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Not to mention the Float Burst, and the simple fact that you can kill enemies with total impunity because unlike the other characters your mobility doesn't rely on them. Once you start getting a decent selection of bomb parts it becomes more like a puzzle game: of my zillion different attack options, which one will kill this enemy from a position of complete safety?
Everyone uses this as a defense. But here's the big problem: that only works if you're not holding forward at the time, which instinctively, you're going to be doing while jumping forward since platformers have taught you to hold forward when jumping to maximize your distance. If you are holding forward, the double jump carries your momentum, more often than not sending you plummeting to your doom. The Bomb Burst has the same distance every time, but this isn't intuitive, nor is it fair to ask me to forget something that's been burned into my brain since childhood.
In order to do something so basic as correct your jump in midair, you need to hold forward, bomb burst, stop holding forward, then jump when over safe land. You additionally have little to no control over your bomb burst because of this, meaning every time you use it, you need to make an educated guess how far you'll go. That's a lot to ask for in an action platformer where you need to make decisions in a split second. You also have to remember not to double jump until AFTER you bomb burst, which again goes against your instincts half the time where you want to double jump by default just to avoid hazards.
I loved Plague of Shadows though, all the combinations of bombs you could use was a lot of fun to experiment with. I never had trouble controlling him though, he always seemed more than capable of getting through the stages.
bounce case:standerd damage
lob casing:for enemies directly above you
float case: for enemies behind a wall(note that it popping resets the fuse)
orbit casing: beetle deterent?
drop casing: enemies directly below you
whirl casing: for enemies right in fron of you but at a distance
black powder: vannila powder
tracer powder: for enemies around a corner
Cascade powder: knight be gone
component: for use with sentry fuse for GIGA MINES
Cluster powder: aerial knight be gone
Sparkler: i don't remember what this is good for
standard: the name says it all
long: better in most circumstances than standard
Quick: when you need a short fuse for trick shots
sentry: mines
remote: mines but worse (mostly)
impact: saturation of the battlefield
standard: will be replace with a FANCIER burst almost immedietly
float burst: the platforming burst
bullet burst: the burst that can attack over pits!
frost burst: useless?
spin burst: the new standard because it helps you stop being knocked about
your a little stinky captain :)