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So over a month after launch and people are still experiencing this? At first I had thought I was being placed into incorrect servers with absolutely no way to change regions. It's really unfortunate, I still haven't gone back it was a terrible experience.
you don't mention if you are on wifi and if you are what band or type of wifi
open a command prompt and type ipconfig and press enter, look at your gateway IP and note it
now type: ping insertgatewayIPhere -t
this is the first hop before it ever leaves your house, if you are seeing wild swings in ping time on the first hop its happening before it leaves your house.
to see if its happening once it leaves your house you can ping something like
ping 137.221.105.2 -t
which is a blizzard west coast server (just to test a server on the westcoast)
if the time is wildly different than you are experiencing poor QoS on your connection, it could be routing, could be ISP related, could be from your first hop if that's tainting all your traffic.
a jitter of 4-5ms is not uncommon, but it sounds to me like you are experiencing packet loss, it could be your router.
there are many things that it could be, I'm only providing you a way to look at some metrics that aren't just some bandwidth numbers which mean nothing in terms of gaming, you aren't downloading while you are gaming - games care more about consistent delivery of packets in a timely manner aka latency.
bandwidth does play a factor in the latency of a connection but not in the strictest of sense.
not once in the game have I experienced the I was around the corner and I just died effect, I'm sure there is some pullback as all FPS games have this because the client can't know your dead until it knows your dead, on the client it will feel like you made the corner but you really hadn't and so the client has lied to you.... because how could it know until the server told you that you were dead, it can't time travel or warp time and space or disobey the laws of physics and it can't trust your client for lots of reasons.
I see absolutely no issues with the netcode while I am playing... just keep in mind netcode is a catch all term and every netcode has a threshold of jitter that it can interpolate client side to smooth out the weirdness - go beyond a certain quality of service and the wheels really fall off ANY netcode.