Delta Force

Delta Force

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qork Dec 18, 2024 @ 5:57pm
Vehicle Gunner Damage needs buff
The gunner on all vehicles does really weak damage. To infantry is is weak but i can understand for the sake of balance, how ever against other vehicle platforms, especially helicopters the damage is a joke. The main issues is of course, the overall damage is way to weak and the range is to short. When trying to defend a tank from helicopters you basically can't. The range stops at over 500m and on top of that it would take roughly 5 mins of direct uninterrupted firing to a Apache type helicopter to kill. This is absurd and needs fixing. Helicopters for the most part go unmatched when fighting armour. The ability alone to control the fight by flying off, at any point is meant to be the main trope of the Air vehicles, but combining this with the ability to go over 500m so no one can hit you is utterly ridiculous. Same goes for lock of missiles, over 500m no lock. Helicopters have way to much control and little to no punishment. And i almost forgot to mention the flairs can stop any lock-ons. This at first, doesn't sound like a issue but when the flair acts more like a god mode button, it simply makes it ridiculous. The flare will stop all lock-ons for a period of time, so communicating with your team to bait a flare, to then hit with a follow up is impossible. And on top of that the respawn time for the flare is stupidly quick. Aircraft are simply to strong, in the sense of if the pilot is somewhat competent they can go completely unmatched. No one should have that type of power.

TLDR:
Gunners on vehicles need more damage and range
Missiles need longer lock on range
Helicopters need less g frames from flairs and longer flair respawn time.

My opinion -
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Showing 1-8 of 8 comments
FryinHard Dec 18, 2024 @ 9:18pm 
LOL, helicopters do not go unmatched from armor. That's crazy. Try flying a chopper once in a while and see what happens.

* LAV-AA has insane damage and range against helicopters and their default secondary is a lock on missile--they also usually hide in the safe area in back and don't get engaged by other ground armor when they do that and are extremely hard to counter with an attack chopper, little bird has no chance. They are usually hell bent on denying choppers, but hey at least they are playing their role.
* If choppers fly low enough tank's main gun can hit, or if a tank drives up an incline they can aim even higher
* Tank gunners, hell all armor gunner seats, can easily hit and pepper choppers--I shoot them down a lot in the gunner seat
* Same with IFV--they even have AA gun unlocks you can equip once you reach the required vehicle level
* The Tank Destroyer can hit them, too, and might have the AA gun unlocks(it's either the IFV or the Tank Destroyer, I can't remember)
* Support has stingers and javelin(2 stingers take them out, just lock wait for flares to pop, usually they can't get out of range fast enough and you can fire when flares are done and pop off the 2nd stinger when they are running and boom down)
* Recon can use binoculars to paint choppers and then support's AT4s can lock too
* There are stationary AA guns placed around maps as well
* Hell even snipers and wishful infantry take shots at pilots--I've for sure taken small arms fire in the little bird that damaged my health and not the chopper's


Just sayin.
qork Dec 19, 2024 @ 4:14am 
Originally posted by FryinHard:
LOL, helicopters do not go unmatched from armor. That's crazy. Try flying a chopper once in a while and see what happens.

* LAV-AA has insane damage and range against helicopters and their default secondary is a lock on missile--they also usually hide in the safe area in back and don't get engaged by other ground armor when they do that and are extremely hard to counter with an attack chopper, little bird has no chance. They are usually hell bent on denying choppers, but hey at least they are playing their role.
* If choppers fly low enough tank's main gun can hit, or if a tank drives up an incline they can aim even higher
* Tank gunners, hell all armor gunner seats, can easily hit and pepper choppers--I shoot them down a lot in the gunner seat
* Same with IFV--they even have AA gun unlocks you can equip once you reach the required vehicle level
* The Tank Destroyer can hit them, too, and might have the AA gun unlocks(it's either the IFV or the Tank Destroyer, I can't remember)
* Support has stingers and javelin(2 stingers take them out, just lock wait for flares to pop, usually they can't get out of range fast enough and you can fire when flares are done and pop off the 2nd stinger when they are running and boom down)
* Recon can use binoculars to paint choppers and then support's AT4s can lock too
* There are stationary AA guns placed around maps as well
* Hell even snipers and wishful infantry take shots at pilots--I've for sure taken small arms fire in the little bird that damaged my health and not the chopper's


Just sayin.

