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In BF4, we just have 4 types of character face on both sides and always same loadout, what is the difference between generic soldier system and operator syste? It's operator 's abilities, i dont think having more contents like this does any harm.
In BF4, they were stylized in a way where when I'm in the "battlefield" nobody looked like a clone of each other (even though technically they were).
Both sides for sure need a different look yes. But remove the operator system, it's not needed. Class Based is great.
I'm all for innovation, but there is innovation and other elements that feel forced, Operators seems forced.
Everything I said makes sense. You have tons of "Hero Shooters" out there to choose from if you want that.
On top of that, you can simply make these gadgets usable by anyone and there's your fun back. If you really need those gadgets.
Agreed. Now you say Rainbow Six but I LOVED (especially) Rainbow Six Vegas and Vegas 2. Siege is fine, (at least both sides you have different people), but I do miss what made Rainbow Six.....Rainbow Six ( Ready or Not has given me that true Rainbow Six feel and I play it). That's another story though.
Agreed though on your statement.
But I also have to say I love this mentality of demanding the game developers to change the core mechanics of their game because you just don't like it. Nothing wrong asking them to do that, they probably won't but never hurts to ask. But demanding it like they owe you that is just so very entitled.
Also, just FYI: To this day, not a single female has ever passed the training to become an actual Delta member. Futuristic hero shooter and DF are MILES apart. This is just another COD clone, tbh. Really disappointed so far.