Delta Force

Delta Force

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limit usage of vehicles...
Limit the nº of times u can use tanks/helicopters, some maps are a bit small and ppl are spamming it, i think would be good that u can use them like x times per team during all the game, used to boost ur team for a moment or to get some zone (A,B,C...)
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Showing 1-12 of 12 comments
Its fine as it is.. helicopters are severely limited, ground vehicles are limited to x amount per team active, and they are brain rot easy to deal with.

Get good.. if anything they could increase the vehicles a bit, so I can farm more free xp and points for artillery/cruise missile strikes.
Last edited by Holy Athena; Jan 5 @ 4:42pm
Yep, too much vehicles at the same time sometimes. The dropping should be limited if there is already the same x vehicle on the ground.
Originally posted by Holy Athena:
Its fine as it is.. helicopters are severely limited, ground vehicles are limited to x amount per team active, and they are brain rot easy to deal with.

Get good.. if anything they could increase the vehicles a bit, so I can farm more free xp and points for artillery/cruise missile strikes.


you sir are on crack
Not sure why they allow so many and so often. at least bf games give them cooldowns. All but the heli seem ok to deal with just not consistently. also, why its 2025 and devs still dont put in only infantry modes is beyond me, use to be a staple in these type of games
CAR DAMAGE - weapons should be able to damage it
I suggest at least SOME damage to be able to damage veheicles.
TYRES to hinder they speed. Vahicles are too fast.
Window damage - snipers and lmg does nothing as if the windows are diamond made.
They Any weapon should be able to damage any vehicle if damaged on weak points...but they seem to have none.
In "Hell Let Loose" you can damage vehicles in the back for tank or tires and engine for normal cars.
This is a heavy issue on this game.

Tanks: They have infinite range, while bazzokas and javelins need specific range to counter them...but they can keep shoveling cannon shots and machineguns barrage.
Nerf them by adding a limite of how much they can shoot.
Javelin are extemely weak with only 250m range, very slow to carry and huge amount of time to be able to fire.
Originally posted by Nonaloth:
CAR DAMAGE - weapons should be able to damage it
I suggest at least SOME damage to be able to damage veheicles.
TYRES to hinder they speed. Vahicles are too fast.
Window damage - snipers and lmg does nothing as if the windows are diamond made.
They Any weapon should be able to damage any vehicle if damaged on weak points...but they seem to have none.
In "Hell Let Loose" you can damage vehicles in the back for tank or tires and engine for normal cars.
This is a heavy issue on this game.

Tanks: They have infinite range, while bazzokas and javelins need specific range to counter them...but they can keep shoveling cannon shots and machineguns barrage.
Nerf them by adding a limite of how much they can shoot.
Javelin are extemely weak with only 250m range, very slow to carry and huge amount of time to be able to fire.


Literally no one uses javelin specifically cause they are trash in this game.

A tank gets indication that he is being lock downed so he just needs to move a tiny bit and he's all good.

Then because it takes forever to lock on you leave yourself vulnerable everytime you would even try it.

It's just much much much better to have recon with goggles and just go with AT4 if you actually want to lock on anything.

Also vehicles being able to autorepair is just dumb. You fire 4 shots at some vehicle and are out of ammo, then they go behind corner and are fully repaired after 5s out of fight.

Just ridiculous.

Not to even mention how if you helicopter or tank is killing 90% of your team it is YOUR responsibility to always take care of them cause you are playing with literal glue eaters.
You can replenish ammo pretty fast, to repair a tank pretty fast, you need some engineers to do this, meaning you have a squad at the tank that keeps the tank alive, so it not a big deal to have a squad to fight the tank, if you have 2 engi and 2 medics, you get start with 8 AT RPG and get 1 additional in average of 10 seconds.

