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They have some weapons that look like small caliber but crazy op, and some weapons that cause enormous explosions and do practically zero splash damage.
-medics not reviving people
-supports not trying to destroy enemy tanks
Everyone just spawns and runs into obj trade kills and dies...
Basic physics.
If it didn't then you could cut a barrel down to one inch and according to you it would fly faster and straighter. That thing would hit the ground a foot away cause it lacks the velocity to maintain flight.
It appears sir you don't grasp the concept of a long barrel and the simple physics behind it...
Here is the possible cause of the problem you encountered. At present, the AT4 can cause 27 damage to the tank's flank armor in the game, and 4 hits can destroy the tank. When hitting the front armor, the damage will be reduced to 24, and the default ammunition will not be enough to destroy the tank. As you said, it took 8 rounds to destroy the tank, which is likely because the tank has enabled the ADS, has enabled repairs, or has other engineering operators around to assist in repairs.
In addition, we restrict the guns of the operators in the hope that each operator will do things that are more in line with its own professional positioning and encourage players to achieve multiplayer collaborative combat.
Of course, we attach great importance to the game experience between vehicles and infantry. During the Next Fest, we also received a lot of feedback from players about the low efficiency of single-player anti-vehicle of the engineering operators. We will further optimize the experience of single-player anti-vehicle of the engineering operators in the future.
oh, and most players use the same weapon car15