Delta Force

Delta Force

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Gun balance is utterly wank
Why would anyone use anything else than smg's when they're lasers at every range?

Do yourself a favor and go into practice range, test out AR's and Smg's at various ranges and count body hits required.

Smg's have 2x the fire rate while requiring at most 3 extra body shots for a kill, at higher ranges it starts getting bizarre.
Zuletzt bearbeitet von Calypsó; 21. Jan. um 10:41
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Beiträge 115 von 16
yeah, don't know what they were thinking making rifles and LMGs do less damage and less DPS than SMGs
atleast they added new skins, right?... RIGHT...?!
Ursprünglich geschrieben von Noodlesocks:
yeah, don't know what they were thinking making rifles and LMGs do less damage and less DPS than SMGs

g17 does more damage than ak

these developers are eating crayons at work?
Yeah, its quiet bad! An LMG should be a real thread and not worse than an SMG in everything! DMRs are mostly useless and withing classes all weapons feel the same. There is this big amount of guns to chose from and detailed customization, but it all doesn´t matter. There is a hand full of meta weapons and the rest is garbage.
they deff eating crayons over there
Ursprünglich geschrieben von BlazinFoxr1der:
they deff eating crayons over there

Doesn't help how awful servers are paired with awful gun balance it's just pure frustration.
hope they fix it until then warfare mode is pointless to play.
Because they do 0 damage past 5 meters
Ursprünglich geschrieben von DarkWolf:
Because they do 0 damage past 5 meters

Not true in the slightest.

Go in practice range and test for yourself.

At 35M A AKM will need 5 body shots for a kill, the uzi needs 7 and vector 8, with almost 2x the fire rate paired with better movement faster ads there's literally not a scenario where the AR beats the SMG' assuming both players start shooting at the same time and hit their shots.

Most firefights in this game rarely happen beyond 40 meters unless people are running snipers and dmr.
Ursprünglich geschrieben von DarkWolf:
Because they do 0 damage past 5 meters


At 100m the Vector needs 10 while the AKM needs 8

The ak actually has WORSE dropoff than the Vector.

Just another fact showing how utterly bad these developers balanced gunplay.

At 200M Vector needs 11 and Akm still 8. So AKM wins the dropoff between 100-200M yay....
Zuletzt bearbeitet von Calypsó; 21. Jan. um 10:44
cl19 also totally op
they increased recoil on all guns , and some attachments got nerfed , shooting most guns now feels like a chore , there are a few meta guns in game now , guess we gotta congratulate them for making things worse , im done with this game , new update just made everything worse , only alpha and open beta were fun to play
Ursprünglich geschrieben von FOX:
they increased recoil on all guns , and some attachments got nerfed , shooting most guns now feels like a chore , there are a few meta guns in game now , guess we gotta congratulate them for making things worse , im done with this game , new update just made everything worse , only alpha and open beta were fun to play

I just fully upgraded the vector with the xp vouchers i had collected, now it's a 70 round laser beam. I won't be playing anything else until they fix their game this ♥♥♥♥♥ broken.

Max out control/handling you don't have recoil anymore.

Honestly there needs to be attachment limits this is baffling.
making guns like the SKS absolutely and utterly useless, the whole dmr category is useless, ive NEVER been killed by an SKS even in operations lol. Its all bizons, or m4a1s
Ursprünglich geschrieben von DarkWolf:
Because they do 0 damage past 5 meters

Mod for control and counterlaser "snipers".
Ursprünglich geschrieben von Vuitton Vampire:
making guns like the SKS absolutely and utterly useless, the whole dmr category is useless, ive NEVER been killed by an SKS even in operations lol. Its all bizons, or m4a1s
m14
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Beiträge 115 von 16
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Geschrieben am: 21. Jan. um 8:04
Beiträge: 16