Delta Force

Delta Force

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A/D game mode is a big F joke
Never played or seen or heard of any game giving unlimited respawns to one side. This is some kind of joke?! Played 15 A/D matches and never seen Attacker side get victory.
Originally posted by DF OPS | QIQI:
Thank you all for your active discussion here. Please rest assured that the balance issue in A/D mode is our focus and we will continue to optimize and update it. We hope that every operator can play own role on the Havoc Warfare, rather than pursuing a simple 50%-50%. This is a complex and important task. I would like to invite everyone to join our official Discord channel: https://discord.com/channels/1128946232207888414/1135844512204337182 and share your views and suggestions. We will listen carefully and strive to give you a better gaming experience!
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Showing 1-15 of 80 comments
At least remove the unlimited respawn after their HQ is exposed. Lost 5 matches while we dominated but couldn't take their HQ due to literally fighting against a wall of waves of enemies.
3 Gehirnzellen Oct 16, 2024 @ 5:55am 
bro you never played battlefield? defenders always had unlimited tickets
Originally posted by 3 Gehirnzellen:
bro you never played battlefield? defenders always had unlimited tickets
Which battlefield bro? I have played some and other games too where we had such modes, e.g Insurgency, Day of Infamy, Insurgency Sandstorm etc
DROPbear Oct 16, 2024 @ 6:02am 
yo
had you not played the older series called battlefield 1

they even copied over the warcry during start of each operations
Last edited by DROPbear; Oct 16, 2024 @ 6:03am
Originally posted by DROPbear:
yo
had you not played the older series called battlefield 1

they even copied over the warcry during start of each operations
I have played lots of Battlefield 1 but I don't think we had unlimited respawns there, specially the modes I played. Moreover attackers could win easily there unlike this game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2654665732

Look, both sides had tickets
https://steamcommunity.com/sharedfiles/filedetails/?id=2577507406
Last edited by PAPA NE PANI ROK DI :(; Oct 16, 2024 @ 6:09am
Schmeature Oct 16, 2024 @ 6:16am 
As someone who has spent a good amount of time in the game I have seen plenty of attack victories.

Alot of the time you will have bots on your team wasting your tickets and I do mean actual bots. The other option is to carry I have done it alot of the time the enemy may only have a few players so as long as you can kill them the bots are easy.
(⌐■_■) Oct 16, 2024 @ 6:18am 
Originally posted by Nevermore:
Originally posted by DROPbear:
yo
had you not played the older series called battlefield 1

they even copied over the warcry during start of each operations
I have played lots of Battlefield 1 but I don't think we had unlimited respawns there, specially the modes I played. Moreover attackers could win easily there unlike this game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2654665732

Look, both sides had tickets
https://steamcommunity.com/sharedfiles/filedetails/?id=2577507406

attackers in bf generally had limited tickets/respawns, defenders unlimited, with attackers getting more respawns after succeeding in an objective, for example the rush game mode where you arm several mcoms or telecoms in bf1's case over sequential areas

Also the conquest game mode screen shot isn't a sole attacker/sole defender game mode

Edit: the frontlines screenshot from bf1 forgot to mention was a hybrid of conquest/rush however attackers still had limited tickets where if they failed they'd be forced back to sqaure one where both teams competed for a capture point, whoever captured it would then proceed to the arming the telecoms part
Last edited by (⌐■_■); Oct 16, 2024 @ 6:23am
Noodlesocks Oct 16, 2024 @ 6:39am 
Although a lot of games have had A/D game modes, Battlefield 1 was the game that popularised the current format in their 'operations' mode where attackers have limited tickets to achieve their goal. This game mode has appeared in every Battlefield game since then, being rebranded as 'Breakthrough.' The game mode in this format also features in Battlebit and now Delta Force.
Last edited by Noodlesocks; Oct 16, 2024 @ 6:40am
-=[Archangel]=- Oct 16, 2024 @ 6:42am 
I think both BF3 and BF BC2 had rush with attackers having limited tickets.
bro u clearlly didn't play rush on battlefield, every battlefield game that had this mode attacker/defender also had unlimited tickets to defenders and limited to attackers, this is the "base" of this kind of mode.
If u didn't saw any victory on attackers is skill issue from the team. Conquest is where you play counting Tickets to score in-game (to both sides), in Delta Force is called Capture (you unlock when reachs level 7 or 8, don't remember exactly)
ThePotatoZone Oct 16, 2024 @ 6:55am 
I played this for the first time yesterday, tried 2 games. I was on the attacking team first game and we won. Then I was on the defending team the next game and we lost. Not sure what kind of games you're experiencing!
Originally posted by ThePotatoZone:
I played this for the first time yesterday, tried 2 games. I was on the attacking team first game and we won. Then I was on the defending team the next game and we lost. Not sure what kind of games you're experiencing!
How conveniently just opposite of what I wrote about! No surprise LOL
Originally posted by (⌐■_■):
Originally posted by Nevermore:
I have played lots of Battlefield 1 but I don't think we had unlimited respawns there, specially the modes I played. Moreover attackers could win easily there unlike this game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2654665732

Look, both sides had tickets
https://steamcommunity.com/sharedfiles/filedetails/?id=2577507406

attackers in bf generally had limited tickets/respawns, defenders unlimited, with attackers getting more respawns after succeeding in an objective, for example the rush game mode where you arm several mcoms or telecoms in bf1's case over sequential areas

Also the conquest game mode screen shot isn't a sole attacker/sole defender game mode

Edit: the frontlines screenshot from bf1 forgot to mention was a hybrid of conquest/rush however attackers still had limited tickets where if they failed they'd be forced back to sqaure one where both teams competed for a capture point, whoever captured it would then proceed to the arming the telecoms part
I see. Thanks for the explanation.
Originally posted by Noodlesocks:
Although a lot of games have had A/D game modes, Battlefield 1 was the game that popularised the current format in their 'operations' mode where attackers have limited tickets to achieve their goal. This game mode has appeared in every Battlefield game since then, being rebranded as 'Breakthrough.' The game mode in this format also features in Battlebit and now Delta Force.
I see.
Originally posted by -=Archangel=-:
I think both BF3 and BF BC2 had rush with attackers having limited tickets.
My objection is not attackers having limited tickets though. Go through the OP again?
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Date Posted: Oct 16, 2024 @ 5:38am
Posts: 80