Massively incorrect.

LAV AA is 500m lock on range
If chopper fly's low anything can hit then. that's called punishment for making a high risk mauver
Gunners can hit easily for sure, that's not what I'm saying how ever. the damage is way to low.
All the other points refer back to anything over 500m can't be engaged (the round stops dealing damage over 500m)

Read again what i said instead of rage replying. I will summarise again to help you. Choppers control every fight as per design by being able to close and open distance. making a range cut off for this results in broken counter mechanics.
DarK Dec 19, 2024 @ 4:18am 
Originally posted by FryinHard:
LOL, helicopters do not go unmatched from armor. That's crazy. Try flying a chopper once in a while and see what happens.

* LAV-AA has insane damage and range against helicopters and their default secondary is a lock on missile--they also usually hide in the safe area in back and don't get engaged by other ground armor when they do that and are extremely hard to counter with an attack chopper, little bird has no chance. They are usually hell bent on denying choppers, but hey at least they are playing their role.
* If choppers fly low enough tank's main gun can hit, or if a tank drives up an incline they can aim even higher
* Tank gunners, hell all armor gunner seats, can easily hit and pepper choppers--I shoot them down a lot in the gunner seat
* Same with IFV--they even have AA gun unlocks you can equip once you reach the required vehicle level
* The Tank Destroyer can hit them, too, and might have the AA gun unlocks(it's either the IFV or the Tank Destroyer, I can't remember)
* Support has stingers and javelin(2 stingers take them out, just lock wait for flares to pop, usually they can't get out of range fast enough and you can fire when flares are done and pop off the 2nd stinger when they are running and boom down)
* Recon can use binoculars to paint choppers and then support's AT4s can lock too
* There are stationary AA guns placed around maps as well
* Hell even snipers and wishful infantry take shots at pilots--I've for sure taken small arms fire in the little bird that damaged my health and not the chopper's


Just sayin.
^this
FryinHard Dec 19, 2024 @ 12:18pm 
Originally posted by Kaczynski:
Originally posted by FryinHard:
...

Massively incorrect.

LAV AA is 500m lock on range
If chopper fly's low anything can hit then. that's called punishment for making a high risk mauver
Gunners can hit easily for sure, that's not what I'm saying how ever. the damage is way to low.
All the other points refer back to anything over 500m can't be engaged (the round stops dealing damage over 500m)

Read again what i said instead of rage replying. I will summarise again to help you. Choppers control every fight as per design by being able to close and open distance. making a range cut off for this results in broken counter mechanics.

Sorry but you are the one who is massively incorrect. Rage replying? lololol. Right. I didn’t even use all caps or resort to ad hominem or strawman arguments. Your tone, however, is somewhat condescending and you speak as if you come from a position of experience over me whereas I have 3x the amount of hours played than you. So it can be said that I may have a little more insight on this, especially because I fly choppers a lot.

My post was well thought out with point by point helicopter counters broken down with descriptions of things in the game designed to counter choppers specifically and things I have experienced in and out of helicopters. Really, you could learn a few things from what I said and apply them in game to have a much better time countering choppers.

You are also now contradicting yourself, "Helicopters have way to much control and little to no punishment."
then,
"If chopper fly's low anything can hit then. that's called punishment for making a high risk mauver". So which is it?

Also, this is incorrect, "All the other points refer back to anything over 500m can't be engaged (the round stops dealing damage over 500m)"
Choppers 100% take massive damage from the LAV-AA main gun(the one that is not the lock-on missile) from anywhere. This happens way past 500m, upwards of 900-1000m. LAV-AA can damage choppers all the way to the edge of the map from the total opposite end.

tldr: Realistically, until you fly a chopper in-game and come back to tell us all how that went for you, this conversation is basically over.
Last edited by FryinHard; Dec 19, 2024 @ 12:19pm
Korva Dec 19, 2024 @ 12:24pm 
Vehicle secondary guns do plenty of dmg to infantry. If you cant hit with them, its a skill, not damage issue.
qork Dec 19, 2024 @ 1:40pm 
Originally posted by Korva:
Vehicle secondary guns do plenty of dmg to infantry. If you cant hit with them, its a skill, not damage issue.



