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Did you try to use other corridors?
PLEASE do not suggest adapt/overcome methods. instead everything must be nerfed/buffed till the whining minority is happy..
Or you can whine till everyone is just shooting at each other and never using gadgets of smart explosibe use.
You could also just play shepherd and mostly ignore them.
Game balance is very important for the survival of this game... If you dont think explosives need to be nerfed, not my fault but then why TF do I need to 2 hit or 3 hit people into body with a sniper rifle? It should be 1 hit kill even if I hit their toe then to balance the range... If explosive can 1 tap a tank (yeah the character has enough of them to 1 tap a tank so dont argue) then I should be able to 1 tap people with M700 or AWM into body aswell... Tanks, cars, LAVs should either also have a weak spot like player has their head to balance the explosive spam and then vehicles gonna have some value to push through choke points that are spammed by explosives or just nerf it... Simple...
TO WRAP THIS UP, EXPLOSIVES NEED TO BE HEAVILY NERFED... PERIOD.
Have u heard of armor plates? That's why you need to hit 2 or three times in the body, but not the head. Explosives will not do anything to an actual tank other than scratch the paint, but hey, this isn't Warthunder. The tanks need to have their armor buffed though because I should be able to last longer than 6 seconds in the open with no enemy armor firing on me. You *should* be able to oneshot people with the AWM even through armor plates but hey, BaLaNcE. Cars are absurdly well armored considering that they are cars and not light armor and the light armor has, what, 5 weapons? Real light armor has a small cannon, a machine gun (Maybe even two!), and sometimes anti-tank missiles. Both sides use the exact same vehicles so despite the glaring inaccuracies it should be fine, right? No, because half the time the enemy is the only one with a vehicle. There's no problem with the explosives, just your gameplay and the vehicles.
This would be a very valid point if active defense did not expire almost straight away and have way to little range to be effective to push.
To say that there is absolutely no need to further balance this beta game is just silly, but i would agree that outright nerfing explosives would not be the best and only way to do things. Especially since on larger maps they are not nearly as effective.
Boosting the Denial system for instance would be better since that would also be mostly a boost that makes sense on these tight maps where you are funneled into killboxes.
Also Shafted is basically this games metro. Some people really enjoy spamming xplosives in these games. :)
I guess the problem is that you need a rocket launcher for vehicles. I only use it when I hold a point with a MG and Shepherd. But overall I guess you are right, people dont use it enough.
Overall I dont have issues with the explosives in this game, its fine. The game suffers from other problems like head/camera shooting and the like.