Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I see the enemy, unload 988678bullets into them, hitmarkers everywhere and then they return fire and kill me with a single bullet that flew to close to me and the air current made me die instantly.
There is something DRASTICALLY wrong with the netcode or something, it's borderline unplayable when you unload multiple bullets point blank into an enemy, you get multiple hitmarkers, THEN they turn towards you and kill you.
Believe me, I was pretty frustrated in the beginning. The basic weapons you start with have low RPM, meanwhile the players you're going up against not only have more experience, they also have better weapons.
I recently unlocked the m4, which has an RPM of 800, vs the starting assault rifle which only has an RPM of 632 (IIRC). The difference is night and day and I can honestly see why players were killing me before I got them, as they could put more bullets out than I could.
A big grievance I have at the moment is players being able to shoot while actively in the climbing animation.