Delta Force

Delta Force

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Rnz Dec 25, 2024 @ 2:46pm
Long Range TTK is ridiculous
long range hits to kill should be significally lower.
It takes an absurd number of chest hits to kill even with full power assault rifles such as M4 and ak-21. my suggestion is reduce the damage reduction multiplier sensibly for ALL guns or at least all but SMGs and pistols.
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Showing 1-7 of 7 comments
Noodlesocks Dec 25, 2024 @ 2:53pm 
Yeah, rifles and LMGs are in a bad state right now. Roughly same damage (sometimes less) than SMGs and about the same range. The VSS with 30 round mag is only decent automatic rifle I've found right now cause it does 33 damage and retains that damage a lot further.

When in close range I just use the deagle over automatic weapons because it's practically a 'I win' button.
Dizzyfatpigeon Dec 25, 2024 @ 7:21pm 
They probably wont do this

Because any of the current zero recoil meta builds (m4, sg552, cl19) are already extremely strong within their effective range

Decreasing the shots to kill will just turn these into instant delete buttons across the map which will be no fun

all the weapons need to be balanced against them first
Monk Dec 25, 2024 @ 8:05pm 
It's almost as if battle rifles, marksmen rifles and sniper rifles are supposed to fill the longer range niche and not have 1 gun for every job.

Weird that...
Edge_Master Dec 25, 2024 @ 8:10pm 
Originally posted by Monk:
It's almost as if battle rifles, marksmen rifles and sniper rifles are supposed to fill the longer range niche and not have 1 gun for every job.

Weird that...

even than the ttk can be long with sniper rifles
Radious Dec 26, 2024 @ 1:46am 
TTK is already faster then any CoD or Battlefield. Close to mid range is in 99% cases 1 tap with every weapon. If anything it needs to be longer.
Rnz Dec 26, 2024 @ 3:41am 
Originally posted by Monk:
It's almost as if battle rifles, marksmen rifles and sniper rifles are supposed to fill the longer range niche and not have 1 gun for every job.

Weird that...

Sniper and marksmen rifle should 1 headshot kill and 2-3 shots kill you at range
Assault rifles are not even that powerful at short range... so at long range they should take roughly the same amount of hits to kill, given that it is already much harder to put 4-5 hits in the chest at long distance without a decent optic, vs putting 1-2 with a sniper rifle.

So the game already has a gun for every job, but ARs and LMGs are unrealistically underpowered and unfun to use from medium range onward
Last edited by Rnz; Dec 26, 2024 @ 3:41am
Monk Dec 26, 2024 @ 5:26am 
Originally posted by Edge_Master:
Originally posted by Monk:
It's almost as if battle rifles, marksmen rifles and sniper rifles are supposed to fill the longer range niche and not have 1 gun for every job.

Weird that...

even than the ttk can be long with sniper rifles

Then you area bad shot.
Snipers will kill in 1 headshot at any range I've been able to see, marksmen takes a couple extra to balance them out, but remains 2-3 shot kill out to 150m.

Mind you, you need to build the gun out to achieve best results.

Using the sr25 as an example, at stock it kind of sucks, 500ish meters a second velocity is slow with a range of 80m ish with notable recoil.

Built fully though for counter sniping, it's 140m before dmg drops off, and 1000m/s velocity with low recoil and good stability transforms it.
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Showing 1-7 of 7 comments
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Date Posted: Dec 25, 2024 @ 2:46pm
Posts: 7