Delta Force

Delta Force

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tr1p 16 OCT 2024 a las 1:58 p. m.
Sniper Re-work - The elephant in the room
The biggest issue currently is they put rocket trails on sniper tracers. Every Delta Force has always had regular tracers on them. The whole point of sniping in delta force is all about stealth.

Between a Rocket trail, "Glint" (This really needs to be removed), and red tags exposing your location if the reticle moves over an enemy in hiding it seems they've effectively killed anything to do with sniping in delta force.

If you look at old videos there's plenty of sniper battles people used to have. My longest sniper shot was 700 meters away across an entire map, it took a while to find him, why? because there was no rocket trail, no red dot and he was wearing a GHILI SUIT...

Which brings me to another point - Where is the ghili suit that's always existed? But even if we had it we still would be faced with these other issues.

Please, as a community let's bring sniper fun back into the game by letting the developers know they need to be reworked. Not to imitate other large failing games that came long after delta force, but the way delta force has always kept it.

In short:
Remove rocket sniper trail
Remove Glint entirely
ALLOW SCOPE ADJUST FOR DISTANCE (A very basic feature every delta force has had.)
If possible stop red dot from showing up just from the reticle touching them.

This isn't something we all have to just accept, we can make change if we come together and if this request is put in enough. If it makes it to the final game, these changes may never happen.
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Mostrando 31-45 de 55 comentarios
tr1p 19 OCT 2024 a las 1:28 a. m. 
Publicado originalmente por N7_Shadow:
Let's not compare the late 90s and early 2000s Delta Force to today.
The terrain was much more simplistic, most servers had way less people than today, and you could do a quick scan to see the little black dot pixels to tell you where the sniper was. That was actually worse than the glint, because the glint isn't showing up when you aren't ADS. The black pixel giving away your position never went away.

But there are things that can be done to make the game better.

  1. Remove the sniper glint.
  2. Remove the ability to quick scope. That's even more unrealistic.
  3. Add sway to the aiming, even when prone (just less when prone). This is an old school mechanic that worked.
  4. Add weight to the weapons that you have to compensate for when running around.
  5. Add a very powerful set of tools for server admins to use, to catch cheaters.
  6. Have a company policy to name and shame caught cheaters. Maybe a Wall of Shame on an official site. Everyone knows cheating happens. We feel better when we know they are being caught.
  7. Make realistic times to go from standing to prone, kneeling to prone, and the reverses,
  8. Do not allow "knee sliding." Nothing screams "I'm an arcade game" like knee sliding. That would only be possible in specific situations, on specific surfaces, and you would not have good control to aim while doing so, and would need to acquire a sight picture at the end of the slide. You would be using your arms and weapon to aid in keeping your balance, while in the slide. 99.99% of the time, you are going to end up on your face, trying that on dirt, gravel/rocks, grassy areas, concrete, asphalt, etc...
  9. Add stamina. Make stamina wear out faster, and regain slower the more you deplete the stamina, as well as the frequency with which you use it. Respawning would reset this. Unlimited stamina is even more unrealistic than sniper glint, which can actually happen in real life.
  10. Find other ways to limit a sniper besides glint. Maybe limited ammo quantity. Maybe maybe make a little dust cloud pop up in front of him when he fires in certain terrains, so players could look for and observe those puffs of dust to determine where the sniper is.

One of the problems comparing this version to DF2, DFLW, etc., is those maps were huge, and you could very effectively flank, and come up behind unsuspecting snipers. I did this a lot. The present maps artificially lock you into a smaller area, making it all but impossible to flank a sniper who is taking up position at the back of the arena box.

As for the cheaters, g0at exposed just how bad it was in Tarkov. 40% confirmed, and more showing signs of cheating. If you think that's not going to happen in this game, your two brain cells need to start talking to each other. I miss the old days where it took about 3 to 6 months for the cheats to come online.


This is actually the answer right here. This man has given an immaculate detailed briefing of how glint came to be and now has impeccable solutions to this problem that was solved in a less innovative way. Let's fix this mistake and not let it bleed into Delta Force.
DarK 19 OCT 2024 a las 4:04 a. m. 
Snipers are fine as it is. This only hurts hilltop campers and I am glad it does.
actualTurtle 19 OCT 2024 a las 7:12 a. m. 
Publicado originalmente por DarK:
Snipers are fine as it is. This only hurts hilltop campers and I am glad it does.
The glint as it is also hurts the people who try to kill the hilltop campers because it literally covers 200% of the their hitbox.
DarK 19 OCT 2024 a las 7:47 a. m. 
Publicado originalmente por actualTurtle:
Publicado originalmente por DarK:
Snipers are fine as it is. This only hurts hilltop campers and I am glad it does.
The glint as it is also hurts the people who try to kill the hilltop campers because it literally covers 200% of the their hitbox.
If you are trying to fire back with a rifle without magnification, if you can't see their body you are probably too far away anyway to make a difference. If you have a sniper riffle, you can add an attachment that reduces scope glint.
tr1p 19 OCT 2024 a las 9:26 a. m. 
reduces, but doesn't get rid of. May I ask why they even included that if logically this is to battle cheating?
Holy Athena 19 OCT 2024 a las 9:37 a. m. 
Publicado originalmente por tr1p:
reduces, but doesn't get rid of. May I ask why they even included that if logically this is to battle cheating?

