbid, any of the AA attachments to your own vehicles and the heli is toast.
Last edited by BigJ; Jan 15 @ 1:12am
AA emplacement does slightly to little damage imo, it also overheats way to easily to be effective against a helicopter at range, the ehelicopter is also too manouvreble makint rolls and rapid retreats making it pretty hard to hit them.

concider that how many counters and how "easily" ground vehicles are to kill i dont see why helicopters should be this exception where you need an entire team of ultra pro players to take down one helicopter.
Originally posted by Hampamatta:
AA emplacement does slightly to little damage imo, it also overheats way to easily to be effective against a helicopter at range, the ehelicopter is also too manouvreble makint rolls and rapid retreats making it pretty hard to hit them.

concider that how many counters and how "easily" ground vehicles are to kill i dont see why helicopters should be this exception where you need an entire team of ultra pro players to take down one helicopter.
Nobody is speaking about "ultra pro" players. You have to practice a little on AA turret.
You have to lead the target the same as with any AA turret.
But why expect absolute noobs to be effective against pro players?
Is it your definition of "balanced"?
Originally posted by v^v^v^v^√\/:
Originally posted by Hampamatta:
AA emplacement does slightly to little damage imo, it also overheats way to easily to be effective against a helicopter at range, the ehelicopter is also too manouvreble makint rolls and rapid retreats making it pretty hard to hit them.

concider that how many counters and how "easily" ground vehicles are to kill i dont see why helicopters should be this exception where you need an entire team of ultra pro players to take down one helicopter.
Nobody is speaking about "ultra pro" players. You have to practice a little on AA turret.
You have to lead the target the same as with any AA turret.
But why expect absolute noobs to be effective against pro players?
Is it your definition of "balanced"?

dude, i am a profienct war thunder anti air guy. i know how to aim. but its more cod aiming than anything else. helicopters can fllip, turn and bail so insanely fast that you need to be a 14 year old sweatlord to keep your aim locked and kill it before overheating. not to mention the ranges you need to engage it at gives far greater advantages to helicopters. because the AA turret has spread, travel time and i am pretty sure it even have damage falloff.

and no i dont expect noobs to be able to slap them around. quit strawmanning and defending this obvious bs that is helicopter inbalance.
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Date Posted: Jan 14 @ 3:39pm
Posts: 49