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You're literally lying. Why am i getting then the #500 players in my lobbies everytime i play? Its always the same people.
You either lying or blind.
no you aren't getting the top 500 players always.
And if your getting the same people constantly you might live in a part of the world where matchmaking is pure garbage because of the limited people that are playing online games in that area.
And no there is no SBMM.
SBMM would encourage more players to play the game what is always a good thing
SBMM woud prevent good payers from having "noobs" in their team
SBMM would make matches more even and exciting
waiting times:
yes SBMM would increase them, but each match will be more rewarding and fun for all
pro players:
yes SBMM will make the game harder for them, but give them a realistic feedback of skill
For example, in League of Legends, it's also allowed for five friends in voice chat to match against players who don't even know each other and thus usually can't play in a coordinated manner.
It would be interesting to know if this is known and tolerated, since it affects many players.
This gets thrown around a lot, but if you actually look into it, there's a decent amount of evidence suggesting that Delta Force does have some form of SBMM, even if it hasn’t been officially confirmed by the devs.
Enders’ Test
Enders created brand new accounts and still ended up in lobbies with weaker Marshal-ranked players (the highest rank), which implies that matchmaking is based on in-game performance rather than just account level.
https://www.youtube.com/watch?v=sazkRPMGPZw&ab_channel=Enders
TheCadWoman’s Analysis
She collected data from multiple matches and found a trend: after several sweaty games, the next few matches were noticeably easier. This kind of fluctuation is typical of engagement-optimized SBMM, where the system tries to balance frustration and fun.
https://www.youtube.com/watch?v=BrI2a3na5eA&t=360s&ab_channel=TheCadWoman
There are even more examples out there if you dig into the community,a lot of players have independently found similar patterns.
So sure, people can keep saying “there’s no SBMM,” but if you look at the testing and actual gameplay data, it’s pretty obvious that something is influencing the matchmaking behind the scenes.
And the Devs said it: "New players get into a separate lobby."
I believe this is true and experienced it myself!
The first two days of Delta Force where easy to me.
I thought:"Oh wow, you can actually make some kills!"
In A/D unranked I had this feeling and in extractions too.
In extractions I didn't even realize there are real players on the map.
Maybe there were no real players on day 1+2...
But this feeling ended with a hard cut after 2 days!
And now this games matchmaking just feels and looks normal (random).
---
TheCadWoman's Analyses has big flaws and analysing the own K/D gives 0 information.
Here is why:
If I start playing in the early evening I need like 30-60 minutes to get in the flow.
So the first 2-3 matches always suck.
Then there are good matches inbetween, where I play well.
After 2 hours my performence and concentration suffers.
I play worse.
So my K/D will change over the session I play, what is due to my own performance.
An easy way to show SBMM is non existant (in A/D unranked) is one short look into the match results. You see players with 100:25 or 60:10 resuts dominating, while there are players with 13:30 or worse results.
THAT SHOULD NOT BE POSSIBLE WITH A DESCENT SBMM.
The difference and the spread in the TAB-overview is already proof that SBMM is not existant OR just very very very weak.
I woukd like to see a much much stronger SBMM.
For example a simple K/D based MM using the median over the last 20 matches.
Then you build like 20 groups of players sorted by this median.
Very easy, cheap and fast...