They said its to balance snipers.

DOnt use the scope glint attachment its a noob trap. It makes your glint smaller, making you easier to hit. The scope glint is so big it actually makes snipers harder to hit, because these devs are that incompetent, they can't even make their mechanics work in the intended way.
DarK 19 OCT 2024 a las 10:05 a. m. 
Publicado originalmente por Holy Athena:
Publicado originalmente por tr1p:
reduces, but doesn't get rid of. May I ask why they even included that if logically this is to battle cheating?

They said its to balance snipers.

DOnt use the scope glint attachment its a noob trap. It makes your glint smaller, making you easier to hit. The scope glint is so big it actually makes snipers harder to hit, because these devs are that incompetent, they can't even make their mechanics work in the intended way.
It diminishes the glint that enemies have not your own. If you look closely it goes on the side of the scope that you look into.
DarK 19 OCT 2024 a las 10:05 a. m. 
Publicado originalmente por DarK:
Publicado originalmente por Holy Athena:

They said its to balance snipers.

DOnt use the scope glint attachment its a noob trap. It makes your glint smaller, making you easier to hit. The scope glint is so big it actually makes snipers harder to hit, because these devs are that incompetent, they can't even make their mechanics work in the intended way.
It diminishes the glint that enemies have not your own. If you look closely it goes on the side of the scope that you look into.
As for the others i have no problem taking out snipers(50 to 700+ meters). Maybe learn to play
d3fct 19 OCT 2024 a las 10:15 a. m. 
Publicado originalmente por DarK:
Publicado originalmente por Holy Athena:

They said its to balance snipers.

DOnt use the scope glint attachment its a noob trap. It makes your glint smaller, making you easier to hit. The scope glint is so big it actually makes snipers harder to hit, because these devs are that incompetent, they can't even make their mechanics work in the intended way.
It diminishes the glint that enemies have not your own. If you look closely it goes on the side of the scope that you look into.
Incorrect, it goes on the end of your scope covering your optic from glare that enemies can see.
DarK 19 OCT 2024 a las 10:20 a. m. 
Publicado originalmente por d3fct:
Publicado originalmente por DarK:
It diminishes the glint that enemies have not your own. If you look closely it goes on the side of the scope that you look into.
Incorrect, it goes on the end of your scope covering your optic from glare that enemies can see.
Nvmd my bad. You are right
Última edición por DarK; 19 OCT 2024 a las 10:21 a. m.
d3fct 19 OCT 2024 a las 10:22 a. m. 
Publicado originalmente por DarK:
Publicado originalmente por d3fct:
Incorrect, it goes on the end of your scope covering your optic from glare that enemies can see.
Look again. You can see the honeycomb on the inner lens where your eye goes.
You've obviously never used a firearm before.
Holy Athena 19 OCT 2024 a las 10:23 a. m. 
Publicado originalmente por DarK:
Publicado originalmente por d3fct:
Incorrect, it goes on the end of your scope covering your optic from glare that enemies can see.
Look again. You can see the honeycomb on the inner lens where your eye goes.

I'm looking at the marskman sniper as I type this. The SR 25. The piece is on the end of the scope, which would make your glint smaller, not theirs, its to break up the light that hits the glass, making glint impossible to happen.

You're mistaken. I also used it last game, and I can assure you, it does NOT make their glint smaller.
tr1p 19 OCT 2024 a las 4:56 p. m. 
Publicado originalmente por Holy Athena:
Publicado originalmente por DarK:
Look again. You can see the honeycomb on the inner lens where your eye goes.

I'm looking at the marskman sniper as I type this. The SR 25. The piece is on the end of the scope, which would make your glint smaller, not theirs, its to break up the light that hits the glass, making glint impossible to happen.

You're mistaken. I also used it last game, and I can assure you, it does NOT make their glint smaller.

Am I to understand the honeycomb can completely block glint? like if glint was not the medium, but small?
d3fct 19 OCT 2024 a las 9:10 p. m. 
Publicado originalmente por tr1p:
Publicado originalmente por Holy Athena:

I'm looking at the marskman sniper as I type this. The SR 25. The piece is on the end of the scope, which would make your glint smaller, not theirs, its to break up the light that hits the glass, making glint impossible to happen.

You're mistaken. I also used it last game, and I can assure you, it does NOT make their glint smaller.

Am I to understand the honeycomb can completely block glint? like if glint was not the medium, but small?
I believe that's the idea yes. In reality it reduces the glare the optic gives off so I would say yes a reduction not complete removal.
Última edición por d3fct; 19 OCT 2024 a las 9:11 p. m.
tr1p 20 OCT 2024 a las 12:11 a. m. 
Publicado originalmente por d3fct:
Publicado originalmente por tr1p:

Am I to understand the honeycomb can completely block glint? like if glint was not the medium, but small?
I believe that's the idea yes. In reality it reduces the glare the optic gives off so I would say yes a reduction not complete removal.

What I'm standing up for is complete removal of not just glint, but mainly the rocket trails and to give them regular tracers. Like every other Delta Force.
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Publicado el: 16 OCT 2024 a las 1:58 p. m.
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