Delta Force

Delta Force

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tr1p Oct 16, 2024 @ 1:58pm
Sniper Re-work - The elephant in the room
The biggest issue currently is they put rocket trails on sniper tracers. Every Delta Force has always had regular tracers on them. The whole point of sniping in delta force is all about stealth.

Between a Rocket trail, "Glint" (This really needs to be removed), and red tags exposing your location if the reticle moves over an enemy in hiding it seems they've effectively killed anything to do with sniping in delta force.

If you look at old videos there's plenty of sniper battles people used to have. My longest sniper shot was 700 meters away across an entire map, it took a while to find him, why? because there was no rocket trail, no red dot and he was wearing a GHILI SUIT...

Which brings me to another point - Where is the ghili suit that's always existed? But even if we had it we still would be faced with these other issues.

Please, as a community let's bring sniper fun back into the game by letting the developers know they need to be reworked. Not to imitate other large failing games that came long after delta force, but the way delta force has always kept it.

In short:
Remove rocket sniper trail
Remove Glint entirely
ALLOW SCOPE ADJUST FOR DISTANCE (A very basic feature every delta force has had.)
If possible stop red dot from showing up just from the reticle touching them.

This isn't something we all have to just accept, we can make change if we come together and if this request is put in enough. If it makes it to the final game, these changes may never happen.
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Showing 46-55 of 55 comments
MedicFriend Oct 20, 2024 @ 3:38am 
*sniper players when they have to shoot and move instead of just sitting stationary on a rock shooting people that are playing a completely different game[actually being useful on objectives]*
Originally posted by actualTurtle:
This is not just a problem in delta force but basically in almost all BF and Cod games and their competitors in more than a decade.
People are crying because they are blind and can't spot their targets so games have become more and more casual and with more assistance with target accusation. Basically stealth is dead and you have tons of features that are there just to reveal where you are.
Auto enemy markers. Scope glints. Enemy silhouette highlights. red dots on the mini map. WH arrows...

In delta force the scope glints are so huge they basically look more like a torch that cover your whole character and makes you a harder target to hit.
I doubt they will remove it because today's gamers got used to seeing snipers without any issue but at the very least they need to make it smaller because right now it is actually a BUFF to snipers...
It's because nugamers think stopping for ,ore than 3 seconds is camping, even though camper countering is easy if you're not a gimp.

Halo balanced it well in the old games, it just faced your camera in the direction you were killed frm, that's the only clue you got. Now there's a gross torch on your gun if youhave the gall to zoom in.
d3fct Oct 20, 2024 @ 8:01am 
Originally posted by tr1p:
Originally posted by d3fct:
I believe that's the idea yes. In reality it reduces the glare the optic gives off so I would say yes a reduction not complete removal.

What I'm standing up for is complete removal of not just glint, but mainly the rocket trails and to give them regular tracers. Like every other Delta Force.
I get it, I'm on your side.

The last time I played a Novalogic title, I was still on 56k using a CRT monitor a Celeron 766 mhz cpu (with onboard gpu) and a wired mouse with a ball inside that collected hair like an old brush...

With that being said, I don't think your going to get that here. From what it looks like now, they've already made the "hero" choice (mistake).
Last edited by d3fct; Oct 20, 2024 @ 8:02am
Holy Athena Oct 20, 2024 @ 9:11am 
Originally posted by d3fct:
Originally posted by tr1p:

What I'm standing up for is complete removal of not just glint, but mainly the rocket trails and to give them regular tracers. Like every other Delta Force.
I get it, I'm on your side.

The last time I played a Novalogic title, I was still on 56k using a CRT monitor a Celeron 766 mhz cpu (with onboard gpu) and a wired mouse with a ball inside that collected hair like an old brush...

With that being said, I don't think your going to get that here. From what it looks like now, they've already made the "hero" choice (mistake).

They've made every mistake possible, and the only way this game remotely mirrors the old Delta games is by title and thats it. This is a COD/Battlefield knock off to try to gain both player bases. That's it.. and from my 30 years of experience of gaming, that is going to fail miserably. No game that has ever designed itself for the masses in its core design, has ever stayed alive long. Ever.

Its insane that 30 years of constant fail games doing that would be enough for people to finally get the idea that a good game, is a game that knows what it wants to be, and designed with that core in mind.
d3fct Oct 20, 2024 @ 10:37am 
Originally posted by Holy Athena:
Originally posted by d3fct:
I get it, I'm on your side.

The last time I played a Novalogic title, I was still on 56k using a CRT monitor a Celeron 766 mhz cpu (with onboard gpu) and a wired mouse with a ball inside that collected hair like an old brush...

With that being said, I don't think your going to get that here. From what it looks like now, they've already made the "hero" choice (mistake).

