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Halo balanced it well in the old games, it just faced your camera in the direction you were killed frm, that's the only clue you got. Now there's a gross torch on your gun if youhave the gall to zoom in.
The last time I played a Novalogic title, I was still on 56k using a CRT monitor a Celeron 766 mhz cpu (with onboard gpu) and a wired mouse with a ball inside that collected hair like an old brush...
With that being said, I don't think your going to get that here. From what it looks like now, they've already made the "hero" choice (mistake).
They've made every mistake possible, and the only way this game remotely mirrors the old Delta games is by title and thats it. This is a COD/Battlefield knock off to try to gain both player bases. That's it.. and from my 30 years of experience of gaming, that is going to fail miserably. No game that has ever designed itself for the masses in its core design, has ever stayed alive long. Ever.
Its insane that 30 years of constant fail games doing that would be enough for people to finally get the idea that a good game, is a game that knows what it wants to be, and designed with that core in mind.
I think that's the main problem with this game is that it doesn't have an identity. It's got all these game modes and hype words to appeal to the masses instead of finding their place in the FPS world and focusing on that.
Kinda like how EA keeps shooting the BF titles in the foot with horrible micro/mis managing of their studios.
hahahahahahahaha
That's cool so long as you also remove the ability to quick-scope.
Also, IMHO, these maps would need major reworks.
You also forget that we could see where snipers were, quite easily, if they got them selves into elevated positions they could do a lot of damage from. ALL players were seen as a black pixel that stood out, in such circumstances, so you knew where the snipers were.
Additionally, you could flank around the enemy with easy. You might have to run a pretty good distance, but once you got behind them, you could do hit and runs on the enemy snipers, and always retreat into the unlimited terrain behind your enemy. There was just too much back there to spend any time searching for the guy harassing your snipers.
These maps, so far as I've seen, do not allow you to flank behind your enemy in the same manner as the older games did.
Having maps that can be that big and be able to flank around the person needs to come back, it was such a core game mechanic of delta force and made the environment seem "real world" in the sense of unlimited expanse.
Sorry was that supposed to mean something? Or were you trying to make yourself look like someone nobody should pay attention too? Mission Accomplished I'd say.
I completely agree with this. I remember playing Delta Force Black Hawk Down when I was little, and I remember counter sniping was a real job. Sniping was difficult in and of itself in those games too (though mostly due to dial up lol), and surveying the terrain, setting the distance, and setting up to counter snipe was one of my favorite jobs. THe maps and terrain in modern games are just way too small now.