Delta Force

Delta Force

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JesterMad Oct 16, 2024 @ 1:57pm
Things that need to be fixed
Vehicles are way to overpowered, it took 8 rockets to destroy a tank, that makes them completely overpowered and hard to deal with, if you stack that on top of the known spawn positions, tanks can kill forces before they can react.

You need to understand the differences between accuracy and velocity, a longer barrel makes it more accurate, and less velocity.

weapons should not be locked into certain classes, its horrible to be forced to play a certain class because they have the meta weapon.
Originally posted by DF OPS | QIQI:
First of all, thank you very much for your suggestions.
Here is the possible cause of the problem you encountered. At present, the AT4 can cause 27 damage to the tank's flank armor in the game, and 4 hits can destroy the tank. When hitting the front armor, the damage will be reduced to 24, and the default ammunition will not be enough to destroy the tank. As you said, it took 8 rounds to destroy the tank, which is likely because the tank has enabled the ADS, has enabled repairs, or has other engineering operators around to assist in repairs.
In addition, we restrict the guns of the operators in the hope that each operator will do things that are more in line with its own professional positioning and encourage players to achieve multiplayer collaborative combat.
Of course, we attach great importance to the game experience between vehicles and infantry. During the Next Fest, we also received a lot of feedback from players about the low efficiency of single-player anti-vehicle of the engineering operators. We will further optimize the experience of single-player anti-vehicle of the engineering operators in the future.
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Showing 1-9 of 9 comments
AidanC86 Oct 16, 2024 @ 3:54pm 
Longer barrel does not mean less velocity... some times you need the longer barrel so that all of the powder can burn while the bullet is still in the barrel which adds velocity... but sometimes there is not enough powder for the length of the barrel so it can slow it down.... sometimes shorter barrels dont burn all of the powder so you lose velocity because you get basically a half charged round coming out of the barrel because there wasnt enough length on the barrel to burn enough powder to reach max velocity
actualTurtle Oct 16, 2024 @ 4:18pm 
The vehicles are very un-intuitive.
They have some weapons that look like small caliber but crazy op, and some weapons that cause enormous explosions and do practically zero splash damage.
Luxiwow Oct 16, 2024 @ 4:33pm 
Add people not playing their roles to the list.
-medics not reviving people
-supports not trying to destroy enemy tanks
Everyone just spawns and runs into obj trade kills and dies...
EmperorVolo Oct 16, 2024 @ 4:58pm 
Longer barrel means more velocity because the bullet sits in the barrel longer giving it more propulsion. Hence the reason why a longer barrel has a longer range.

Basic physics.

If it didn't then you could cut a barrel down to one inch and according to you it would fly faster and straighter. That thing would hit the ground a foot away cause it lacks the velocity to maintain flight.
StormhawkV Oct 16, 2024 @ 6:21pm 
If you needed 8 rockets to destroy one tank there was either someone repairing it, you were not aiming for the less armored parts or both. One of the problems the weapon customization has is that there's no reason to ever use a short barrel. They need better stats or other advantages.
d3fct Oct 16, 2024 @ 6:26pm 
Originally posted by JesterMad:

You need to understand the differences between accuracy and velocity, a longer barrel makes it more accurate, and less velocity.

It appears sir you don't grasp the concept of a long barrel and the simple physics behind it...
:cozybethesda:
A developer of this app has indicated that this post answers the original topic.
DF OPS | QIQI  [developer] Oct 16, 2024 @ 11:28pm 
First of all, thank you very much for your suggestions.
Here is the possible cause of the problem you encountered. At present, the AT4 can cause 27 damage to the tank's flank armor in the game, and 4 hits can destroy the tank. When hitting the front armor, the damage will be reduced to 24, and the default ammunition will not be enough to destroy the tank. As you said, it took 8 rounds to destroy the tank, which is likely because the tank has enabled the ADS, has enabled repairs, or has other engineering operators around to assist in repairs.
In addition, we restrict the guns of the operators in the hope that each operator will do things that are more in line with its own professional positioning and encourage players to achieve multiplayer collaborative combat.
Of course, we attach great importance to the game experience between vehicles and infantry. During the Next Fest, we also received a lot of feedback from players about the low efficiency of single-player anti-vehicle of the engineering operators. We will further optimize the experience of single-player anti-vehicle of the engineering operators in the future.
Originally posted by actualTurtle:
The vehicles are very un-intuitive.
They have some weapons that look like small caliber but crazy op, and some weapons that cause enormous explosions and do practically zero splash damage.
just the vehicles? how about shotguns and snipers? hip fire default shotgun does not 1 shot point blank. it's the first game where i encounter this. weird thing with bolt action snipers as well. if you dont headshot the first bullet, chances are you;re going to be sprayed out from 50-100m and killed by the time you reload. most weapons are just lasers with no significant bullet drop or damage reduction over medium distance and it's say ttk is overall too low,
oh, and most players use the same weapon car15
JackieDaytona (Banned) Dec 11, 2024 @ 10:37am 
Originally posted by JesterMad:
Vehicles are way to overpowered, it took 8 rockets to destroy a tank, that makes them completely overpowered and hard to deal with, if you stack that on top of the known spawn positions, tanks can kill forces before they can react.

You need to understand the differences between accuracy and velocity, a longer barrel makes it more accurate, and less velocity.

weapons should not be locked into certain classes, its horrible to be forced to play a certain class because they have the meta weapon.
YOU NEED TO UNDERSTAND THE DIFFERENCE BETWEEN VELOCITY AND MOA . . . . . . here is your fedora and mall ninja sword, You are now designated as " Heretic " your past and future opinions are hereby rendered void.
Last edited by JackieDaytona; Dec 11, 2024 @ 10:38am
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Date Posted: Oct 16, 2024 @ 1:57pm
Posts: 9