They've made every mistake possible, and the only way this game remotely mirrors the old Delta games is by title and thats it. This is a COD/Battlefield knock off to try to gain both player bases. That's it.. and from my 30 years of experience of gaming, that is going to fail miserably. No game that has ever designed itself for the masses in its core design, has ever stayed alive long. Ever.

Its insane that 30 years of constant fail games doing that would be enough for people to finally get the idea that a good game, is a game that knows what it wants to be, and designed with that core in mind.
I don't think it's meant to mirror previous titles. They've mentioned numerous times that this is their take on an old game, their interpretation of how the title would look 30 years later.

I think that's the main problem with this game is that it doesn't have an identity. It's got all these game modes and hype words to appeal to the masses instead of finding their place in the FPS world and focusing on that.

Kinda like how EA keeps shooting the BF titles in the foot with horrible micro/mis managing of their studios.
Last edited by d3fct; Oct 20, 2024 @ 10:38am
Tree (Banned) Oct 20, 2024 @ 11:09am 
Originally posted by Holy Athena:

It was well written.

hahahahahahahaha
N7_Shadow Oct 20, 2024 @ 11:35am 
Originally posted by tr1p:
Originally posted by d3fct:
I believe that's the idea yes. In reality it reduces the glare the optic gives off so I would say yes a reduction not complete removal.

What I'm standing up for is complete removal of not just glint, but mainly the rocket trails and to give them regular tracers. Like every other Delta Force.

That's cool so long as you also remove the ability to quick-scope.
Also, IMHO, these maps would need major reworks.

You also forget that we could see where snipers were, quite easily, if they got them selves into elevated positions they could do a lot of damage from. ALL players were seen as a black pixel that stood out, in such circumstances, so you knew where the snipers were.

Additionally, you could flank around the enemy with easy. You might have to run a pretty good distance, but once you got behind them, you could do hit and runs on the enemy snipers, and always retreat into the unlimited terrain behind your enemy. There was just too much back there to spend any time searching for the guy harassing your snipers.

These maps, so far as I've seen, do not allow you to flank behind your enemy in the same manner as the older games did.
tr1p Oct 20, 2024 @ 11:55am 
Originally posted by N7_Shadow:
Originally posted by tr1p:

What I'm standing up for is complete removal of not just glint, but mainly the rocket trails and to give them regular tracers. Like every other Delta Force.

That's cool so long as you also remove the ability to quick-scope.
Also, IMHO, these maps would need major reworks.

You also forget that we could see where snipers were, quite easily, if they got them selves into elevated positions they could do a lot of damage from. ALL players were seen as a black pixel that stood out, in such circumstances, so you knew where the snipers were.

Additionally, you could flank around the enemy with easy. You might have to run a pretty good distance, but once you got behind them, you could do hit and runs on the enemy snipers, and always retreat into the unlimited terrain behind your enemy. There was just too much back there to spend any time searching for the guy harassing your snipers.

These maps, so far as I've seen, do not allow you to flank behind your enemy in the same manner as the older games did.


Having maps that can be that big and be able to flank around the person needs to come back, it was such a core game mechanic of delta force and made the environment seem "real world" in the sense of unlimited expanse.
Holy Athena Oct 20, 2024 @ 12:02pm 
Originally posted by Mandelbrick Squad:
Originally posted by Holy Athena:

It was well written.

hahahahahahahaha

Sorry was that supposed to mean something? Or were you trying to make yourself look like someone nobody should pay attention too? Mission Accomplished I'd say.
Holy Athena Oct 20, 2024 @ 12:05pm 
Originally posted by tr1p:
Originally posted by N7_Shadow:

That's cool so long as you also remove the ability to quick-scope.
Also, IMHO, these maps would need major reworks.

You also forget that we could see where snipers were, quite easily, if they got them selves into elevated positions they could do a lot of damage from. ALL players were seen as a black pixel that stood out, in such circumstances, so you knew where the snipers were.

Additionally, you could flank around the enemy with easy. You might have to run a pretty good distance, but once you got behind them, you could do hit and runs on the enemy snipers, and always retreat into the unlimited terrain behind your enemy. There was just too much back there to spend any time searching for the guy harassing your snipers.

These maps, so far as I've seen, do not allow you to flank behind your enemy in the same manner as the older games did.


Having maps that can be that big and be able to flank around the person needs to come back, it was such a core game mechanic of delta force and made the environment seem "real world" in the sense of unlimited expanse.

I completely agree with this. I remember playing Delta Force Black Hawk Down when I was little, and I remember counter sniping was a real job. Sniping was difficult in and of itself in those games too (though mostly due to dial up lol), and surveying the terrain, setting the distance, and setting up to counter snipe was one of my favorite jobs. THe maps and terrain in modern games are just way too small now.
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Date Posted: Oct 16, 2024 @ 1:58pm
Posts: 55