Delta Force

Delta Force

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Cujucuyo Aug 23, 2024 @ 2:35am
Legal wallhacks need to be removed from the game
Why do devs think people need to have their hand held? "Oh can't see the enemy? You poor thing, here they are highlighted in bright colors!"
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darkholyPL Aug 23, 2024 @ 3:38am 
Legal wallhacks can be great if implemented correctly. And that's the problem here, they aren't really.

There was a game, back in the day that had legal wallhacks as part of it's features, it was called blacklight retribution. I loved that game (before they sold the rights, and the new owners messed it up...).
The way the wallhack was implemented was simple but smart: you had a helmet with a battery that would allowy you to turn the wallhack vision on for a brief period of time, then the battery needed to recharge.
And here the smart part: it took some time to turn it on and off (you had an animation that couldn't be skipped) and while in the wallhack mode *you could NOT shoot*.
So you had to use it sparingly and tactically. If there were enemies near you, turning it on was a death sentance, since you couldn't shoot back if attacked.

Here you just send a scanning arrow and get back to your weapon right away. There are really no downsides to using it. Not to mention the passive that Luna has.
All of that is on top of spotting, which is already pretty strong (if more people bothered to use it).
Cujucuyo Aug 23, 2024 @ 7:28pm 
I mean, most people generally hate the idea of one, it removes the fun in sneaking up on enemies and since this game is an obvious battlefield wannabe it would be in their best interest to stop adding stupid gimmicks, BF2042 failed in part due to the dumb gimmicks and characters.
darkholyPL Aug 24, 2024 @ 2:33am 
Don't get me wrong, I dislike the 'specialist' approach in general. I would rather just have basic classes.

All I'm saying is that it is possible to do it right, if your going to do it at all.
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Date Posted: Aug 23, 2024 @ 2:35am
Posts: 3