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This is actually the answer right here. This man has given an immaculate detailed briefing of how glint came to be and now has impeccable solutions to this problem that was solved in a less innovative way. Let's fix this mistake and not let it bleed into Delta Force.
They said its to balance snipers.
DOnt use the scope glint attachment its a noob trap. It makes your glint smaller, making you easier to hit. The scope glint is so big it actually makes snipers harder to hit, because these devs are that incompetent, they can't even make their mechanics work in the intended way.
I'm looking at the marskman sniper as I type this. The SR 25. The piece is on the end of the scope, which would make your glint smaller, not theirs, its to break up the light that hits the glass, making glint impossible to happen.
You're mistaken. I also used it last game, and I can assure you, it does NOT make their glint smaller.
Am I to understand the honeycomb can completely block glint? like if glint was not the medium, but small?
What I'm standing up for is complete removal of not just glint, but mainly the rocket trails and to give them regular tracers. Like every other Delta Force.