Tanks and any other vehicle are only an issue, of you dont take care of them. If you have a squad that focus on vehicle, you dont see many vehicles at all.
Soren Jan 5 @ 9:56pm 
Originally posted by Younguns 375:
Not sure why they allow so many and so often. at least bf games give them cooldowns. All but the heli seem ok to deal with just not consistently. also, why its 2025 and devs still dont put in only infantry modes is beyond me, use to be a staple in these type of games
They had some infantry only modes as a limited time thing. AKA 24/7 Cracked Attack and Defend. Only vehicle in that mode was the assault vehicle given to offensive in the first capture point if they used half their lives but still have not captured the first point yet.

edit: Sorry, not Cracked. 24/7 of that map with the turbine vents and the underground sections. It's basically an only infantry map on both Attack & Defend as well as KotH.
Last edited by Soren; Jan 5 @ 10:00pm
Originally posted by KarvaRausku:
Originally posted by Nonaloth:
CAR DAMAGE - weapons should be able to damage it
I suggest at least SOME damage to be able to damage veheicles.
TYRES to hinder they speed. Vahicles are too fast.
Window damage - snipers and lmg does nothing as if the windows are diamond made.
They Any weapon should be able to damage any vehicle if damaged on weak points...but they seem to have none.
In "Hell Let Loose" you can damage vehicles in the back for tank or tires and engine for normal cars.
This is a heavy issue on this game.

Tanks: They have infinite range, while bazzokas and javelins need specific range to counter them...but they can keep shoveling cannon shots and machineguns barrage.
Nerf them by adding a limite of how much they can shoot.
Javelin are extemely weak with only 250m range, very slow to carry and huge amount of time to be able to fire.


Literally no one uses javelin specifically cause they are trash in this game.

A tank gets indication that he is being lock downed so he just needs to move a tiny bit and he's all good.

Then because it takes forever to lock on you leave yourself vulnerable everytime you would even try it.

It's just much much much better to have recon with goggles and just go with AT4 if you actually want to lock on anything.

Also vehicles being able to autorepair is just dumb. You fire 4 shots at some vehicle and are out of ammo, then they go behind corner and are fully repaired after 5s out of fight.

Just ridiculous.

Not to even mention how if you helicopter or tank is killing 90% of your team it is YOUR responsibility to always take care of them cause you are playing with literal glue eaters.
didn't even know they could auto heal. that is why some tank were requiring so much effort to kill.

Plus normal bazookas can't hit helicopters sisnce they move so freaking fast. So javelin is the only option, but then again...you have to be really close to them and its just a waste.

I've been leaving matches with too many tanks, started one there was 2 tanks, a armored car and a helicopter...they were winning ofc, didn't even try. impossible to even reach the range of any weapon to even begin fighting. Free win for them.
Back in a day in BC2, you had to use engineer to fix your tank. Risking to go outside the tank to heal your tank ... those days are gone apparently.
Soren Jan 6 @ 11:04am 
Originally posted by Nonaloth:
didn't even know they could auto heal. that is why some tank were requiring so much effort to kill.
They can, but the timer before they start regenerating health is about 40 seconds. And they do have the repair ability by default, which gives them back 20% health. But the active defense ability is much stronger and is often picked over it (assuming the player has the vehicle leveled up enough), as it's around 6 seconds of invincibility from ranged explosives and gives you much more than 20% health in fights.
Nonaloth Jan 6 @ 11:22am 
Originally posted by Soren:
Originally posted by Nonaloth:
didn't even know they could auto heal. that is why some tank were requiring so much effort to kill.
They can, but the timer before they start regenerating health is about 40 seconds. And they do have the repair ability by default, which gives them back 20% health. But the active defense ability is much stronger and is often picked over it (assuming the player has the vehicle leveled up enough), as it's around 6 seconds of invincibility from ranged explosives and gives you much more than 20% health in fights.
They need limited ammo and fuel ...extremely off these helis and tanks...ffs...i quit every match they're in.

Every ♥♥♥♥♥♥♥ match in KIG OF HILL HAS SEVERAL TANKS, UNPLAYABLE!
Last edited by Nonaloth; Jan 6 @ 11:34am
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Date Posted: Jan 5 @ 3:45pm
Posts: 12