Delta Force

Delta Force

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Sineva makes Operation unplayable
The new character unironically makes Operation mode actually unplayable. He can permastunlock you, takes decades to kill with a deployed shield and if there is more than 1 on the enemy team there is literally nothing you can do to stop them.

Stun mechanics like that have no place in an FPS.
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It's funny how they go in on normal mode with only 1 !!!! helmet and NO gun, just to loot and possibly kill you as a 3man rat shield squad bashing the ♥♥♥♥ outta you.

It's funny too that he has flat damage reduction just for having the shield equipped. You need 3 times the bullets to down him. Terrible game design.



EDIT: It's better to run than to waste around 20 bullets for 4-9k each
Last edited by PinkPanther; Feb 9 @ 11:58am
NextID Feb 14 @ 7:14pm 
+ hope developers will bankrupt because of this ♥♥♥♥♥♥♥ shield guy.
he has been nerfed into oblivion everything cost too much stamina now and you can kill anyone and the stamina regen is nonexistent. all they needed to do is make it so you can only pick 1 operator per team. that would fix alot. now he is unplayable.
Niko Feb 15 @ 6:28am 
Originally posted by shadowzero:
he has been nerfed into oblivion everything cost too much stamina now and you can kill anyone and the stamina regen is nonexistent. all they needed to do is make it so you can only pick 1 operator per team. that would fix alot. now he is unplayable.
One per team is a bad decision. There is only one operator i love to play and its Hackclaw so cant imagine myself to play the game if that operator is going to be locked cuz other person took it. Maybe i could agree for that if there was an function to create a keybinds depends of the hero, but without that no way. I have changed default binds to fits for my hackclaw and playing with another one is nearly impossible to me.
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Date Posted: Feb 9 @ 10:50am
Posts: 4