Originally posted by FryinHard:
Originally posted by Kaczynski:

Massively incorrect.

LAV AA is 500m lock on range
If chopper fly's low anything can hit then. that's called punishment for making a high risk mauver
Gunners can hit easily for sure, that's not what I'm saying how ever. the damage is way to low.
All the other points refer back to anything over 500m can't be engaged (the round stops dealing damage over 500m)

Read again what i said instead of rage replying. I will summarise again to help you. Choppers control every fight as per design by being able to close and open distance. making a range cut off for this results in broken counter mechanics.

Sorry but you are the one who is massively incorrect. Rage replying? lololol. Right. I didn’t even use all caps or resort to ad hominem or strawman arguments. Your tone, however, is somewhat condescending and you speak as if you come from a position of experience over me whereas I have 3x the amount of hours played than you. So it can be said that I may have a little more insight on this, especially because I fly choppers a lot.

My post was well thought out with point by point helicopter counters broken down with descriptions of things in the game designed to counter choppers specifically and things I have experienced in and out of helicopters. Really, you could learn a few things from what I said and apply them in game to have a much better time countering choppers.

You are also now contradicting yourself, "Helicopters have way to much control and little to no punishment."
then,
"If chopper fly's low anything can hit then. that's called punishment for making a high risk mauver". So which is it?

Also, this is incorrect, "All the other points refer back to anything over 500m can't be engaged (the round stops dealing damage over 500m)"
Choppers 100% take massive damage from the LAV-AA main gun(the one that is not the lock-on missile) from anywhere. This happens way past 500m, upwards of 900-1000m. LAV-AA can damage choppers all the way to the edge of the map from the total opposite end.

tldr: Realistically, until you fly a chopper in-game and come back to tell us all how that went for you, this conversation is basically over.


Yeah no amount of pompous dialogue is going to change the fact you are wrong. Your basic inability to read is hilarious at this point, so maybe calm down with the googled buzz words yeah ? And if you haven't confirmed you were rage replying yet, you just did, so congratulation on not only looking brain dead, but being so far up your own ass. So here is your wake up call to get off your high horse, Mr "I have more hours than you, so I'm right". I'm not going to point out the obvious as clearly you lack the mental capacity to understand. However because I'm in a good mood, and feel like supporting the handicap, I will for one more time help you with what you are so clearly struggling with.

"You are also now contradicting yourself, "Helicopters have way to much control and little to no punishment."
then,
"If chopper fly's low anything can hit then. that's called punishment for making a high risk mauver". So which is it?" - This is an example that's not present. taking quotes out of context doesn't support your deluded argument.

"Also, this is incorrect, "All the other points refer back to anything over 500m can't be engaged (the round stops dealing damage over 500m)"
Choppers 100% take massive damage from the LAV-AA main gun(the one that is not the lock-on missile) from anywhere. This happens way past 500m, upwards of 900-1000m. LAV-AA can damage choppers all the way to the edge of the map from the total opposite end." - We never was talking about the main gun....

I think maybe if you actually try reading and drop your video game ego, you might be able to understand the topic of discussing, instead of being so far up your own ass.

P.S being able to read a tone is wild bro. You're not as smart as you've convinced yourself you are.
Last edited by qork; Dec 19, 2024 @ 1:43pm
qork Dec 19, 2024 @ 1:40pm 
Originally posted by Korva:
Vehicle secondary guns do plenty of dmg to infantry. If you cant hit with them, its a skill, not damage issue.
If you read i said that....the issue is against aircraft armour.
FryinHard Dec 19, 2024 @ 2:51pm 
Lol, googled buzzwords. You're just baiting at this point. If anyone is mad it's you. That's pretty clear from your responses thus far.

Have you tried flying a chopper across the map yet?

P.S. skill issue
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Date Posted: Dec 18, 2024 @ 5:57pm
Posts: 8