Delta Force

Delta Force

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Nick_ Oct 15, 2024 @ 2:08am
damn they really just copied battlefield 2042 LOL
the game is not bad at all though and its free so I dont mind but its a blatant rip off its actually hillarious
Originally posted by DF OPS | QIQI:
Our goal is to make this classic IP not only authentic but also have the excellent gameplay of the new era, so we added the Havoc Warfare game mode, we hope it can create new sparks with this IP. We have carefully read everyone's discussion, thank you all for your support and suggestions, we will continue to optimize and bring you more Delta Force-featured gaming experience in future versions.
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Showing 1-15 of 47 comments
Ye cause they mainly target chinese market where cod and batlefield not well perceived and bad reveiwed
KDM 16AAB Oct 15, 2024 @ 2:12am 
When you copy ♥♥♥♥, you still end up with ♥♥♥♥.
Nick_ Oct 15, 2024 @ 2:15am 
Originally posted by KDM 16AAB:
When you copy ♥♥♥♥, you still end up with ♥♥♥♥.
my thoughts exactly but atleast its free so I cant complain. decent fps to kill time I guess
151 Oct 15, 2024 @ 2:21am 
They are even copying from the worst Battlefield game.
9Days Oct 15, 2024 @ 2:23am 
I was thinking this exact thing when I booted it up, it's so shameless it's actually hilarious
Nick_ Oct 15, 2024 @ 2:17pm 
oh yikessss and I just realized the copy pasted Tarkov too in one game mode. Palworld 2.0 lawsuits incoming LMAO I hope not cause game is still dope, its everything in one
Mandy Lane Oct 15, 2024 @ 2:42pm 
this is BETTER than battlefield
Duncan Oct 15, 2024 @ 2:44pm 
Yeah and they made it even worse. Did you know sniper can facetank 3 30mm round but they can 1 shot anyone else? xD
Lv1 Magikarp Oct 15, 2024 @ 2:46pm 
So you all moan about new Battlefield games then moan when someone else makes one?
Elemeno. Oct 15, 2024 @ 2:47pm 
to be fair ... it feels alot like bf2042 .. jsut with terrible clunky movement .. the abilities are ruining these games ... we said it in alpha and beta , sai it to dice .. dont listen fine .. its your time an money wasted .
ZombieRommel Oct 15, 2024 @ 3:18pm 
The devs actually enhanced the Battlefield experience in many ways, in my opinion:

- There are world-spawn health and ammo stations so that ret**ds ignoring ammo-drop requests do not result in you getting endlessly farmed by tanks and helis because you have no more rockets. This is HUGE.

- Smoke persists for a long time and blocks line of sight, meaning you can throw it or use the medic "line of smoke" ability to push objectives tactically without getting mowed down by campers.

- Scorestreak system is intelligent and rewards objective play. You can capture an objective and actually get points to call in artillery or a cruise missile. Big W.

- Weapon attachment & customization system is the deepest we've ever had outside of Escape from Tarkov. You can really make weapons feel how you want.

- Slower, more grounded movement means that actual gunfights are happening more often. You have to think about positioning and movement options, using explosives to create movement pathways through the environment, or smoke.

- The character abilities are mostly balanced and fun, and I really like how they integrated a pseudo class system into the game. They basically did what 2042 did LATE into the game's life cycle after it was acquired by Vince Zampella, but they did it immediately. So you have Engineers with rocket launchers and Recon players with spawn beacons, etc. Some abilities need tweaks, but they are mostly in a good spot.

- Weapon ballistics feel awesome. They just nailed it and that means a lot in a shooter.

2042, especially at launch, was a poor man's BF. It forced team interdependence at the expense of individual player skill (Support players never dropping ammo, etc.). It overlooked obvious quality-of-life and balance issues. Stealth helicopters could farm entire braindead teams and then flare away to recover health. Certain guns were just laserbeam death cannons. 128-player maps were a clusterf*ck with no cohesion. It was really a bad game all told.

Compare this to Delta Force and they have a solid understanding of what makes BF fun, only they've come out of the gate strong and are doing almost everything right TO BEGIN WITH. This means a lot and gives me high confidence that they'll keep making good decisions after release.
Nick_ Oct 15, 2024 @ 3:27pm 
Originally posted by ZombieRommel:
The devs actually enhanced the Battlefield experience in many ways, in my opinion:

- There are world-spawn health and ammo stations so that ret**ds ignoring ammo-drop requests do not result in you getting endlessly farmed by tanks and helis because you have no more rockets. This is HUGE.

- Smoke persists for a long time and blocks line of sight, meaning you can throw it or use the medic "line of smoke" ability to push objectives tactically without getting mowed down by campers.

- Scorestreak system is intelligent and rewards objective play. You can capture an objective and actually get points to call in artillery or a cruise missile. Big W.

- Weapon attachment & customization system is the deepest we've ever had outside of Escape from Tarkov. You can really make weapons feel how you want.

- Slower, more grounded movement means that actual gunfights are happening more often. You have to think about positioning and movement options, using explosives to create movement pathways through the environment, or smoke.

- The character abilities are mostly balanced and fun, and I really like how they integrated a pseudo class system into the game. They basically did what 2042 did LATE into the game's life cycle after it was acquired by Vince Zampella, but they did it immediately. So you have Engineers with rocket launchers and Recon players with spawn beacons, etc. Some abilities need tweaks, but they are mostly in a good spot.

- Weapon ballistics feel awesome. They just nailed it and that means a lot in a shooter.

2042, especially at launch, was a poor man's BF. It forced team interdependence at the expense of individual player skill (Support players never dropping ammo, etc.). It overlooked obvious quality-of-life and balance issues. Stealth helicopters could farm entire braindead teams and then flare away to recover health. Certain guns were just laserbeam death cannons. 128-player maps were a clusterf*ck with no cohesion. It was really a bad game all told.

Compare this to Delta Force and they have a solid understanding of what makes BF fun, only they've come out of the gate strong and are doing almost everything right TO BEGIN WITH. This means a lot and gives me high confidence that they'll keep making good decisions after release.

Im not disagreeing with you. but doesnt change the fact that its a blatant rip off of Battlefield, cod mechanics and then once again and ripoff of Tarkov
ZombieRommel Oct 15, 2024 @ 3:38pm 
I'm fine with it, personally. You can say this studio is copying other devs' homework, sure, but they are getting the answers right more often. And that's fine to me. If a studio can do BF better than DICE or CoD better than Activision / IW, go right ahead.
Nick_ Oct 15, 2024 @ 3:48pm 
Originally posted by ZombieRommel:
I'm fine with it, personally. You can say this studio is copying other devs' homework, sure, but they are getting the answers right more often. And that's fine to me. If a studio can do BF better than DICE or CoD better than Activision / IW, go right ahead.
Again like I stated 3 times already. I agree with you. I didnt talk ♥♥♥♥ about the game but AGAIN you cant tell me its not a ripoff. Absolutely 0 creativity and its just a lets copy everyone else homework game. Game is good.
Last edited by Nick_; Oct 15, 2024 @ 3:48pm
Blacksmith32 Oct 15, 2024 @ 3:54pm 
I've played all Battlefield since 1942, Delta force Remind me the good old spirit of Battlefield, like Battefiled 3 with the destruction or even Bad company 2
In my opinion 2042 lost that spirit that s why i stopped playing battlefield.
Last edited by Blacksmith32; Oct 15, 2024 @ 3:55pm
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Date Posted: Oct 15, 2024 @ 2:08am
Posts: 47